Ubisoft had to "redefine development" for Assassin's Creed |
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In an interview with Develop magazine, the developers of Ubisoft Montreal sat down for a much-needed lowdown on the design and production of the game they hope to redefine the next-gen core of games. Together with producer Jade Raymond and technical director Claude Langlais, creative director Patrice Desilets spilled the beans on what they've been up to with the highly-anticipated Assassin's Creed (for the PlayStation 3, Xbox 360 and PC).
According to Desilets, the game, including the engine and tools, were built from scratch to reflect a game that was a blend of freedom, open-ended interactivity and randomness. At length, Desilets described the game as "a sports game with swords and free running."
"Personally, my own grail is to give action players the same freedom of movement found in sports games, but also a similar experience where no two ‘matches’ are the same," Desilets explained. They had set forth to create a world where the player should be able to interact "with no suspension of disbelief."
So they wanted to make the world of Assassin's Creed as a fully interactive, living and breathing world where a sneaky, mobile assassin could traverse with limitless possibilities. In order to shelf a game with that open-endedness, they had to redefine what is accepted as the normal course of art and level development.
Artists have to "learn" the level design and coordinate with level designers and other artists to create the intricate details of the city. And they don't only make sure it looks good: the artists first make sure that the design and the art actually works with the character and stay within the level design rules.
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Comments [refresh]
I am glad to see that they are designing a new engine for it, and that they are keeping everyone on the same page.
-Keep up the good work!
OMG Assassin's creed is THE GAME I've been waiting for ever since I saw the video from E3! Keep it up Ubisoft (and also make splinter cell for the other next-gen systems like the PS3 and Wii)! I believe in Assassin's Creed and hope that you'll take the time to make it as awesome as possible.
I'm a Sony Fanboy as much as the next guy, but WTF does Killzone have to do with Assassin's Creed? And stop guessing about how a game will look and play until a demo of some sorts is released to the public!
a lot of people her in QJ hates me already for being such a sony fan but please stop this killzone post already!!!
i've seen it ten times now!!! and i haven't even read it once!!
Off-topic comment deleted.
I am looking forward to this game but if Ubisoft was serious about their claims they would have stuck with Blu-ray and made the game near 50 gigabytes. Now that would be doing something to be impressed about. Damn Microsoft for their format of choice.
Which console exclusive game on the PS3 is anyway near 50GB? Resistance is the largest for far at 16GB, and it would have been bigger if they decided to overload the game with pointless HD CGI cutscenes (ok, not pointless to some, but cutscenes are for story telling not gameplay, and I prefer to focus on gameplay).
The 360 is not going to effect the PS3 version any more than the GC effected the XBox version of multi-format games last gen. The mini-DVDs in the GC only hold 1.5GBs, and yet did that hold back the quality of the XBox versions? No. Did it reduce the size of the PS2 versions? No.
Like other multi-format games, Assassin's Creed will be all that it could be on the PS3 as a multi-format game (i.e. ieven f the 360 was more powerful than the PS3, the PS3 version would still be the same). Anything less is mostly down to other factors, such as developement cost, hardware limitations, time, talent and experience, design etc.
So stop looking for excuses before the game is even finished. As we saw last gen, limitations mostly effect the version of the console concerned (lower res textures, lower framerate, less polygons, less levels etc), not the other versions of the same game.
It's becoming a common excuse around here, despite the fact that's it's false.
I'm not saying CHUCKING is fanboy, but PS3 fanboys are constantly looking for excuses to try to explain why PS3 games are not blowing away 360 games. They believe any reason other than what unbiased devs have said (i.e. those not exclusive to one console), which is that there isn't much difference between the 360 and PS3 in terms of power and that whilst the extra space of the slower Blu-ray drive is very useful, it can be made up for with multiple DVDs on the 360 in most cases.