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Ubidays 2008: Far Cry 2 life-saving friendly AI, more *Update* |
Listed in: PS3, Xbox 360, PC Gaming Tags: artificial intelligence, Crysis, GSC Game World, NPC, Ubisoft
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Ubisoft's Far Cry 2 (PlayStation 3, Windows, Xbox 360) is definitely shaping up to be a must-buy first-person shooter this year, if the developments from Ubidays 2008 are any indication. While Jack Carver won't be returning, at least Ubisoft is willing to make up for the loss with many new features. And we're not kidding: it's a very ambitious project.
Leave no man behind
Take for example, the intriguing implementation of friendly AI. Now first impressions of the AI system were, from early developer interviews at length, very much a revamp (if not an imitation) of GSC Game World's A-life "needs" idea. But the artificial intelligence incorporates more than just needs and available resources.
Hands on demonstrations and a couple of gameplay screenshots showed that both the enemy and friendly AI will dash through firefights to gather their fallen and carry them out to safety where the casualties may be restored to fighting strength. The gameplay mechanic would include any character as long as they belong to a respective side - even you.
Say a plan of infiltration goes belly up and players find themselves suddenly seeing fleeting moments of their lives pass by. The visual queues don't necessarily mean that the end is near.
Players will notice that while their mortality is in limbo, a companion they've met with earlier may rush to their aid, dash into a battle, fight off the buzzards (okay, kidding), and move players to safer areas.
The best action movies are about people, not shooting people
Why? Well, because Ubisoft added character relationship dynamics to Far Cry 2. It's not enough that an NPC is given to you as a friend - he even acts the part. Some have reported to have grown attached to their new virtual friends after the fact. There's much speculation that most players won't forget them soon enough, either
The same goes for the enemy; they look to their own. Demonstrations have showed that in the midst of firefights, NPCs will get to their fallen comrades and carry them over the shoulders to relative safety.
Creative director Clint Hocking said that Far Cry 2 will be the ultimate rebirth of the first-person shooter - that is, it will be the videogame to lead the FPS genre from the dark ages into enlightenment. He said:
The time for running through dark corridors and blasting demons with plasma rifles is kind of coming to an end. Bad action movies are about shooting people. The best action movies are about people.
Later, he demonstrated flying in a hang glider in Far Cry 2, which he says was an important element to add to the new title. Far Cry fans can note that the conveyance was introduced in the first title; now, Ubisoft confirms its return on the sequel.
UPDATE: Far Cry 2 demo showing the hang glider segment. Enjoy!
Open world equals open strategies?
The open world of Far Cry 2 will allow players to plot out their campaign by way of a nifty feature involving a map, some markers, and your binoculars or scopes.
Unlike most shooters, however, Far Cry 2 serves its map to gamers the way you would in real life. The player will find himself unfurling the virtual paper in front of him, using up one hand to view the map.
Drive while viewing the map, and you'll notice that you're now driving one-handed, while the other hand keeps the map propped up for your perusal.
With long range spying, players can identify unmanned and manned vehicles, sentry positions, objective markers, and patrols al a Crysis. These will be marked automatically on the player's map, so that the strategic and tactical player may plan a course of action.
There is no solid report that the markers will remain on the map regardless of locality and time, but seeing as the strategy element was suggested, it might be.
The Ubidays conference is still ongoing, so we might hear more from Ubisoft and it's ambitious delight that is Far Cry 2. Stay tuned until that happens.
Buy: [ Far Cry 2 (PlayStation 3), (Windows), (Xbox 360) ]
Via GameSpot
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Comments
The foliage system looks amazing and now this news about the AI, I hope it isn't a total disapointment like GTA 4 (for me, it wasn't that good, COD4 deserved that 10/10)
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Of course you always will be if you buy into the hype of anything....
So what if the map is displayed more realistically.....so what if they added AI that kicks in when you are hurt and drags you to safety....
and everything else looks like the original farcry......
I don't see any revolutionary changes that will make this the best FPS of 08....or even in the top 5....especially considering 08 is the year of GOW2, RFOM2, Bad company, possibly KZ2, and possibly COD5.....all which will rock the nuts off this POS....
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It looks like a boring shooter that we will all glaze over and ignore come release.
People need to be more skeptical, Avoid the Hype train and look again.
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Also I was not disappointed at all in GTA IV, mater of fact it exceeded my expectations, and since I dont have any expectations for this game now, Im sure it will exceed them too.
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