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Tony Hawk's Project 8 Interview

Posted Aug 28, 2006 at 6:55AM EST by QJ Staff

Listed in: PS3, Xbox 360 Tags: animation, live vision, playstation 3 updates, Sony, Tony Hawk
Ó

Jump!


Jump! Tony Hawk is a skateboarding franchise by himself. He can literally just retire and go fish somewhere, and he'd still have enough money to give University-tuition money to his grandchildren. But no, he wants to skate, he's even got this skateboarding game coming out: Tony Hawk's Project 8.

Brian Bright, Proj. Director, and Chris Parise, Senior Producer, was interviewed and we got the info right here!

Skaters galore and more! The usual skaters are back: Burnquist, Mike V., P-Rod, R. Mullen, and Bam Margera. New blood roster includes: Dolan, Lyn-Z Adams, and Nyjah Huston. There's still some in the works so we'll wait for their names. New Feature is "Nail The Trick." The game slows down, zoom into the skater's feet, and then what goes from there's up to you! Creating tricks on the fly is a piece of cake with this one.

Unfortunately, there won't be any "classic levels" here. The "Classic Mode" like Skate and Combo Letters, Secret Tape and High Score challenges will still be here. As for the ones who want to be a legend of their own, besides having a male or female bod, you can have a kid bod as well. Imagine, a kid kicking ass on the grind! The goal system provides an AM, PRO, and Sick difficulty level, that'll give novices and experts the challenges they need.

The graphics and physics on this one is just as next-gen as the console themselves. The render engine is a complete overhaul of THAW on the 360. They now have rendering support for the whole environment. This will make the game look more realistic than in the past. Metal, grass, water, and glass shaders let's the players see cracks on the concrete walls and windows. Havok physics allows ragdoll bails, blending with the animation.

Controllable bail is a cool feature. It allows the player control how they fall. Instead of falling into a ditch, you could try falling infront of a speeding truck. Mo-capping Tony Hawk and the other skaters will definitely make this game move as realistic as possible. So how Tony moves in the game looks exactly like how he would in real life. The skater will now be able to react dynamically with the environment.

Unfortunately, no Xbox Live Vision support for the meantime. Until then, we'll see you in the concrete jungles...

Via Teamxbox



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Comments 


 
# ThpsGuest 2006-08-28 08:13
Game Seems More Thps Like Finally

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# Dam...cubiCPixel 2006-08-28 14:19
I was expecting next-gen, meaning more realistic right? b ut no :-( its still 1080 to 5-0 to 360 kickflip indy to tail slide ... to harflip = 1000000000pts....



I want to be able to tell my friends I finaly got the Frontside flip down a 10 set or that I almost did a crook down a certain hard to ollie hand rail.... utilizing the entire power of the PS3 - MOVEMEMENT DETECTION! common. They just want to make monney so they come up with (ok freken nice graphics) an arcade type "sport" game.



PS : Skateboarding is only, PURELY, about board vs feet control... not to make points. In real life, we only look for a certain feeling executing a trick... the "STYLE factor" if you would. Using pre rendered animation to do tricks gets redundent. At least make a bunch of heelflips...



thats my word and no one can diss it. You need to skate to understand.



peace :D

Reply
 

 
# I'm with you manGuest 2006-08-28 17:06
I feel the same way. This game really needs a more realistic factor rather than just for points. Overall, points are just points in the end, but the gratification of executing a particular move is a whole other feeling.



Sure points mean progress. More points you have, the better you are doing right? Wouldn't it be interesting to see a renewed point/ranking system based on moves performed and how/when/where/in what style they were performed? (This is already implimented, but it is based only on the points...) Instead of insane/impossible/out of this world combos rampaging throughout an entire level just to break a SICK score, why not break it down to the basic elements of skating where a kickflip down a flight of stairs actually ups your skating rank/reputation to a well earned degree? That would be a gaming experience..

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