Unreal Tournament III: Titan Pack DLC comes with Trophy support, split-screen support, more

Posted Feb 19, 2009 at 7:20AM by QJ Staff Listed in: PS3 Tags: Epic Games
Ó


UT3 Titan Pack Coming March 5th; First Details and Shots! - Image 1

Don't go losing your head


When Epic Games delivers, boy howdy. They detailed Unreal Tournament III's upcoming Titan Pack DLC, which rightly deserves its name. The DLC will give the game new upgrades including split-screen support, Trophy support, and lots more. Lots. What the hell am I talking about? Here's what the Titan Pack will include:
  • 16 environments – four Warfare, three vCTF, six Deathmatch, and three CTF maps – that are new to the PC and PS3 versions
  • Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias
  • The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
  • Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
  • Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
  • Two valuable deployables, the X-Ray Field and Link Station
  • The Slow Field power-up, a portable version of the Slow Field deployable
  • Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
  • Two new characters, Nova and Kana
  • 57 awards attainable as Steam Achievements and PS3 Trophies
  • Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
  • Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
  • High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing
Nice eh? The Pack will be available for the PS3 on March 5. And it's FREE ;)



Unreal Tournament III - Image 1 Unreal Tournament III - Image 2

Unreal Tournament III Titan Pack maps: Nanoblack and Shaft


And here are details on the 16 new maps:

Hostile (Warfare)
Many research vessels were lost in the early days of Na Pali exploration. When the terrain or local fauna proved to be too dangerous for recovery, equipment was often abandoned and forgotten. But when it was learned that the Necris had moved in to recover this equipment for their own purposes, the NEG dispatched military salvage units to reclaim their property.

Confrontation (Warfare)
Confrontation Canyon serves as a training ground for Axon forces, improving unit readiness by providing highly realistic, stressful training across the full spectrum of infantry and mechanized conflict. It is the premiere facility for heavy armor training, and all forces must complete courses here before assignment to a Leviathan unit.

Cold Harbor (Warfare)
Axon's Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own. The Necris have moved to stop this research, and despite the blockade that sealed the harbor when the NEG enforced the armistice, they have maintained a foothold here and are fervently working to destroy all remaining Axon research.

Downtown_Necris (Warfare)
The Necris are invading territories throughout Taryd, infecting conquered areas with Nanoblack to terraform them to suit their own needs. You must push back the Necris forces and restore order to this sector.

Stranded (Vehicle CTF)
Civilian contractors are often used to reliably transport supplies and equipment over short distances on Taryd, but when this cargo ship full of Axon supplies ran aground in Izanagi territory, a military unit was quickly dispatched to defend the area until a full extraction team could be assembled.

Rails (Vehicle CTF)
Even areas of new construction can be exploited as weak points in Oxida Nova's defenses, so the Iron Guard has established a series of mobile turrets to patrol the perimeter of this worksite. With several city blocks of terrain to cover, including an access point through the city's canal system, protecting this site will be a challenge to even the most experienced of teams.

Suspense_Necris (Vehicle CTF)
Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. It is under attack by Necris forces that control one river bank.

Dark Match (Deathmatch)
In preparation for the assault on Oxida Nova, Izanagi bombers targeted supply lines and other sites of important infrastructure. This power station was one of the first to be hit, and is now left to defend itself while running only on auxiliary reserves. Attack forces have moved in, and the facility's lights haven't even been restored. This level provides a unique twist on deathmatch in a darkened laboratory lit intermittently by a particle accelerator and emergency lights, and by muzzle flashes and explosions.

Ocean Relic (Deathmatch)
This ancient structure was discovered in the depths of an ocean rift 53 miles off the southern coast of Absalom. While the planet's seemingly endless supply of sentient Nanoblack has kept the facility active, its origins and ultimate purpose remain a mystery. This level features the slow field powerup, a portable version of the slow field deployable.

Eden, Inc. (Deathmatch)
This industrial complex was once a hydroponic research facility focused on saving rare and endangered species. When their grant ran out, funds dried up and all work was suspended. Months later, demo crews moved in to pave the path for a new highway and found that many of the research seedlings had taken root and continued to grow. This level features the introduction of deployables to deathmatch, with both a spidermine trap and an X-Ray field deployable available.

Turbine (Deathmatch)
Axon Research Corporation has many geothermal power stations just like this scattered across the northern reaches of Taryd. They form a tight grid that supplies power to the research facilities and military installations common to the area. This level features the return of a classic Unreal Tournament deathmatch layout.

Koos Barge (Deathmatch)
Continuing their long tradition of expertly crafted sea vessels, Koos Shipping now offers barge services across all of Taryd's oceans and waterways. While the prices are exorbitant, they're the only line that guarantees that your shipment will arrive on time and undamaged, even when shipping lanes take them across the frozen polar regions.

Lost Cause (Deathmatch)
The Necris have not revealed the original purpose of this crumbling structure, nor have they explained why it was decommissioned. It stands on the cliffs of Absalom as a monument to history, a living link to the Necris ancestors.

Morbid (CTF)
Morbias Station Gamma is a transport hub that services overflow traffic passing through Taryd's jumpgates. The Station offers a terrestrial shuttle, storage facilities (with quarantine services for live cargo), and a social center where guests can meet incoming visitors or hold private meetings in a neutral setting. Designed for use with the Titan mutator, Morbid includes heavy blast doors that can only be operated by Titans.

