Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
Turbine: MMOs are easier to develop for Xbox 360 than PS3 |
Listed in: PS3, MMORPG, Xbox 360 Tags: GDC, playstation 3 updates, PlayStation Network
Ó
Alexander, however, recommends that developers shouldn't take the easy way out by starting with the PS3. Get the tougher stuff out of the way first, then the rest will be a breeze. The details, as he enumerated on the image below, are more in favor of the Xbox 360.
And in case you were curious, yes, Turbine is indeed working on an MMO for the consoles. Details are still pretty scant on that at the moment, but let's leave that for another story.
More on developing for the consoles:
- Ubisoft's Guillemot: developing games for the PS3 isn't harder than for Xbox 360
- GRAW engine creator says developing fames for PS3 is not harder
Via Joystiq
| 100% of voters think this story ROCKS! |
|
|













Comments
Reply
Reply
Reply
Reply
Reply
Reply
i dont see the problem....first party ps3 games are setting the bar in what games should look like ...
Reply
Reply
Reply
just a thought
Reply
Reply
Reply
Square, Creators of Final Fantasy XI.
Turbine did better in North America, Square did better in Japan.
But since you are Japanese, I understand that Square means more to you.
Reply
Reply
Reply
Reply
and another
http://www.vgchartz.com/forum/thread.php?id+32136
Change to equal sign
Next time you check your facts skidz
Reply
Here it is, the PS3 does in fact only have 256mb of dedicated system memory and 256 dedicated video memory. Video memory can be used as system memory, but because of how it's accessed, it's slower.
Saying 360 has 512 mb of system memory is also true, but in practice not so. 360 has to share that 512 with system and video.....so saying it has 512 megs of system ram, means it has none for video....good luck displaying graphics.
In practice if an engine is made for either system, the memory setup really does not play a part in anything and you can just say they both have 512 meg shared memory...
Reply
Whoever made this is blatantly wrong when it comes to the memory limits of both systems. That is a fact.
Reply
So I suppose if you want to make a game quickly and never release it, 360 is the best way to go. Or maybe if you want to make an MMO and charge the players twice for it.
Reply
So unless you're complaining about having to pay for internet, and Sony has begun giving away free broadband, I dont see you having a point.
Reply
Reply
Reply
Phantasy Star Universe was lucky enough to be the first game to slip under the radar before MS decided that letting people play online for free was a crime.
2 lucky publishers made it. Numerous more have been turned away since, including one of those original 2.
I'm sure you still don't see the point. You may want to open your eyes.
Reply
It wasn't the fee that stopped FFXI.. it was the fact that MS wanted a closed network. The same thing happened with EA. EA and SE had their own networks, and it didnt make sense for them to abandon those to use MS'. The deal made MS comprimise to let established devs use their own networks to connect to Xboxlive. MS finally let outside networks into theirs.
PSU requires a FEE and it isn't MS' doing. It isnt even a MMO game... its no different then a Halo with a lobby and closed session.
Reply
Just because you add up multiple chips to equal 512 doesnt mean they are access and used teh same. The developer is correct, and isnt the first dev to say so. below is the reason why so many devs says the 360 has more ram. They are not lying. And its easy to see why people who are not developers would accuse them of lying. You dont know what youre talking about and are just adding up numbhers to say they are the same.
Xbox 360 uses 512MB of Unified RAM for CPU or GPU purposes at any time for anthing the developers want. RAM is never wasted. This is why Turbine says Xbox 360 allows them to work with 512MB of RAM.
PS3 uses 512 MB of Non-Unified RAM divided into two sections--one with 256MB devoted to the CPU, while the other 256MB is devoted as Video RAM. The CPU can tap into the Video RAM in difficult circumstances, but Video RAM cant tap into the general purpose RAM of the CPU. This is the reason why Turbine says the PS3 limits RAM to 256MB in MMO games, since there literally is a 256MB bottleneck.
ty tuffy for wording it so well.
Reply
Reply
Reply
BTW ff11 isn't on ps3 and if u mean using the ps2 version on it, it doesn't count cuz it uses the ps2 servers so it counts as a ps2 online.
Reply
Reply
A good example of something that takes up system memory is the Xbox Guide. I've heard talk about PS3 possibly accessing the XMB from within a game, if so that takes up available memory.
Also, when sharing memory between CPU and GPU, if the combined total is 512MB you must remember neither processor can monopolize the full amount of memory. The memory is shared and must be partitioned between the different functions at the beginning of the program. Therefore the PS3 can never have 512MB of memory dedicated to the CPU unless you plan on writing a game without any graphics.
Reply