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Tekken team interview: Bringing the Tekken 6: Bloodline Rebellion experience home |
Listed in: PS3, Xbox 360 Tags: Katsuhiro Harada, Tekken
Gamepro had a chance to sit with Katsuhiro Harada, Takahiro Noda, and Yuichi Yonemori to talk about Tekken 6: Bloodline Resurrection coming to the PS3 and Xbox 360. They will be making use of the consoles' powerful engines and online features to give that arcade-playing feel at home.
"Basically, one thing we really want to try hard on is to recreate the arcade experience of fighting someone in the arcades," they said.
The problem with the online feature is lag. Players found Dark Resurrection to have significant lag, keeping the arcade experience from taking effect. It sure is frustrating to watch your opponents fall back down only moments after you launched them.
One thing that makes this even more difficult is Tekken is different from other fighting games in the fact that there is not much of a key buffer. Where other games might have three to five frames between the input and when it's displayed onscreen. Tekken only has one frame.
Tekken 6: Bloodline Rebellion is still in the works, and the Tekken team is trying to come up with new ways to resolve this particular issue.
Apart from unlockables and customization options, they also want to add a feature that allows players to watch replays of the best players going at it, though it's not top priority right now. I hope they go through with it - it's a fantastic feature. I watch pro replays on the Internet, and I find it helps me improve my game.
Tekken 6: Bloodline Rebellion is expected to come out June 2009, and by then, hopefully we'll be trading juggles lag-free online.
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anyway, im disappointed they added that extra bounce feature in tekken 6 to increase length of juggles.. it makes fighting games less fun knowing you cant fight back.. oh well thats just my opinion
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for Nar00n: maybe that is his point. "oh 360 got tekken? wtf ive been getting ps for tekken since tekken 1. dang xbox. I am also buying just because its on the ps3. 360 is lame and arcades are too expensive.
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hey, what about if tekken 7 got had euphoria physics?
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any simularities nowadays results in lawsuits
its a pity the worlds best single analogue stick design was never seen again (N64 pad ruled, both left and right handed player friendly, its single analogue stick and trigger button was in perfect position...truly innovative)
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I think having Euphoria in the game would make the game unfair to the smaller build characters..poor roger
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