Spot the difference: GTHD vs. Real-Life |
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The point of this is that given the graphics shown in Gran Turismo HD, a lot of folks are actually glad that the people in charge are taking their time with Gran Turismo 5. A fellow named consolecrusader posted the Sony Protection Group forums a particularly moving image comparison. It was GTHD vs. real-life. Here's a preview:
Well? Which one wins?
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Comments
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amazing......
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If you look at every 'screenshot' thats meant to be of GT:HD you'll see that the wheels are completely stationary. No motion blur on the 'spokes' of the wheels. Secondly, when was this car in GT:HD? I can't remember seeing it in the car selection screens or anywhere. Thirdly, what the hell, there are screen shots that are complete copies of real life photos. Clearly these could only be created and not made simply from being in a single tracked demo that is GT:HD.
Now i love Gran Tourismo and all. And i'm a vivid GT Fan and can't wait for the 5th installment. But sheesh. This is just BS. Honestly.
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lol finally good press for ps3 :)
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GT doesn't use motion blur. Your eyes will do the blurring for you. Watch a replay of GTHD and take a snapshot with a camera. You will notice that theres no ghosts from previous frames and its not blurred.
Do the same for other racing games like Burnout, Need for Speed, PGR, Forza and all those games have motion blur. Motion blur for racing games means that the framerate for the game is inconsistent and therefore motion blur is used to smooth the times when the framerate may drop.
Motion blur was highly used in a lot of Xbox and PS2 games because it was an easy way to get around framerate drops. These days, developers claim that motion blur makes games more realistic looking but its wrong. When done correctly, your eyes will motion blur for you when something is moving fast.
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PS3 wins.
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Or was it only released in a certain region?
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its render replay
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WHAT A GREAT JOKE!
you make me laugh every day mr common sense, its good to have you around. you really point out the stupidest stuff when it comes to the 360!
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Besides, everyone knows GT makes cars look pretty, and in real life road grime and dirt will cake the car after running lap after lap after lap. It was supremely easy to tell the difference, because GT doesn't model the slow accumulation of dirt and grime, like for instance the Colin McRae series.
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If we look at gears of war, turn around with the camera very fast and you will see a good motion blur. Now when you look at call of duty 2 for xbox 360, the framerate is really high, but you won't see any motion blurs. This makes it really fake. It gives me the feeling that i'm playing an arcarde game. Well that's my feeling.
Back to the motion blur part. If you look at the demo(trailer) of Project Offset, they can freeze the game, move with the camera, but still the motion blur of the game is there(they freezed the motion blur as well)... wauw...
Well what they do is saving the speed(vector) of every vertex* in every object(correct me if i'm wrong) using a pixel shading technique to make a motionblur in the same direction of every vector from every vertex.
With this technique you can freeze motion blurs etc. If you look at the long trailer of Little Big planet, in the end when they are on the skateboard. You see a really good motion blur diagonal of the objects that pass by. And what i saw was a really big motion blur mistake! The wheels of the skateboard did had a motion blur. But it didn't look right, if you look at it again you will see what i mean. Why it went wrong, because a vector just points to somewhere, some direction, the motion blur wil be made that direction nothing more. Well with wheels you don't have vectors, but (i don't know how to say it in english) rotating "vectors", because of the wheel that rotates. Now if they could use that, and use a motion blur technique that makes a motion blur in the good rotate direction then it would be nice, but that is a lot more work. So what they did with gran turismo where they have the same problem, they took away the motion blur of the wheels. Thats it. So:
1.Look at the demo of Project Offset
2.Then the demo trailer of LittleBigPlanet
3.Think Think, or read my stuff again ^
4.Make the conclusion that motion blur do exist, its always fake but that doesn't matter, that it's different from previous consoles, and that its currently not usefull on rotation objects ;)
Greets Mic2000
michielkrol.nl
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Lighting is the main thing holding these back....the cars are basically evenly lit with no huge blow out reflections.
It's also sad for a game called GTHD to not have HDR lighting....oh well....
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Icing on the cake.
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GT5 will most definitely look better than this
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I think they'll still manage to improve the cars too, at least with possible damage, and other physics.
I'd like if if they introduce rain.
Animation in general will get better, at the moment things in motion still look artificial, things like dirt and stones kicked up by tyres correctly modelled would be nice
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Motorstorm has damage! better than forza!
