Under the hood: MotorStorm "uses 15-20% of available SPU resource" |
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Talking to Beyond3D about their baby MotorStorm, technical director Scott Kirkland stripped the hood off the game and revealed how many of the PS3 gears MotorStorm runs on. In SPU usage terms, he says the game "only uses between 15 and 20 percent of available SPU resource."On how it stacks up with an earlier assertion that MotorStorm uses all of PS3's SPUs, we can infer that the game runs across all of the Cell Processor's processing units, but it still all averages out to 15-20% of total available processing resources. After all, Scott enumerates exactly what runs on those SPUs:
- Havok physics.
- Determination of object visibility.
- Concatenation of hierarchies.
- Billboard object culling and vertex buffer creation.
- Updating of particles and vertex buffer creation.
- Updating of vehicle dynamics.
- Updating of vehicle suspension constraints.
- Audio (MultiStream).
- Video decoding.
That leaves how a future MotorStorm could look like open to the imagination.
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You have won the award for "Too Quick To Jump To Conclusions" for today....
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PROBLEM IS THE PS3 HAS ***** RAM PROBLEMS, IT HASNT GOT ENOUGH AND WHAT IT HAS HAS BEEN SHARED WRONG SO IT WILL ALWAYS BE DOWN ON POWER ON THE GAMES FRONT, IT WILL SOON BE LEFT BEHIND.....
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You're right that any CPU can render graphics, the same is true on the 360, and it was happening for YEARS on the PC before the arrival of 3D graphics cards.
But regarding this demo, you are making the same kind of assumptions many made about the Getaway demo, where they claim is was only running on Cell, whereas is WAS using NVidia's GPU.
The rubber duck demo is demonstrating the ability of Cell for rendering numerous objects with physics (in this case ducks), together with real-time water ripples and dynamics. The actual graphics themselves are rendered by RSX, NOT Cell.
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It's a false assumption made by fans (and fanboys) and has spread on the net because gamers WANT to believe it. But the fact is, the Getaway, just like the duck demo, uses RSX for rendering the graphics.
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"wait till 2008"
Really? What's happening in 2008? Oh yes, that's right, the graphics of BOTH consoles will continue to improve and still look about equal. Thanks for that insight. ;)
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nothing...
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Hahaahahahahaha ha "tears rolling down my eyes"
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Surely with only using 20% of the power they should have been able to get 1080p with 60fps if they used 100% of the spus (although it would probably be 90% percent being that last 10% is the hardest to get), maybe like I said earlier, they just couldn't find a use for all the power, and more money should have been spent on the PS3's GPU instead of the CPU.
Sure the cell is brilliant, but the only thing is seems to excel at is folding@home
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Just curious but, which demo are you talking about? I'm sure there must be a movie available somewhere. :)
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look, sony have created cell and rsx with the idea of cell sharing some of the graphics load, the problem with this is that it takes ages for the techies to learn how to make that happen. so they gave the cell all the physics etc in motorstorm and it basically ran at about 20% of it's max, i reckon rsx was probably pushed all the way, so if they wanted to make it better they'd need to nail the incredibly difficult task of making the cell and rsx both do graphics together....
this game was released very early in the console's life cycle, just like ps2 the ps3 has some power but it needs time and skill to unlock. motorstorm is a good demo of what it can do with conventional wisdom, just like ffx was a good demo of what ps2 could do... now we must wait for them to get the really hard stuff working so that we can see motorstorm 2 - which will hopefully be like ff12 was on the ps2... do you see?
i don't want to have to start being a total nerd but the cel is not a normal cpu... the spu's are far closer in design to a gpu than a cpu... the ppu in the cell is the real 'cpu' part, so where a regular cpu is very generalised in it's processing power, a gpu is very specific (graphics calculations only) and this means a gpu is way better at graphics. in the past there was cpu graphics rendering before 3d cards came out - it was crap. but the cell has 7 working spu's which could at least help the rsx gpu due to their being more specialised, just like gpu's are.
ok, so without the rsx ps3 would output chunder graphics but the spu's can do some of the heavy lifting, making it *possible* for devs to improve the graphics in a game even when rsx is working 100%.
that's the truth.
motorstorm had its limits as the devs didn't know how to make the two work together on graphics, meaning only rsx dealt with that... give them time and a lot of money and they'll figure it out.
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Spoiled Gen Y kids with their discrete graphics chips. Sssshhhehs!
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Of course the grahics chip will place the pixel on the screen, but that's what software rendering is about.
Software (CPU or in case of PS3 SPU) calculates all the qualities of the pixel (location, shading, etc.) and the graphics chips just places the pixels on screen.
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The duck demo is NO different to any PS3 game that you've played today. The Cell processor is handling the code, physics, objects etc, the RSX is rendering the graphics, and that's it.
So the duck demo is making no more use of the Cell processor for graphics than a game like Resistance. So far, the only PS3 game making use of the SPUs for rendering is WarHawk, where they are used to create the volumetric clouds.
So talk all you like about pixels and shading, it doesn't change the fact that the duck demo is not rendered by the Cell processor.
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No one believes it for God's sake....
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That is only if you are talking about graphics (which are far from "weak"). It will have a much larger impact on A.I. and Physics in games if used correctly.
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That's why there is no A.I and VERY little game control being processed on the SPU's, they are really just left for Physics....
In theory the cell can be used as a software rendering engine....but also in theory we can creat mini black holes to tear time/space and travel to other galaxie.....you know, just takes enough time and dedication....guess they didn't want to wait till 2010 to release motorstorm...
I agree they should have put more resources into the video card....as it doesn't help if Cell can aid RSX, as it is only capable of vertex shading and not pixel shaders...and since RSX has a set number of pixel shader pipelines and are not dynamic like 360's....there will NEVER be an increase in pixel shading capabilities...so things like lighting, reflections and special effects are really going to reach a plateau soon and not get any better, if they havn't already....
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that must mean...
15 x 5 = 75 cars!? OOMFGGGG TRUE MOTORSTORM!
the graphics will probably be the same because the RSX but...
75 cars rocks! =D
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PS3 sucks!! it diserves one finger up and that is.......
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You see I can look like an idiot too. Now STFU and stop making this site look like the an asylum. I guess you just learned that symbol and I'm happy for you by the way but it doesn't make you cool it just makes you an arrogant jerk.
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Ive notice that my elite on a hdtv, the character look chucking and wide and kind of itchy or churchy on Gow and Crackdown.
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PS3 sucks!! it diserves one finger up and that is.......
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Like it or not, Sony is an electronics company and knows what it's doing when it comes to designing hardware.
They may suck at marketing, planning and software, but they know how to make a good machine.
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Look at me! 74598762958 cars! Real LIFE!
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its 75 cars all on one screen.
....isnt it shocking to find how stupid people are nowadays?
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as a kid I was raped by my Danish dog with his massive c0ck. However I end up liking it
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........('(...´(... ....... ,~/'...') put this in my arse please!!!!
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lol
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