There will be DLC for Uncharted 2, Naughty Dog spills the beans

Posted Oct 7, 2009 at 3:28PM by Glenn M. Listed in: PS3 Tags: Downloadable Content, Evan Wells, Naughty Dog
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Uncharted 2 - Image 1


"There will be downloadable content, yes," said Naughty Dog multiplayer designer Justin Richmond on supporting Uncharted 2: Among Thieves post-launch. Apart from making the confirmation, he also gave some info on what to expect, so read up and stay in-the-know.

"What you'll probably see is more of the competitive type: more maps, more modes, stuff like that," Richmond said. "The co-op stuff is hugely time-intensive and the size of it - the physical download size - is huge, so that's probably not an option." Co-op related DLC may not be an option at this time, but they're not necessarily in the Recycle Bin just yet. "I'm not going to say never," he added, "but for the foreseeable future we're not going to be doing that."

Naughty Dog does a really good job of defining things, and I think no one's really done a definitively amazing amazing co-op experience and I think we can do that, and it's something that at some point we'll tackle. If I have my say, then that's what we'd do.


Well, even if it's not via DLC, Uncharted 2 won't be the last Uncharted anyway, so they still have more opportunities to spread some co-op love all over.



More on Uncharted 2:


Via Eurogamer

 
 
 

Comments [refresh]

by HIDEO KOJIMA - 2009-10-07 11:42
» !

Well duh, what big name games doesn't have DLC?

by NathanDrake - 2009-10-07 12:56
» ...

I like the co op more than the competitive but even the competitive has me more addicted than any other online action game.

by narutosaiyan - 2009-10-07 14:40
» umm

one that is complete

by CyberCub - 2009-10-07 16:49
» Jealous

Wow, truely jealous here. I'm an 360 guy here and never could afford the PS3.



It's nice to see that there are some decent developers out there who can create a complete experience out the box and provide it's user with "REAL" DLC.

by chessboxer - 2009-10-07 18:31
» umm

well then there's ***** load of incomplete games on sale at the moment including top sellers like GTA4, Call Of Duty (MS announced at E3 that the upcoming MW2 would be incomplete as it's getting timed exclusive DLC), all recent EA Sports titles, Gears Of War, Burnout Paradise, Batman: Arkham Asylum, Halo 3, Left 4 Dead, Resident Evil 5, Killzone 2, Bioshock, Fallout 3, Team Fortress 2, Street Fighter 4, Guitar Hero, Rock Band and on and on and on... you get the picture.



Look at the top 20 games on the PS3 and 360 (from Metacritic) and see how many of them don't have DLC.



DLC is expected nowadays for big franchises. Everyone wants more of their fave games and if the dev doesn't announce DLC, some people see that as a negative thing.



Even Square Enix has been asked if they've planned DLC for FFXIII.

by Snaku - 2009-10-07 19:13
» Stupid DLC

Now don't get me wrong. When a dev releases a complete game and then, some time later, adds something to it and releases it for a reasonable price (very VERY few dlc's are reasonably priced) then.... Yay!! Little Big Planet rocks in this category with the MGS pack that added five levels and a TON of new creative goodies for $6, and the monster pack (though the costumes seem a bit over-priced, they're also easy to pass over).



But when they have dlc already waiting before the game is even launched and they want some exhorbitant amount for it.... that pisses me off. Even worse is when they sell "cheat codes" where you can pay to unlock things in the game (Soul Calibur). And then you get the vague descriptions so that you have to just take the plunge and hope that it's something good only to be disapointed (Soul Calibur... I especially like how in their costume packs they list all but one or two of the items in the description and then add "and much more").



Batman gets a special kudos for having all the dlc they've released so far for free.



It's just really bugging me that devs are squeezing us for extra cash like this, but what's even worse is that so many suckers are perpetuating the process by actually paying their ridiculous prices. Seriously, if people wouldn't pay $10 for every new level that comes out (for a game that shipped with 20 levels for $60: do the math!) then pretty soon the devs would start releasing levels for $5 instead. There might not be any actual games that have followed that specific example, but I'm sure you get the point.



One last point: if the price of dlc was lowered by approx 30%, I'm pretty sure there would be MORE than a 30% increase in sales of that dlc, and since the company doesn't have to spend anything for each unit sold (well, maybe there's some kind of bandwidth fee or something), that translates to MORE money for the company. (Obviously, they would need to employ some actual statisticians to figure out the "sweet spot" price: some might be just right; some might benefit from a 30% drop; some might even benefit from an 80% drop. The point is that with a little more intelligent pricing, they could find themselves making more money by charging less).

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