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Terminal Reality prefers working on Ghostbusters PS3 first before other versions |
Listed in: PS3, Xbox 360, PC Gaming Tags: AMD, Intel, PS2, Sierra Entertainment
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Sierra Entertainment's Ghostbusters: the Video Game is definitely set to spook out gamers in various platforms such as PC, Xbox 360, PS2, PS3, Wii, DS. But making the multiple versions might be a difficult task.According to Terminal Reality, the company responsible for developing the game, they prefer working with the PS3 version before tackling the Xbox 360 and PC versions. Terminal Reality's president, Mark Randell, had a technical reason why they were going to take such a step.
Randell said that unlike other consoles, the "multiprocessing model of the PS3 is not a general-purpose model." The console itself utilizes six Synergetic Processing Units and one main processor at the same time. This is what sets it apart from the Xbox 360 and the PC.
Randell continued that the Xbox 360 and the PC "share a general-purpose multiprocessor coding model." While the 360 puts into use three general-purpose PowerPC processors, the PCs use about one to four Intel or AMD processors.
Given the situation, the company has resolved that it's easier to make the development of the game move from "specialized processors to general processors." As Randall concluded:
WeÂ’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure.
It might be a little difficult dealing with the PS3 version first, but it'll be beneficial in the long run as they can port it to other consoles with much ease. We'll just have to wait and see how the developers move on with making the game. More news and updates to come!
Via MTV Blog
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I'm impressed.
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I'm impressed +1.
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Impressed +1
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So, when someone says, "We're going to make this car fly"...I say, "I'm impressed". Does that make me a fanboy? If so, I guess, I am. /shrug
BTW, if you don't get it, the PS3 has its problems because very few developers have the skills the program from it...and, even though, some devs claim it is easy to program from it...this is only true if you're not doing anything "special" like combining physics engines.
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The problem is, this dev has also stated that the game will be exactlly the same across all platforms...
So by saying they are more comfortable working on PS3 first is by proxy admiting that the PS3 is harder to program for and that getting the code done on PS3 will determine their launch window as they know that making it work on 360/PC will take X months as they know the development environment so well....
Don't get me wrong, i'd love to see some game really do something crazy with PS3....but it's yet to happen...
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