Sony reveals what it takes to make a PS3 game |
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Developing commercial games for the latest consoles take more than thousands of man hours and millions of dollars. A post on the Official PlayStation Blog by Senior Vice President of Product Development, SCEA's Senior Vice President of Product Development">Shu Yoshida himself, seeks to enlighten aspiring game creators on what brings a game concept into realization.According to Yoshida, publishers have their own styles or standards when approving projects for development. In Sony Computer Entertainment America (SCEA), studios first cook up ideas from everything under the sun. There is freedom in the conceptualization process, leaving windows open for any type of game.
Studios often have multiple concepts as candidates for approval by the big wigs, said Yoshida. When a PlayStation 3 game concept sounds good enough, it gets a prototype that can take up to a year to build and costs US$ 2 to 5 million. Then, the project will have to be assessed by other SCE branches from all over the world.
After that, development will be tweaked based on the market it's most suitable for. When the game is in full production, it will be reviewed thoroughly to make sure it attracts its intended market. Some projects are often scrapped when standards aren't reached, while others are delayed 'til the market shows interest in the concept.
To sum it all up, first-party Sony PS3 games go through a long and tedious process before reaching the masses. Supposedly, all the games we get are the cream of the crop - the best concepts from countless creative minds that aim to deliver high quality games. Before frowning at a video game for being less than you hoped it would be, keep in mind that much dedication and effort were invested in that little gem.
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Comments [refresh]
It would be nice if we could see some of the games that got scrapped. Good article though.
diarrea is watery
Lair went through this too?
How many of the "scrapped" games get sold off to third parties to reclaim some of their investment without spoiling the name.
comon dudes...
listen...
lair is not a bad game....
the only thing that makes it challenging is playing with the sixaxis...
some reviewers not GS,IGN,and whoever else...
there was one or 2 reviwers who took time to learn the controls and stuff
and then came to the conclusion that lair is a game where u either love it or hate it....
by that i mean you actually have to spend time to learn how to controll the game....
thats why it got bad reviews whoever played it wasn't patient enough to learn how to play...
so therefore not true gamers...
How much work is it to make a non half assed game?
you mean a full-assed game?
"After that, development will be tweaked based on the market it's most suitable for."
There is where the problem is. They care more about fitting things to specific demographics, instead of caring about what makes a good game. Unfortunately "good" business can make for terrible games.
they shoul've scrapped lair a long time ago it's just a waste of time.
twisted metal black 2 was cancelled....who wouldnt have bought that?
especially after the guy who worked on it was head of god of war series.........?
i was waiting years for the next twisted metal..sony *****ed me in the head with that one, and why the hell doesnt sony just buy rockstar?
its like............the can give them all the millions they wasted in lair andsome other crap.......and rockstar coulda made twisted metal.....friggen awsome
TAKE TWO,2K GAMES,ROCKSTAR GAMES
hell micoshyt bought out MAX PAYNE......while they were working on Max PAYNE 3 and alan wake and what the hell
I WANTED MAX PAYNE 3!!!! why cant sony do the right thing?
i want my atari 2600