Ubisoft explains Assassin's Creed fight system |
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While interesting, it's the escape system that piqued our curiosity the most. Escaping pursuers in Assassin's Creed's involves features from a number of familiar games. Altair runs, climbs, swings and darts to and fro like the Prince from Ubisoft's Prince of Persia series, while the "alert status" system is reminiscent of Konami's Metal Gear Solid series.
For a more graphic illustration of Patrice Desilets' explanation of the Assassin's Creed fight system, take a look at the Ubisoft developer diary video below:
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Comments
we want more Jade. Then, he can come back in 3 days or something.
near the end on where you can run away (sit on bench, hay, hide in thingy) they forgot you can blend in by using a button in normal mode (yeh i mean is you can hold the LT button to go on rough mode and run, barge or anything. In passive mode if that they call it, you can blend in like a monk :O.
Hrm. I figured Altair would have a second set of clothes to wear in order to blend in. :p
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