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The GT demo was amazing. Remember that GT is a racing simulator and is made to be like the real thing. And for those people who say GT is sh1t because it has no damage, do you really want to be on the last lap of a 200 lap endurance race and hit a wall at 300kp/h, get the car all CRUNCHED up and blown to pieces and have the car respawn? WTF? or even a pop up on the window say you were last to finish the race because you crashed...
Minor damage in GT is perfect, I repeat it's a racing simulator, if you want damage go play burnout of somthing. GT is a completely different game OK?
I can't wait for this game, been a GT fan since GT 1 on the first Playstation. BUT! I would like GT to have an online play option and fix the crowd of people
The only reason x-bots even bother coming to a PS3 forum is because:
a) They are jelous of the PS3, so they talk sh1t.
b) They want a PS3 but cant afford it, so they talk sh1t.
c) They have nothing to do because their x-box has over heated and died, so they talk sh1t.
d) They are lonely nerds that want attention, so they talk sh1t.
F uck off x-bots, just f uck off!!!
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Unfortunately, your ranting post makes you seem more like the 'lonely nerds' you're referring too.
Anyway...I'm not going to get into the PS3 vs 360 nonsense here, since that's not what this topic is about. But I would say that the GT series IS in need of enhancements, and damage is one of them.
You say it's a racing simulator and was made to be like the real thing and yet you don't want damage to effect the car's performance? How is that realistic?
I see nothing wrong with the idea of damage (Forza proved it can work really well), especially if it stop gamers from using other cars to bump around corners quickly, which is a classic GT tactic and one which is very unrealistic and something which would be REALLY annoying to gamers online.
Ideally, they should have various levels of damage, from none at all right up to ultra realistic. That way, everyone would be satisfied, but it SHOULD be in the game imo, especially for one you say "is a racing simulator and is made to be like the real thing".
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I'm not trying to compare it to Forza because the cars in GT have always looked better, but even in a few of the released Forza vids, they show some tire rubber debris build-up on each of the wheel wells behind the tires. It's not much, but it's something. I'm just wondering why the GT series hasn't taken this route yet.
And why the hell don't they have damage!? If the 360 can do it, then surely the PS3 can. The GT series has just lost some of it's appeal to me, recently.
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It will be interesting to see if they can actually get GT running at 64FPS as Forza 2 can, they couldnt do it with Motostorm.
The way you are trying to make out this looks so good is just stupid, they are replay shots ALL racing games look a hell of a lot better in replay shots its that simple, and of course you cant play a driving game without rumble so you had better get saving up for those pads that you are going to be forced to buy IF they include rumble in GT
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Minor damage in GT is perfect, I repeat it's a racing simulator, if you want damage go play burnout of somthing. GT is a completely different game OK?
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HA HA dont you know what a simulator is? it means it is simulating real life i.e it should have real life type damage in crashes etc IDIOT.
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i can't tell the difference
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PS3 Flies like a moth, With its legs wide open. Why? Have you ever seen the size of moth balls? Ps3 has massive balls that most 360 owners just can`t handle, and run away screaming in terror. Xbox blagh if it had children they would all have small *****s including the girls.
Ps3 is so slick, Just so dam creamy and can do so much more. Plus is has the most powerfull graphics ever seen on any console. Xbox 360 is totaly out of date and girly. I think xbox ok for girls PS3 good for every gender and age. I asked my 4 year old daughter which she would choose and straight away said PS3 even over the xbox 360 ond Wii wich is also crap and only good for 3 to 10 year olds. my kids have already got bored with the wii and 360 and constantly nag for my PS3. The graphics above just prove whats best, so lets get on with playing with our sleek black big ones cos we already know it has photo real graphics that just cant be beaten. Okay
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While it's hard to thell in these low res images,
the differences are obvious to me with the high res images from the site.
There is no dirt on the car from the gran turismo pictures.
If you look closely, you can see the GT pics are more pixelated.
The background has motion blur, but the wheels don't, like the car is a hovercraft.
The reflections are duller on the GT version also.
It's good, but not great. Nothing really to brag about. I thought Forza 2 looked much better as they showed close up comparisons, and the detail in the reflections and lighting was completely photo realistic.
Gran Tursimo was the s*it when it came out on playstation 10 years ago. Sadly, it's still basically the same f*cking game with better graphics. Crappy AI, no damage modeling, same tracks, same performance mods, just nothing new to offer. They spend all their time making every peice of s*it on wheels available in the game even though only half of them are decent race cars and leave all these issues unnattended.
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