Showing off Havok 4.0 Physics Engine for the PS3 |
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Havok - the company that makes the software - showed off its latest version of Havok (the software) running off PC and PS3 setups at the 2006 CEDEC Developer's Conference. We have three shots of their visual presentation taken from Famitsu.com, showing off Havok Spectrum 4.0's particle and collision physics being calculated and rendered in real time.
Besides physics, the software can now handle character behavior in reaction to physics. No more unnaturally collapsing rag dolls. If something hard and fast hits you in the body in such a way that it will twist your body, your body will twist - and the Havok Spectrum 4.0 will properly calculate and display that result. (At least, that's as much as we can understand from trying to translate our source article).
Perhaps the most interesting tidbit generated by Havok was comparisons of the software operating between the PS3 and PC. Havok Spectrum 4.0 is fully compatible with all the next-gen console systems. Obviously more powerful processors are needed to handle the heavy calculation loads that software like Havok will bring. One slide presented at the CEDEC conference showed that in terms of processing speed, the PS3 runs Havok 4.0 almost as fast as a triple-core PC.
Two of the games announced to be using the Havok engine are Halo 3 and the Sonic series.
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Comments [refresh]
sounds great....
can't wait to see games 10-20 years from now...
"One slide presented at the CEDEC conference showed that in terms of processing speed, the PS3 runs Havok 4.0 almost as fast as a triple-core PC. "
thats rather impressive.
"the PS3 runs Havok 4.0 almost as fast as a triple-core PC"
It could be mean that it is much faster than 360. Since 360 using Triple-Core PowerPC-based CPU.
"It could be mean that it is much faster than 360. Since 360 using Triple-Core PowerPC-based CPU"
it says "almost"
I'm a cynic...but I still think the 360 and ps3 are even and not either of them is more powerful...
then again....the ps3 is supposed to handle graphics alot better then the 360...right?
if the rsx is doing a lot of things, the cell can do graphix with one of it's SPEs.
all those video displays from E3 2005 ran on cell only. So if the RSX doesn't stack up alone, it can get a boost from the cell.
Physic, 3D engine, HDR etc are normally running on graphics. But PS3 can able to use one of the cores for to save the bandwidth for GPU or either other way too.
I would have liked some videos though, but if theres none then o well. It would be better to imagine how the Havok engine would work in its newest version if we could see it in action though.
#4 If you look at the slide it shows the PS3 is faster than the triple core PC. 4.2ms per something versus 4.6ms per something.
So yes, the PC is "almost" as fast as the PS3 ; )
lol the M.s = mili seconds... its the proccessing speed
ps3 proccess it faster than the 3 core computer...
Since when is 4.2 ms slower than 4.6 ms?
PS3 is faster than top of the line, best available processor on the market, and it's still not all the resources Cell has.
Add great GPU to the picture and you get PlayStation 3 - most powerful next-gen console.
it sounds like 4.2ms vs 4.6=0.4ms difference is not much at all, and if so does that meen that the cell was just a waste of time to make since a 3 core computer can do the job just as good?
It's much harder to from 4.6 to 4.2 than from 12 to 10.
Also Cell requires unique coding, meaning that it won't get maximum performance just like that.
And still it's not all Cell, there are still 3 SPEs left, 1 can do AI, 1 can do vertex processing, and another one handles the sound, Operating System and things like that.
Cell is the revolution, but you have to understand that Havok wasn't based on it, it was based on home PC CPUs.
no one noticed the spelling mistake in the title?
xbox 360 is not triple core it use a multi core sony has bluidt ps3 2 beat 360 so ps3 pouwer is way beyondt 360pouwer look at da games on ps3 launch they look as good as 360 secondt gen games so i think ps3 is da most powerful console out dare
i say 2 to 3 years after ps3 launch da game like kiillzone E3 2005 wil be da same they where on E2005 so hell ye ps3 wil rule its a fact . surly if blu-ray becomes standaart format hehe
it seems over and over thay show 360 can do anything just as good as ps3. we just got word that assassins creed will be made for 360. now i thought for sure with the complex AI and quality of the city, that it was somthing only cell could do, but i was wrong. now i wonder if thare is a game that can't be ported to the 360, risistance is the ps3's flagship launch title and i can see that could be ported (after its compressed) to 360. and we also got word that crysis (current best looking next gen game) can not run on ps3, so thats saying cell is not powerfull enough to handle it. so what good is cell? what can cell do that 360 can't? what can cell do that a pc cant?
i am getting a ps3 at lunch ,i will buy a wii if it drops to 99dollars
After it's compressed? Do you really think a launch title is going to take up more than 9 GB? An FPS no less? Don't count on it...
Technically, the cell can't do anything a PC can't. Eventually quad-core PCs will be mass-marketed. These triple core PCs are equivalent to the PS3, so I'm assuming a quad-core will be better than the Cell. And the 360 basically is a triple core PC (just with a few bottlenecks, but the PS3 has them too), so...
