Seeing Isn't Always Believing

Posted May 22, 2006 at 1:00PM by QJ Staff Listed in: PS3, Xbox 360, PSP Tags:
Ó


Seeing is believing


Consumers are not strangers to seeing products prettied up to make them look more attractive. Movies have trailers that make them look cooler, candy comes in shiny colorful packaging . For a long time the videogame industry remained somewhat immune. Sure the box art got you excited, but the screens and trailers you saw pretty much brought you down to earth and gave you a good idea what to expect. Somewhere in the last generation things started changing. Look up screenshots for Killzone and Halo 2 as well, they never looked quite that sharp while playing them, did they?

It gets even worse as we enter the next generation, the most blatant example probably being the infamous Killzone video presentation from E3 2005. It did its job though, it simultaneously set the visual standard for the next generation (whether that standard is attainable or not remains to be seen) and put the PS3 at the top of the power heap in the minds of many. But the video also did a few other things, things that have and will continue to influence the industry for a while to come.

It flung Guerrilla straight into the stratosphere: From being an average developer that made an enjoyable but ultimately flawed PS2 game they suddenly became a top tier studio upon which many PlayStation fans would pin their hopes, a watermark for the next generation. It remains to be seen whether they'll live up to that standard.

It made it that much harder for us to trust developers: I don't know about you but just about every time I see a great looking screenshot or trailer these days I'm constantly looking for the telltale signs of deception. Are there jaggies? Low res textures? Clipping? An over abundance of post processing effects? Is it real time? And quite frankly it's sickening, a developer should never have to add a disclaimer ahead of their video stating that what we are seeing is in fact real time as Factor 5 did with their first footage of Lair. One could argue that it's good we're at last reaching a stage where real time graphics are finally becoming indistinguishable from their pre-rendered counterparts, but they would be wrong because we don't even know what level of graphical fidelity to really expect from this generation. Take a look at this next batch of screens from Too Human:

Too Human - Image 1    Too Human - Image 2    Too Human - Image 3 


You know what would be awesome? If the game actually, really looked like that. It doesn't, at least not yet.

Here's an even worse offender:

MotorStorm - Image 1    MotorStorm - Image 2    MotorStorm - Image 3 


If there's actual real time footage of Motorstorm available now, why can't we find it on the net? Simple, it doesn't look like it did last year.

It made it that much harder for honest developers to truly impress: The Killzone video raised the bar so ludicrously high that already jaded gamers now require something even more off the hook to really jolt them. I love the MGS:4 trailer and think it's utterly amazing, but I have to admit to being mildly disappointed that it didn't match the Killzone trailer in terms of visual fidelity. I took solace in the fact that Kojima has never, and will never lie to gamers about what's technically possible in his games.

MGS - Image 1    MGS - Image 2


Now it has to be said that perhaps I'm holding Kojima and his team of technical wizards to an unattainably high standard, but you can't deny that every time you see a trailer for a new game that looks impressive you're hoping and praying that it's real time.

It opended the doors for more of its kind.

Brothers In Arms 3: Hells Highway

Brothers In Arm - Image 1    Brothers In Arm - Image 2

The first trailer for Brothers In Arms 3 was shot from a first person perspective, very similar to the Killzone video and what we would expect from in-game footage. Even worse though was the fact that this "target render" had what seemed to be a fully functioning HUD... were we not supposed to think that was real time?


Madden 06

Madden - Image 1    Madden - Image 2

More than enough has been said about EA's Madden target video, but it's still a little depressing to see what was promised and what it ended up looking like. When are we going to see someone live up to their word?

At what point does it stop being promotional and start becoming false advertising? Just a few months ago ads for Call of Duty 2 and Call of Duty: Big Red One were banned in the UK because they featured misleading computer generated footage that aped real time camera angles.


But why do they do it if they know we'll find out eventually? Well, "eventually" usually means you've bought the game and are sitting down to play it. And let's be honest here - gamers aren't the most pro-active bunch, we'll bitch and moan a little and then forget all about it when the next shiny game appears from the very same "studio X" that humped us last time.

Another less cynical reason why this is done is that there really is a genuine need for  "target videos". It really does help to have a visual bar to aim for, but the question still remains whether it's ethically acceptable to attempt to pass this off as in-game footage.

And then there's the PSP. Routinely, developers will take screens directly from dev kits, with resolution and image quality much higher than the PSP's screen is actually capable of displaying. This practice has become more and more commonplace, and really I find nothing wrong with it since the PSP screen resolution is so low that it actually helps to have these screens blown up. But can we really expect games like Final Fantasy VII: Crisis Core to look quite this good?

Final Fantasy VII: Crisis Core - Image 1    Final Fantasy VII: Crisis Core - Image 2

Is Square's Final Fantasy team really that much more talented than Kojima's?

Metal Dear Solid: Portable Ops - Image 1 Metal Dear Solid: Portable Ops - Image 2 Metal Dear Solid: Portable Ops - Image 3

The worst byproduct of this whole thing is the trust that has been broken. What do you guys think?