Nanoblack (CTF)
Giant vats of Nanoblack are processed and stored in facilities like this one across Omicron. The structures are largely self-sustaining once operational, and are upheld with much reverence by those who respect the power and significance of the Nanoblack seething within. Public access is highly restricted.

Shaft (CTF)
The substrata mines of Taryd produced over 800 gigatons of Tarydium last year alone. Production never stops here, not even for war, and mining drones will remain operational even as chaos erupts around them.

Via Planet Unreal

 
 
 

Comments [refresh]

by dragonracer900 - 2009-02-19 03:54
» Wow

And you forgot to mention that the pack was free. That is pretty insane. Well on march 5, I will be dusting off the CD.

by Isaac C. - 2009-02-19 04:22
» Hm

I was too excited? Lol. I put it in the article, thanks ;)

by NathanDrake - 2009-02-19 05:00
» nice

Seems like a nice generous update and while I don't play the game myself I have a friend who's certainly gonna grab this, even just for the trophies.

by hush404 - 2009-02-19 07:27
» AWESOME!

YAY! OMG THAT'S AWESOME! UT3 has been sitting on my shelf for a bit but this is a very welcomed pack! BOOO YEAHJ!

by napsac41 - 2009-02-19 08:24
» omgz!

this is awesome. i always liked the multiplayer feel of this game but it was lame when my friend wanted to get in on the action and we search for like 10 mins till we gave up on split screen. and who doesnt like trophies!!!! this is sweet for sure. first i read about possible KZ2 split screen and now this. can't wait.

by steve_723 - 2009-02-19 08:30
» ...

To be honest I have been waiting for this moment from day 1 :)))) I am MEGA PUMPED

by NarooN - 2009-02-19 09:38
» WTF

Epic. Epic Games. All this...for FREE? I'm gonna download the HELL out of this.

by Lazyboy256 - 2009-02-19 09:48
» WOW!!

This DLC is UNREAL!!

by eromack718 - 2009-02-19 11:00
» omfg

thank god thank god thanks again cant wait..i hope we get open mic too its hard to press that talk button with all that crazy fast action !!!!!!!!!!1

by mari1r - 2009-02-19 23:02
» been a while..

good to know people play this still,, or do they?

by frank_the_bunny - 2009-02-20 01:08
» woot :D

Cannot wait for this pack, will definitely get me playing thhe game again

Insaneeee update, and all for free? Some other developers should take a page out of epic's book ;)

by arishay - 2009-02-20 08:52
» I'm excited that you are all happy

...butttt, it's sad that console owners get the shaft like this. If you play PC games, Epic has always given away free content for the game. That was then the standard because ever since Unreal, they pumped out addon crap AND allowed the community to develop mods and user content. I know that they must have fought to find a way to make it happen on consoles but were probably turned away or shunned for the idea. Now, what I mean by taking the shaft? Consoles are a sales scheme, for crude entertainment that's easy for anyone to pick up and start playing. PC games are a little more finicky, and require a little more patience. You can't usually just dive into most of current blockbusters because the control schemes are grandfathered in, and by this I mean they utilize the Mouse and Keyboard, rather than going the mainstream like consoles and developing a special gaming pad. Also the flexibility and customization, not to mention the other complexities usually turn most casual gamers away from the PC market. Keep computers to the imprtant things: Porn and Work, right? To wrap up what i'm really trying to say here, is that console gamers are getting boned for buying into the exclusiveness of things, and the simplicity of the up and go ease of use. On the other hand, if you were a PC gamer, then you'd recognize and automatically expect cleaner and clearer visuals, addon content piped over the net, any controller you want to use that plugs into one of the millions of ports you have, and should you really want to modify your game...it's about an afternoon of learning the scripting language and the rest of it is imagination. That all being said, the console martket needs to expand, because it will always lose to PC gamers...and believe me, PC gamers have much bigger wallets because those systems run up in the +$3,000's if you are serious about your hobby.

by RustyNathan - 2009-02-20 15:35
» YAY!!!!

OMG OMG I just shat my pants. I'm so exicted!!!! What is "Mod Browsing?

by NarooN - 2009-02-20 16:41
» not really.

PC Games have always gotten free DLC and such because it's easier for devs to get the content to the players. For the Ps3 and 360, you have to submit your content to Sony/Microsoft before they verify it, and then it might just go on the respective stores. Also take into consideration that the PS2 didn't come with a HDD (but still uspported one, even if it was high at the time) and the Xbox 1 had a HDD in it, but DLC in the last generation wasn't anywhere near as common because devs didn't have the support to pull it off too well.



Nowadays, PC gaming isn't really as spectacular as it was. You also only need to spend that much if you're insane, even if it is a big hobby for you. I'm not gonna go play $500 for a gfx card just so I can get 400fps in CS Source or STALKER.

by NathanDrake - 2009-02-20 22:43
» oh shut up...

I loathe gaming on my PC. I really hate it. Too clumsy, too awkward, always something going wrong with Windows or my graphics card or something, and I've always hated playing games with a keyboard under one hand and a mouse under the other. Personally I like purchasing a game knowing I've got the exact hardware to run it, and not some frankenstein style machine that I can never be truly sure I won't have to keep changing parts every few months. And for what? The commercial PC market is overcrowded with FPS games, and RTS's and MMORPG's... all genre's I find extremely dull.



Only games I tend to enjoy on the PC are fun little indie titles such as Iji and Cave Story and Crayon Physics which are either free or at least very cheap and often show a lot more creativity and imagination than the commercial titles for PC.



I tried to be a PC gamer but it's just not worth the hassle.

Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!