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Sony Acquires PS3 Middleware Tools

Posted Apr 28, 2006 at 8:18AM EST by QJ Staff

Listed in: PS3 Tags: playstation 3 updates, Sony
Ó

Sony has been spending a lot of money since last years' E3 on obtaining licenses of middleware programs for PlayStation 3 developers. Middleware tools and programs give developers more time in making the actual game like textures, and basically everything except the raw engine, which would cost a lot of money instead.

Sony has bought the licenses of many next-gen middleware and tools, and is planning on shipping them with the final PS3 SDK kits for developers. Read on for the full list of acquired tools.

One of the more popular items in the list is the Unreal 3 Engine, which is used in recent and upcoming Unreal games. The Unreal Engine is more than just a raw engine though, it has a lot of features and is used in a lot of PC games to date.

On the list is also is Maya 7.0, one of the newest 3D animation software tools.

List of Tools and Middleware for PlayStation 3


Sn Systems / ProDG tools
Alias Systems Corp.
SpeedTree RT = renders trees while maintaining a small memory footprint and low runtime load.
Autodesk Inc. = produces visual effects, color grading, and editing to animation, game development, and design visualization.
Avid Technology Inc.
Emergent Game Technologies Inc. (who recently merged with Numerical Design, Ltd.)
Unreal 3 Engine = physics engine along with animation tools
Firelight Technologies Pty Ltd.
Havok 3.0 = physics engine
Interactive Data Visualization Inc.􀀁
Metrowerks Games Team
Pixelux Entertainment Inc. = real-time physical simulation technology
RAD Game Tools Inc. = 3D geometry and animations
SiliconStudio Corp.
Blimey 2.0
Renderware 4 = basic rendering software
Alchemy
Maya 7.0 = animation and character modeling tool
Z Brush = texturing and modeling tool
DarkTree = rendering and pixel shading program
FaceFX = facial animation program
RTE1080 (Real Time Engine) = physics and real time pixel shading
Instinct Engine (possible PS3 middleware) = physics, animations, light and shadow determination
Endorphin 2.5





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Comments 


 
# Pretty impressiveTheProfessor 2006-04-28 09:31
Nice set of tools to have when your coding for the next Gen. good job, this will definitely get more developers jumping on board.

Reply
 

 
# nicedarksquirrel 2006-04-28 10:24
Physx , maya, zbrush and UE3 are killer middleware(well UE3 is more standalone but, still)

Reply
 

 
# sonyGuest 2006-04-28 10:48
This company is on a mission to deliver the real Next Gen experience. Everything from physics to graphics and gameplay.

Reply
 

 
# when?comedy 2006-04-28 10:53
so what, did they jsut acquire this stuff? does that mean the games currently being made are being made on poop middleware and/or self coded developers stuff?

poo!

Reply
 

 
# sweetGuest 2006-04-28 11:05
ps3 still sucks

Reply
 

 
# >> 5Guest 2006-04-28 11:18
ps3 doesnt suck, u do, dumb fan boy..

btw nice toolz

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# seeeeeenBULL3TPR00F 2006-04-28 11:34
nice. its good to see that sony is doing a lot of things to make sure we get the best for our money. keep up the good work sony.



ps. the UNREAL 3 engine is the best gaming engine of all time (visuals-wise as well as features and support)

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# best of all time?darksquirrel 2006-04-28 11:54
i love UE3 as much as the next guy, but i wouldn't say its the best, it is quite amazing and has a really easy to use interface. But, graphically there actully lagging behind(not much mind you, nothing a patch to the engine can't fix) project offset and crysis in a few interesting graphical areas. But, this is just what i can discern from the feature lists, i've seen none running in an actual game setting or in final form and neither have you.

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# // Removed //Guest 2006-04-28 12:23
// Removed //

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# some peopleGuest 2006-04-28 12:57
wish you would get to know your tools, at least know a premise behind them.



there is no real texture mapping tool they make the textures through photoshop. most of the time it's just part of a photo redone.



as far as middleware i would not consider maya, endorphin, renderware or zbrush middleware.

they are the basic modelling or animation or rendering programs that most companies use and really don't take alot to aquire. it's like having photoshop, ya really don;t have to have much to aquire it. nothing really special.



#8 the engine isn't what determines the graphics, it's how good your artists are.

most engines are about the same, but if you have crap artists your game will look crappy, no mattter how good it plays. then you can have a really good looking game but the game play sucks b/c the programmer sucks.



i have seen or dealt with a bit of the game engines and tools so i know how hey work, but ya have to wait to see how they are implemented in the console.

Reply
 

 
# MAya MAya MAyacubiCPixel 2006-04-28 13:05
Easy 3D modeling softwares such as Maya is more then perfect for SDK kit. Starters can easialy learn experience with such program. Good thing to know...

Reply
 

 
# HmShinFuYux 2006-04-28 14:32
Well, Maya is better than 3D studio Max......i think.

Reply
 

 
# to #12Guest 2006-04-28 16:19
to let you know that the makers of 3d max bought out maya.



i would not say that maya is better, maybe for certain aspects in movies.



max and maya are both amazing programs, but one is more suited for games and the other is more suited for movies.



but alot more movies are being made with max now, and they have the new particle syatem that really rocks.

Reply
 

 
# EndorphinGuest 2006-04-28 23:01
whay! Endorphin rules!

I hope games start to use it as it annoys me when motion capture is done so poorly...

Reply
 

 
# Endorphin is the KingDiemetriX 2006-04-29 03:29
HEre is a demo why PS3 + endorphin = good



http://www.youtube.com/watch?v=hdImUIhbG9E



Don't tell me that wasn't impresive?

Reply
 

 
# To #13Guest 2006-04-29 21:49
You are incorrect,



The makers of 3DS Max were Discreet, which was bought out by Autodesk. Maya was created by Alias, which was also bought out by Autodesk. In short, the makers of 3DS Max did NOT buy out Maya

Reply
 

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