Turbine: MMOs are easier to develop for Xbox 360 than PS3 |
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Alexander, however, recommends that developers shouldn't take the easy way out by starting with the PS3. Get the tougher stuff out of the way first, then the rest will be a breeze. The details, as he enumerated on the image below, are more in favor of the Xbox 360.
And in case you were curious, yes, Turbine is indeed working on an MMO for the consoles. Details are still pretty scant on that at the moment, but let's leave that for another story.
More on developing for the consoles:
- Ubisoft's Guillemot: developing games for the PS3 isn't harder than for Xbox 360
- GRAW engine creator says developing fames for PS3 is not harder
Via Joystiq
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Comments [refresh]
the picture contradicts the title
The title says it's easier to make MMOs for 360, which is true, and then they say that the best solution is to develop for PS3 FIRST, to get the harder stuff outta the way, then do it on 360.
no it doesnt. all the r g2 do is start off with the ps3 to get it out of the way, since is the hardest to develop for, and then make the x360 version which is the easiest.
squeenix says that the preffer ps3...thus ff14 for ps3. who r u gonna believe the makers of one of the greatest rpgs of all time, or these losers?
Most of the time people arn't used to adapting to something "new or different". Squeenix prob just has programmers that can adapt quickly to those changes.
both of them have 512mb.
thats crp yea ps3 has 512mb of ram most off it is able to used for games, the blue ray discs work hand in hand with the ps3s hard drive
i dont see the problem....first party ps3 games are setting the bar in what games should look like ...
The PS3 has a TOTAL of 512MB of RAM. It does not have a single 512MB RAM chip. It has 256MB of RAM for the CPU and 256MB of RAM for the GPU. The 360 has 512MB of UNIFIED RAM. ONE 512MB chip. The advantages and disadvantages of the two set ups are arguable at best.
I don't see microsoft coming out with a 256 player fps, so which system is easier to make mmo's on? If its so easy on the 360 then where is the epic 256 player game at, they have had ample time to provide it. hmm just using logic, the system that has the 256 player game is easier to make the mmo.
also dont forget The Agency and that other free MMORPG comming out
just a thought
No Pain No GAIN
wow u've both been trolled
Turbine, Creators of Lord of the rings online.
Square, Creators of Final Fantasy XI.
Turbine did better in North America, Square did better in Japan.
But since you are Japanese, I understand that Square means more to you.
You better look into your facts there little mister. 360 has 512mb of main memory, PS3 has 256. Don't get confused between main and video memory, two completely different things.
Are you seriously standing up against a professional game development team? You all think you know more than a software engineer? Get liquidated you ignorant losers.
the PS3 could share the RAM...they are just separated into two parts...I think the CPU and GPU..in which equals 512 MB of RAM
http://www.sankakucomplex.com/2009/09/19/bayonetta-xbox-360-refugee/?cid+295432
and another
http://www.vgchartz.com/forum/thread.php?id+32136
Change to equal sign
Next time you check your facts skidz
That is a f'd up stat.....but also notice how he says "ish" like he doesn't even know how much memory they have.
Here it is, the PS3 does in fact only have 256mb of dedicated system memory and 256 dedicated video memory. Video memory can be used as system memory, but because of how it's accessed, it's slower.
Saying 360 has 512 mb of system memory is also true, but in practice not so. 360 has to share that 512 with system and video.....so saying it has 512 megs of system ram, means it has none for video....good luck displaying graphics.
In practice if an engine is made for either system, the memory setup really does not play a part in anything and you can just say they both have 512 meg shared memory...
Hmmm well this high and mighty software engineer screwed up his facts and used "ish" which shows they don't really know what they are talking about.
Whoever made this is blatantly wrong when it comes to the memory limits of both systems. That is a fact.
It doesn't matter which hardware is easier to develop MMOs for, since XBL doesn't play well with cross-platform servers.
So I suppose if you want to make a game quickly and never release it, 360 is the best way to go. Or maybe if you want to make an MMO and charge the players twice for it.
Having played both FFXI and PSU on the 360, I'll point out silver membership works fine for either of them. At no time do you need to have gold membership.
So unless you're complaining about having to pay for internet, and Sony has begun giving away free broadband, I dont see you having a point.
