Team Fortress 2's graphics explained.... Sort of

Posted Aug 14, 2007 at 5:17PM by QJ Staff Listed in: PS3, Xbox 360, PC Gaming Tags: Microsoft, Quake, Sony
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This video featurette discusses Valve's Team Fortress 2's graphical philosophies. The devs call the process "illustrative rendering features" and it explains how the general look of the game was conceptualized. Have a look at this and listen in:



Uhh, in English please? Apparently, this isn't the friendliest discussion if you're not familiar with the creation of graphics and fundamental art schools of thought. Fortunately, what we do understand is that the game will look really good and at the end of the day, that's all that really matters if you just want to play and have fun.

As any FPS fan would probably know by now, Team Fortress 2 is a sequel to the mod Team Fortress from the old Quake PC games. It's a shooter with strategy elements as players are assigned different roles with distinct abilities. Teams must use cohesive movement and cooperation in order to succeed in the plethora of game modes available within the game. Team Fortress 2 goes out for the Sony PlayStation 3, Microsoft Xbox 360 and the PC.

 
 
 

Comments [refresh]

by Edgama - 2007-08-14 13:41
» quake?

i thought is was a counterstrike mod

by dangermouse - 2007-08-14 14:21
» Close

Like CS, it was a half-life mod.



I must say though, I'm a 3d animator, and I love what they've done, this really appeals to me

by errmmm - 2007-08-14 16:51
» well

Well team fortress ORIGINALLY was from quake. This however is a sequel to team fortress CLASSIC a mod for half life. Nothing he said was too difficult to understand, even if you know absolutely nothing about dev its pretty self explanatory when they show you whats it looks like with or without whatever,

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