Start your engines: WipEout uses MotorStorm game engine |
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To say that things just heated up could be an understatement. It's just been confirmed in the latest issue of EGM that the WipEout title revving up for the PS3 will be using the same game engine as MotorStorm. While this bit of news might not be that big a deal for some, others might find it a bit interesting.
This new development is directly related to both games. Now that we know that they're going to use the same engine, it could pose a potential (and critical) influence to how the games would eventually look and feel. As PSXExtreme sums it up:
The WipEout franchise has always relied on ultra-fast and silky-smooth gameplay with a flawless frame rate, and nothing less will be accepted by fans in the new generation. So the real question is, how will MotorStorm look?
True. On one end of the spectrum, you've got all the dirt and grit that's been shoved down our throats via dozens of screens and videos. The other end has the techno-sleek, neon light streaked racer we've grown used to in previous WipEout titles. While MotorStorm hasn't been released yet (in the U.S. and Europe, at least), we've yet to really see its final version that'd be hitting retail shelves come March. So, just how good will it really look like?
No, no. We're not saying that the final version of MotorStorm will have hovercrafts and flying cars (although that's theoretically possible by driving over the cliff edge). And neither are we saying that the future WipEout PS3 title will have a course that'll run you through muddy canyons riddled with wires and neon lights (although, that could pose as an interesting race track).
What we (and PSXExtreme) are trying to point out is that we're expecting both games better have this "flawless frame rate" and "ultra-fast, silky-smooth gameplay." That's what the Cell Processor's for, silly.
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Comments [refresh]
imagine if wipeout were using the same graphics engine too.
that would be insane, but tru say, wipeout dusnt need superb graphics.
You guys may want to mention in a future report that while Motorstorm used an older version of the Havok physics engine, the WipEout game will likely benefit from the recent upgrade in Havok 4.5.
This new version was specifically optimized to use all seven of the SPUs on the PS3 efficiently, so no doubt the engine upgrade for WipEout will be fantastic.
That is a really nice looking picture in the post, can't wait to play Wipe Out and MotorStorm
was not a word I'd use for the motorstorm demo.
I'll leave the tech jumbo to others but one thing is for certain, this game kept getting priettier each month. I wonder how much further another 12 months will make it look.
As for stranger use of game engines, coded arms the the PS3 (now canned) was using Unreal. Doubt anybody remembers it too...
Does that mean it?
although I don't usually comment on this alot. "So, just how good will it really look like?" by far the worst technical grammar mistake I have seen on the blogs. I don't know it's something like a sore thumb, that is tore open and rotting with a really bad smell, comes to mind. Just thought I'd let this be known.
Good point another 30 fps game like Motostorm isnt exactly something to boast about if that is using so called cell power etc.
With less dirt and some opitimization then can get it running at 60FPS....I think for wipeout, having 60FPS should be their most important benchmark, then improve things bit by bit, as long as it doesn't dip below 60FPS....
If they can't, then they should have made a new engine for it...
wipe-out is garbage i hate that game is so stupid i remeber when i first played that game on my ps first gen it made me go back to my n64 and snes lol, heck ill go back and play pong before i play wipe-out again, hey justgot a new idea for sony pong in tetris at 1080p lol. hey it could happen