PS3 has 256 RAM for the CPU, and another 256 for the GPU, and they are NOT dedicated t! they can share RAM with each other, just like the 360, but only faster since the CPU RAM (A.K.A Main Memory RAM) is XDR RAM, it is almost twice as fast than the 360's RAM. So to conclude, danielakadanny, check the facts again.
did I not say that they are separated into two parts and the RAM could be shared though?
You don't see my point. Square Enix took 2 years to hammer out a deal with MS to get FFXI on 360 despite the fact it was planned for the original Xbox. The silver membership compromise was just that; A compromise. Even after that compromise, SE still can't hammer out a new deal in regard to FFXIV because Microsoft continue to be so dense.
Phantasy Star Universe was lucky enough to be the first game to slip under the radar before MS decided that letting people play online for free was a crime.
2 lucky publishers made it. Numerous more have been turned away since, including one of those original 2.
I'm sure you still don't see the point. You may want to open your eyes.
Wtf are you talking about? stop making things up. MS isnt "hammerring" out a deal with SE for FFXIV... they built the original tech demo on the 360 anyway. They simply lead with the PS3 announcement...
It wasn't the fee that stopped FFXI.. it was the fact that MS wanted a closed network. The same thing happened with EA. EA and SE had their own networks, and it didnt make sense for them to abandon those to use MS'. The deal made MS comprimise to let established devs use their own networks to connect to Xboxlive. MS finally let outside networks into theirs.
PSU requires a FEE and it isn't MS' doing. It isnt even a MMO game... its no different then a Halo with a lobby and closed session.
SOme of you need to seriously check your facts.
Just because you add up multiple chips to equal 512 doesnt mean they are access and used teh same. The developer is correct, and isnt the first dev to say so. below is the reason why so many devs says the 360 has more ram. They are not lying. And its easy to see why people who are not developers would accuse them of lying. You dont know what youre talking about and are just adding up numbhers to say they are the same.
Xbox 360 uses 512MB of Unified RAM for CPU or GPU purposes at any time for anthing the developers want. RAM is never wasted. This is why Turbine says Xbox 360 allows them to work with 512MB of RAM.
PS3 uses 512 MB of Non-Unified RAM divided into two sections--one with 256MB devoted to the CPU, while the other 256MB is devoted as Video RAM. The CPU can tap into the Video RAM in difficult circumstances, but Video RAM cant tap into the general purpose RAM of the CPU. This is the reason why Turbine says the PS3 limits RAM to 256MB in MMO games, since there literally is a 256MB bottleneck.
ty tuffy for wording it so well.
Actually ffXIV was originally planned for ps3, pc + 360. And now its not comin to 360 not cuz development issues or online fees, cuz M$ heard that the game shared servers so all systems are connected. M$ didn't want 360 users to meet ps3 users. lolz. So now its only comin to ps3 + pc (M$ has very little if not no say in pc development)
youre wrong. It uses SE servers once again. Ms is not caring about cross platform play. If they had such an issue with it, FFXI would never have been on the 360, and 360, PC, PS2, AND PS3 players play that game together.
I know thats y i find it so odd. They agreed to that but not this. SE even started the development on 360 but got rejected. Maybe 360 has problems connecting to ps3, thats y they cancelled multi-platform connection with Cod4.
BTW ff11 isn't on ps3 and if u mean using the ps2 version on it, it doesn't count cuz it uses the ps2 servers so it counts as a ps2 online.
Another reason to say "ish" is the fact that just because a hardware spec says 256MB or 512MB doesn't mean all of that is available for the game developers to actually use. There are always certain system level things that must remain in memory in order for the hardware to function. They might be small, but they still chip away at the total RAM available for game use and it would therefore be inaccurate to say a developer has access to all of it.
sorry to repost... one more note.
A good example of something that takes up system memory is the Xbox Guide. I've heard talk about PS3 possibly accessing the XMB from within a game, if so that takes up available memory.
Also, when sharing memory between CPU and GPU, if the combined total is 512MB you must remember neither processor can monopolize the full amount of memory. The memory is shared and must be partitioned between the different functions at the beginning of the program. Therefore the PS3 can never have 512MB of memory dedicated to the CPU unless you plan on writing a game without any graphics.