You are overoptimistic about value/price of PC gear. Look at the PS3, for 500$ you get a 3 core++ processor capable machine. Very recently dual core processors are becoming widespread but prices are pretty higher than PS3 one. How do you expect a quad core processor become available and ready for mass comsumption soon? maybe 2 o 3 years from now, but PS3 is here now begining a revo on the processor market.
Resistance Fall of man is currently 22 GB in size, compression is a non-issue when developers can utilize Blu-Ray, due to the fact that it is a PS3 only game it was developed from the ground up using the PS3, So no corners had to be cut at all. "85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor will probably not be seen for another year at least".
1. Havok s built around PC components, it's not a PS3, Cell specifivc engine - catch my drift?
2. It's running faster on Cell, not using all of it's resources.
3. Bottlenecks? I could agree that X360 has alot of them, but PS3 uses FleXI/O interface (read on that, if you want to have any idea about tech), and XDR memory (3.2 GHZ Octal Data Rate), so in this architecture, BOTTLENECKS DON'T EXIST.
Also Cell outdos PowerPC by a GIANT leap, there are benchmarks made by IBM, so why even bother on comparing PS3 and X360 CPUs, when it's a fact that Cell burns EVERYTHING ?
To the editors of QJ:
keep an eye out for a Havok 4.0 video, will ya? This looks pretty badass
sony why don't u show us some good games ?!! enough with those numbers....... b.s.
#14: yep. we see it now. oops. we're getting it corrected. thanks for pointing it out.
To be fair, x360 cpu is not a simple 3-core powerpc cpu or is it?
and while Havok is not PS3 native, devels surely has done a good
job doing it multithreaded in order to get most out from CELL's SPUs.
basicly each of x360's three ppu's are equal to the one ppu in cell but with somewhat faster vmx units in the x360 (though the SPUs in Cell are a lot faster than the VMX units in the x360). But the ppu's are very simple, and slow even in most circumstances, compared to pc processors, so a three core x360 can't be compared to a three core PC.
this comparison is silly (on the slides) because it doesn't state which 3 core PC processor they compare it to, making the whole thing meaningless. Maybe they actually mean the x360, but then why not state it? But then again, I haven't heard of any mainstream three core PC processors...
And obviously they max the processors out in this comparison, making no room for generic game code. As a PC processor is much better suited for generic code than the ppu's in either the x360 or the ps3, this could mean the PC is better off in actual games, depending on how dependant the Havok code is on the PPU for it's speed -- which it looks like it is very dependant on, since they max out the PPU but not all the SPU's.
But since the SPUs are much better at theese kind of calculations than the PPU, it is safe to say the PS3 is actually better at running Havok than the x360 -- but by how much is almost impossible to tell from the slide.
im not sure about anyone else but, is thare a game engine made just for the cell? the only one that has ever been shown anywhere that ps3 davs say "look what cell can do" is unreal engine 3, and that seems like it was made to be multi platform. from what i see in this world of most games comming out multi platform, i don't think thare will ever be a game engine made just for cell, and that meens thare will never be a game that uses the full power of cell
i dont know what the !@** u guys are talking about but I know the ps3 is going to rule. Go sony!!!!!!!!
in my opinion the slide shows 1PPU =33ms
3 PPUs = 11ms (x box) maybe a little faster because each core has 2 threads but PPU is not great at these kinds of calculations I'd say somewhere between 5 and 8ms but you need the PPUs to also do other in game things
2 PPU threads + = 4.2ms (PS3)
4 SPUs
PS3 could be even faster but you would want to use the other SPUs for other game functions
I think PS3 with be way better at Physics but equal with XBOX 360 graphics wise. Until devs get use to PS3 architecture then PS3 will shine.
I dont like one system better than the other, but i have been reading about the CELL and think it has alot of potential
it says that the cell hasnt reached the power of a triple core cpu, the 360 has a triple core cpu, also some people have been saying hw expensive a tripe core cpu would be, how much does a 360 cost? and how much does a ps3 cost?
Wait, it says PS3 is actually faster than a 3 core PC.
its says CELL using only 4spus and 2ppu threads is 0.4ms faster than a triple core PC ( that would mean intel or AMD chips IMO)
ive been looking on the internet to see if u can buy a
triple core powerPC but cant find it, so i assume its not being used in PCs yet. therefor the slide must be talking
Intel
1 PPU is 11ms
Is that slide meant to confuse? 3 PC cores? Is that 3 cpus on 1 PC (is there any motherboards that support that? :S ) or 3 cores on one PC cpu? I only know of one device that has a triple-core cpu and that's the 360. If it is a triple-core, why don't they say how many threads it's using like the PS3?
And jim... The 360 has 3 cores each running 2 threads. The ps3 PPE can run 2 threads and each of the 7 operational SPEs can run 1.