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Sony patent shows everyday objects used with motion control system |
Listed in: PS3 Tags: patent, playstation 3 updates, PlayStation Network, Sony
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According to Siliconera, the patent details a system where any three-dimensional object can be mapped by a camera for use in a video game. Say for example you're playing a driving game. You can map in a plate, your shoe, heck maybe even a severed head and use it as a steering wheel. The mapping part is explained in the second and third images below:
The patent also includes some examples of how the tech can be used. In the first image below, a U-shaped object is used to simulate some sort of lightsaber-like sword. When the object is pointing upwards the sword is on and it turns off when the object is pointed down. Other examples mostly deal with usage in sports games.
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Via Siliconera
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AHEM..
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If you think about how they drive it makes sense too.
and by that logic, I wonder how much damage it would be if it was an asian woman.
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It could measure a "default" size for an object and track whether it gets bigger and smaller....but this would be far from accurate.
In order to give a computer (ie 360/ps3) a real 3D view of the world, you need 2 cameras....plain and simple. (it's called stereo photography, google it, i'm not explaining it to you)
The Natal is basically two eye toys.....
what this patent is showing is that PS3 can scan in a shape and then create different responses within the game depending on the orientation of that shape. Ie...if the "U" is pointed up, your lightsaber is extended, if it is pointing down, it's not extended.....
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It seems to be the same concept Sony is working off......map an object you want to be your controller....than it keeps track of how you are moving it. Same concept, and as you can see, camspace cannot track 3D movement....
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If you look at the picture it says "real world" and "game world" in the "real" world you are using a dualshock, which translates to a bat in the "game" world....
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i can't wait for videos involving a ps3
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