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Sony Acquires PS3 Middleware Tools |
Listed in: PS3 Tags: playstation 3 updates, Sony
Sony
has been spending a lot of money since last years' E3 on obtaining
licenses of middleware programs for PlayStation 3
developers. Middleware tools and programs give developers more time in
making the actual game like textures, and basically everything except
the raw engine, which would cost a lot of money instead.
Sony
has bought the licenses of many next-gen middleware and tools, and is
planning on shipping them with the final PS3 SDK kits for developers.
Read on for the full list of acquired tools.
One of the more popular items in the list is the Unreal 3 Engine,
which is used in recent and upcoming Unreal games. The Unreal Engine is
more than just a raw engine though, it has a lot of features and is
used in a lot of PC games to date.
On the list is also is Maya 7.0, one of the newest 3D animation software tools.
List of Tools and Middleware for PlayStation 3
Sn Systems / ProDG tools
Alias Systems Corp.
SpeedTree RT = renders trees while maintaining a small memory footprint and low runtime load.
Autodesk Inc. = produces visual effects, color grading, and editing to animation, game development, and design visualization.
Avid Technology Inc.
Emergent Game Technologies Inc. (who recently merged with Numerical Design, Ltd.)
Unreal 3 Engine = physics engine along with animation tools
Firelight Technologies Pty Ltd.
Havok 3.0 = physics engine
Interactive Data Visualization Inc.
Metrowerks Games Team
Pixelux Entertainment Inc. = real-time physical simulation technology
RAD Game Tools Inc. = 3D geometry and animations
SiliconStudio Corp.
Blimey 2.0
Renderware 4 = basic rendering software
Alchemy
Maya 7.0 = animation and character modeling tool
Z Brush = texturing and modeling tool
DarkTree = rendering and pixel shading program
FaceFX = facial animation program
RTE1080 (Real Time Engine) = physics and real time pixel shading
Instinct Engine (possible PS3 middleware) = physics, animations, light and shadow determination
Endorphin 2.5
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poo!
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btw nice toolz
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ps. the UNREAL 3 engine is the best gaming engine of all time (visuals-wise as well as features and support)
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there is no real texture mapping tool they make the textures through photoshop. most of the time it's just part of a photo redone.
as far as middleware i would not consider maya, endorphin, renderware or zbrush middleware.
they are the basic modelling or animation or rendering programs that most companies use and really don't take alot to aquire. it's like having photoshop, ya really don;t have to have much to aquire it. nothing really special.
#8 the engine isn't what determines the graphics, it's how good your artists are.
most engines are about the same, but if you have crap artists your game will look crappy, no mattter how good it plays. then you can have a really good looking game but the game play sucks b/c the programmer sucks.
i have seen or dealt with a bit of the game engines and tools so i know how hey work, but ya have to wait to see how they are implemented in the console.
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i would not say that maya is better, maybe for certain aspects in movies.
max and maya are both amazing programs, but one is more suited for games and the other is more suited for movies.
but alot more movies are being made with max now, and they have the new particle syatem that really rocks.
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I hope games start to use it as it annoys me when motion capture is done so poorly...
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http://www.youtube.com/watch?v=hdImUIhbG9E
Don't tell me that wasn't impresive?
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The makers of 3DS Max were Discreet, which was bought out by Autodesk. Maya was created by Alias, which was also bought out by Autodesk. In short, the makers of 3DS Max did NOT buy out Maya
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