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Tomb Raider Anniversary's Riley Cooper: PSN more flexible than XBL |
Listed in: PS3, Xbox 360 Tags: Crystal Dynamics, Downloadable Content, Microsoft, Sony
As many of the readers (mostly dudes) will remember, Xbox Live was recently graced with a complete downloadable of Tomb Raider: Anniversary. And even if the game had to be divided up into two episodic packs, the move demonstrated XBL's capabilities as a digital distribution medium.But according to Crystal Dynamics' Riley Cooper, Sony's PlayStation Network may offer less constraints for developers trying to bypass retailers altogether. As Cooper elaborated during last month's Game Developers Conference at Lyon:
I'm very, very interested in digital distribution and the potential it has. PlayStation Network is extremely interesting because it's a more flexible space.
We made an in-road with Anniversary on 360, and it was a full game essentially, but Microsoft is only slowly increasing requirements and opening up the constraints of Xbox Live. It's been a slow process, whereas PSN hasn't been restricted by size, they've just done Warhawk for example.
Cooper further elaborated that with the current generation of consoles in the market, digital distribution was becoming a more viable means of getting otherwise retail-bound games to the consumer. And as Cooper further explained, digital distribution didn't end with the company successfully selling the game:
The additional downloadable content for titles like Guitar Hero is making a lot of money. As well as that, digital distribution isn't just about how to get a game but how to stimulate communities after the game has been released. Once users have bought into the IP you can continue to keep that community alive and get revenue from it.
Via Games Industry
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Exactly the opposite, most would agree.
Although I can't really say I like either more...
Then again I'm not a developer who gets paid alot by Sony to say stuff either. (Its always a possibility, XD)
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We're not stupid. I think they probably realise some content is better released on PSN as it's more open.
I love my Xbox and think that the online game portion of it is the best I've seen, absolutely fantastic but it's a very closed system with a long certification process that usually does nothing to stop hugh game breaking bugs being in the stuff.
I picked up a ps3 the other day so I'll be able to play UT3 with user mods and mouse/keyb which I jsut can't see happening on the 360.
Each one is very good in it's own way.
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now how about giving us PSN users some of those FREE tomb raider games that are supported by ads?
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It is frustrating though - I don't think any one of the current generation systems is a clear winner as they all have their strengths (probably how I ended up with all 3...) but if Sony's model helps improve Microsoft's, then I don't think Xbox owners have anything to complain about.
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