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Ubisoft explains Assassin's Creed fight system

Posted Nov 6, 2007 at 6:26PM EST by QJ Staff

Listed in: PS3, Xbox 360, PC Gaming Tags: Patrice Desilets, Ubisoft
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Patrice Desilets, Creative Director of Ubisoft's Assassin's Creed (PS3, Xbox 360, PC) took the time to explain the details of the Assassin's Creed fight system in a recent Ubisoft Development Diary. Desilets discussed the intricacies of the battle system with regards to controlling the main character Altair, using his various weapons, and even escaping from pursuers in Assassin's Creed.

While interesting, it's the escape system that piqued our curiosity the most. Escaping pursuers in Assassin's Creed's involves features from a number of familiar games. Altair runs, climbs, swings and darts to and fro like the Prince from Ubisoft's Prince of Persia series, while the "alert status" system is reminiscent of Konami's Metal Gear Solid series.

For a more graphic illustration of Patrice Desilets' explanation of the Assassin's Creed fight system, take a look at the Ubisoft developer diary video below:






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Comments 


 
# Can someone tell Jesus here that...RexNox 2007-11-07 10:13
we want more Jade. Then, he can come back in 3 days or something.

Reply
 

 
# =/kaishou 2007-11-07 22:37
near the end on where you can run away (sit on bench, hay, hide in thingy) they forgot you can blend in by using a button in normal mode (yeh i mean is you can hold the LT button to go on rough mode and run, barge or anything. In passive mode if that they call it, you can blend in like a monk :O.

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# re:Guest 2007-11-09 02:50
Hrm. I figured Altair would have a second set of clothes to wear in order to blend in. :P

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