Tekken team interview: Bringing the Tekken 6: Bloodline Rebellion experience home |
Gamepro had a chance to sit with Katsuhiro Harada, Takahiro Noda, and Yuichi Yonemori to talk about Tekken 6: Bloodline Resurrection coming to the PS3 and Xbox 360. They will be making use of the consoles' powerful engines and online features to give that arcade-playing feel at home.
"Basically, one thing we really want to try hard on is to recreate the arcade experience of fighting someone in the arcades," they said.
The problem with the online feature is lag. Players found Dark Resurrection to have significant lag, keeping the arcade experience from taking effect. It sure is frustrating to watch your opponents fall back down only moments after you launched them.
One thing that makes this even more difficult is Tekken is different from other fighting games in the fact that there is not much of a key buffer. Where other games might have three to five frames between the input and when it's displayed onscreen. Tekken only has one frame.
Tekken 6: Bloodline Rebellion is still in the works, and the Tekken team is trying to come up with new ways to resolve this particular issue.
Apart from unlockables and customization options, they also want to add a feature that allows players to watch replays of the best players going at it, though it's not top priority right now. I hope they go through with it - it's a fantastic feature. I watch pro replays on the Internet, and I find it helps me improve my game.
Tekken 6: Bloodline Rebellion is expected to come out June 2009, and by then, hopefully we'll be trading juggles lag-free online.
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Comments [refresh]
Sony fanboys are going to be raging over this lol
anyway, im disappointed they added that extra bounce feature in tekken 6 to increase length of juggles.. it makes fighting games less fun knowing you cant fight back.. oh well thats just my opinion
Of a wait, june 09 geez I'll mind as well play sf4 then. I can't picture myself playing tekken on the 360 not that i dislike the 360 just the d-pad is *****, what was MS thinking about when they got to the d-pad?
Where do you get "Sony fanboys" from? Tekken has always been only on Arcades/Sony platforms except for that one GBA Tekken. I mean, no one will buy this just because it's on the PS3. Tekken just happens to have a gazillion fans from past games in the series, me being one of them.
Don't really mind games like these getting ported... As long as it begins with the PS3 being base. Seen so many games not even able to use all of the PS3s capacity just because they port it from the 360.
yup its the worst. dashboard is ugly too. and dont those things take AA batteries as well? lame...
you should always have a chance to fight back. a combo over 5 (seriously damaging) hits is pretty retarded.
for Nar00n: maybe that is his point. "oh 360 got tekken? wtf ive been getting ps for tekken since tekken 1. dang xbox. I am also buying just because its on the ps3. 360 is lame and arcades are too expensive.
i dont really care, its made to the ps3, then compressed to fit a dvd, then 360 can run it.
hey, what about if tekken 7 got had euphoria physics?
microsoft were simply thinking about creating a pad they didnt have to pay design royalties on
any simularities nowadays results in lawsuits
its a pity the worlds best single analogue stick design was never seen again (N64 pad ruled, both left and right handed player friendly, its single analogue stick and trigger button was in perfect position...truly innovative)
its hard to say whether that would be good or not, imagine Jack 6 versing hmm say Nina.... Nina would get her ass kicked, and wouldnt even able to knock down a Robot.
I think having Euphoria in the game would make the game unfair to the smaller build characters..poor roger