Terminal Reality explains why PS3 graphics for Ghostbusters is softer than Xbox 360's |
Ó
What makes this actually even more confounding is the fact that Terminal Reality supposedly cannot wait to "show off their PS3 technology" and that they do have a great technology for it in the form of Infernal Engine.
Today, we have Terminal Reality, the developer of the PS3 version, setting the record straight as to why the PS3 version looks softer. A spokesperson told Joystiq:
For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact that we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze 3 out of 4 textures as full size on the PS3.
Here are the comparative screenshots taken by Richard Leadbetter:
Xbox 360
PS3
Related Articles:
- Ghostbusters Xbox 360 not region locked
- Eyes on the prize - Trophies and Achievements for Ghostbusters: The Video Game
Via Joystiq
17 Jumps Dante's Inferno DLC release schedule
Best prices available for:
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - February
User Favorites - February
Categories
Archives
February 2010
January 2010
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006



Comments
Ok its a long title, but yea.. they are softer. Move along?
Reply
Reply
Imo, the visuals are lackluster on both versions anyway, but oh well.
Reply
Of course the developer has some fault on this matter, but remember that Killzone was built from the ground up specifically for one plataform.
Reply
I normaly can branded an xbot by the way but KZ2 changed the playing field.
I know longer think the PS3 is incapable of bettering the 360 I just think Sony have got some serious axes to grind with their departments who put together their development software.
It just seems to be way too hard for developers to multiplatform effectively.
SONY MAKE IT EASIER FOR DEVS AND YOUR PRODUCT WILL SMASH THE COMPETITION!
Well neither 360 or PS3 is going to smash the wii, but yeah the wii is in a different league of their own (a better selling more profitable one).
Reply
Reply
Reply
The PS3 is supposed to have more greater visuals than other consoles. What is wrong with game developers?
Do they not know how to use the technology?
Reply
Reply
Reply
Reply
Reply
Reply
Reply
And a quick message to Bill Murray-I have five words for you and your friends-
CADDYSHACK GOLF-THE VIDEO GAME
Reply
Reply
Reply
What the developer didn't do was use the more physic and lighting effects where the PS3 has an advantage there with more cpu calcuations.
I think window does some ram dumping and allocate it to the game when you start to play the game and the PS3 needs to do the same.
But if the developers and programers know what they are doing then look at RE5 on both systems (got PS3), pretty awesome on both.
Reply
but Caddyshack the videogame would rock!!! i can imagine a mini game where u have to kill the gopher
Reply
Ps3 is still clearly better than xbox when the extra dev work is put in. but making it easier for the developers...
Just imagine what killzone 2, little big plannet and gt5 might have looked with even more ram.
I still expect the ps3 to cleanup and win latter in the cycle.
p.s. the new vidzone ps3 feature of 10,000 free music videos is great, best addition i've seen since the photo app, home, life etc! This sort of thing shows where sony are better than ms.
Reply
Reply
Reply
Reply
Reply
Reply
http://www.qj.net/PS3-is-first-choice-for-Ghostbusters-will-get-exclusive-content/pg/49/aid/128256
That article is why I picked the PS3 version over the 360 version, well that and I can't stand the 360 controllers design. Anyway, so much for the "amazing results"....
Reply
Reply
(Oh, the irony.)
You can compare the PS3 and Xbox 360 with cars. Let's say the PS3 is a black car and the 360 a green car.
The black car has less acceleration but a higher topspeed.
The green car has more acceleration but a lower topspeed.
The black car just needs more time to reach the same speed but in the end it's faster.
...the problem is that the cars reach the goal (release date) before they achieve high speed.
Reply
What is the point of it being 720p when it has the visual fidelity of a standard definition game...
Reply
Reply
The reduced RAM that the developers were talking about is the XMB which reserves a certain amount of memory for itself, more than the 360 OS menu.
Having said all that clearly the developers made little attempt to find ways of optimising the engine as it's pretty poor for both consoles and texture heavy, where the ps3's strength lies in vertex heavy level designs.
Reply
Reply
this game looks like a first gen ps3 game, with the same first gen ps3 game problems (multiplats anyways) where the textures looked horrible and there was a lack of proper lighting. its simply lazy devs. they didn't want to properly optimize it.
Reply