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Tekken 6 "not so high definition"? |
Listed in: PS3, Xbox 360 Tags: HDMI, Namco Bandai, playstation 3 updates, Sony, Tekken

Tekken 6 looks awesome enough in the assets Namco Bandai has released so far, but for HD connoisseurs, there's still the burning question of whether or not the game's console versions really are high def. Pixel counters from Eurogamer's Digital Foundry are saying that it's not quite there yet.
Here's a quick quote from Pixel Foundry's findings:
Analysis of Xbox 360 screens released to date reveals native resolutions of anything from 1280x720, to 1360x768 to full-on 1080p. On the other hand, PS3 assets released so far reveal a disappointing 1024x576 resolution - over 33 per cent of the 720p detail gone, just like that.
The disparity between the available Xbox 360 shots was enough for Digital Foundry to suspect that something was clearly amiss, and based on the preview code we have available, direct HDMI dumps reveal a 1024x576 framebuffer on default settings. All of which sounds like another cross-format catastrophe, but the reality is somewhat more intriguing and, at the same time, rather bizarre.
I'm no master of the intricacies of high definition video, so a lot of the technobabble in the report just plain went over my head. The "bizarre" part they talk about is rather interesting, though: with just one option tweak you can push the game's Xbox 360 version up in excess of 1280x720, but it ends up less detailed.
It's also worth noting that most of Pixel Foundry's analysis were done with the Xbox 360 version. They also mention that Tekken 6 is an arcade game running on PlayStation 3 hardware, which could probably translate into higher performance on the Sony platform. Probably. You can find out more at the source.
- by Karl B.
Related articles:
- Tekken 6 Wireless Fight Stick specs released, art book images
- Miguel steals the show in Tekken 6 fight montage
Via Eurogamer
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Maybe Super Street Fighter 4 :)
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Raise the resolution and the frame rate drops as the number of pixels being processed increases.
The solution to this would be dropping the detail in higher resolutions so as to maintain the higher frame rate.
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I think the game becoming multi platform is the cause of the graphic discrepencies. They never look as good as exclusive games (most of the time)
and uh I'd hope that SSF4 would leave thi game in the dust considering they had to re-release the game with "Super" in front of the title. They should atleast make a DLC version of it for original SF4 buyers instead of a discount.
IMO though Tekken has always been the better fighting game around.
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honestly
they really couldnt make it 3-d yet
this 2d stuff is getting old
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Another game watered down for the sake of the PS3. They should have just made it a 360 exclusive so we wouldn't have to suffer from the competition's inferior product.
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Also, who cares if uncharted, or kz2, or mgs4 look better. its a fighting game, the most important part is the controls.
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Tekken games have always been pretty looking games but you've got to be an idiot to care about the graphics with Tekken. As long as it runs smooth with no frame rate drops then the graphics don't matter.
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got the release date marked on my calendar...waited too long for this game
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Anyway, the reason why we *care* that those games look better is because they're proof that at this point, the devs are too busy playing WoW to optimize the game more. If you can get a game like KZ2 running at a locked 30fps with no framerate drops at a native 720p/1080i, and then this game which looks OKAY at best, runs at a sub-HD res, something's not right.
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Sure there is no 3-D movement but most if not all of the gameplay is rendered in 3-D.
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The post processing on the 576p image actually makes it look slightly better in the end.
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thats makes it a 2D game
street fighter needs to evolve like the rest of the fighters.
tekken will always be better than street fighter hands down, no contest.
mortal kombat has been 3D since MK4.
and even that blows street fighter out of the water.
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