 
 
 

Comments [refresh]

by wee - 2006-05-22 08:37
» woot

kojima rules, end of the story

by Cruise - 2006-05-22 08:38
» well

each time you see a trailer for a game, expect the sequel of the game to look like it or better

not the game itself

peace

by neo.cerberus - 2006-05-22 08:43
» they lie

game companies lie all the time (madden 06 psp anyone?). i figure that if something looks unbelievably amazing at e3 it will look at aobut 80% of that when its finished. not too bad but its still unfair.

by Anonymous Coward - 2006-05-22 08:48
» Agreed.

My goodness! QJ has come up with an original piece! And a good one at that!



I do agree with Kojima's morals. He not only doesn't lie, but he doesn't keep his fans chained to one system. I was unable to aquire a PS2 for a painfully long time, and was still able to keep up with the bliss that is MGS.

by KiSA - 2006-05-22 08:49
» false advertising

I think that all of this does in fact go under the category of false advertising. those PSP shots were the most lucrative. I hated the PSP beacuse of it's hideous graphics compared to what it was supposed to offer. Killzone comes in a very close second because I think that everyone realizes now that it was completely fake (or else they'd have had something new and better on it at this E3). Not to start a flame war about the POWER OF THE PS3; but while yes, maybe in the future when they perfect the process to use all of the capabilites of the PS3, they might be able to make a game that looks somewhat like the Killzone 2 trailer. Right now, the current batch of games, while they look better than 360, still have a ways to go before they look as good as KZ.

by ... - 2006-05-22 08:49
» ...

But COD2 BR1

and

COD2



Did show the same GFX just... from a diferent camera angle

by hbrohi - 2006-05-22 08:55
» very informative

what an article, mad propz to you. I think you make a valid point with the trust that is broken. Unconciously, we always do think, "is that really real time?!?" so much that is has become commonplace. It really is a shame that we have to question what we are seeing. I guess the next step up is "Playing is Believing", where we gotta play it to confirm the true nature of the beast.

by Arwin - 2006-05-22 08:57
» True

It's tricky business. Target renders are necessary as part of the design phase, and if you want to give an indication of what you think you'll be able to do. But I agree that you shouldn't overstep your boundaries too far.



That said, there are actually a few motorstorm videos on the net, and the last one released looks great, really. Pretty close to that first screenshot, and some awesome damage and physics effects, people getting run over, etc. So that target render isn't that far off actually. There's an article on Eurogamer.net about it too.

by Chris C - 2006-05-22 09:08
» Arwin

yeah, I got to play Motorstorm at E3, and while the physics look pretty close to what was shown in the target video, the graphics aren't quite there yet. It's looking like they will make it though, or at least come pretty close

by GHenrik - 2006-05-22 09:14
» Square Enix vs Kojima

Dont forget that Metal gear is details details details.



It looks like Final Fantasy VII: Crisis Core will use the same engine as kingdom hearts. And there the grafic is smooth but not "that" detailed. And look at the texture behind. Its raggy. Would a normal CG show a "raggy" wall texture?

by lmao - 2006-05-22 09:31
» haha ok

anybody see the COD3 trailer for 360/ps3? i doubt games are going to look that good untill like late 2008-2009

by WCOASTCHOPPERS3 - 2006-05-22 09:34
» 11

11

by GHenrik - 2006-05-22 09:40
» Yes 13?

Nr:13/WCOASTCHOPPERS3



What was your message?

by Cow - 2006-05-22 09:47
» Crisis Core

As far as the Final Fantasy VII Crisis Core screens go they weren't even from a dev kit. They were right from where ever they do their 3D modeling. They used high quality textures,antial iasing, and more polygons. Square always does this all the time. To Square's credit when you play their games you rarely are able to tell the difference between the actual game and the screens(unless you are actively looking for differences).

by JCP - 2006-05-22 09:55
» and another one...

wow another fantastic article, Christoper C is the man, my friend and I were debating this issue because of the assassins creed trailer, that trailer was prerendered, and to be honest that trailer looked almost like a ps2 cut scene it was kinda ugly, but the story and ideas seemed good enough to want to play it, but if it was prerended and it looked that bad, then how the hell is it going to look when its actually playable?

then again its too early in its developement to tell, so I will wait and see.

by ccxcx - 2006-05-22 09:58
» ghvcvbbvc

bcx b rdfc

by darksquirrel - 2006-05-22 10:01
» crisis core

we don't know when crisis core is coming out, it could be coming out coincide with the new psp battery(which is still un-announced) which as some of you may know will be the time that they'll un-cap the dev kits. So it's possible that alot of these really impressive ps2 quality psp titles they've been talking about (gt4, ff, dmc, etc.) could actually look as good as promised, because we really can't tell how far off they are, nor do we know how far off the battery is.



Note: for those that don't know the psp is currently capped inside the dev kits so that the cpu will not run passed 222Mhz and the gpu will not surpass 100 Mhz. (with the actual capable specs being 333Mhz for cpu and i believe 200 Mhz for the gpu , though as far as gpu is concered i'm not positive at all for anything concerning it) The daxter developer showed his distain for this capping in an article a while back (claiming also that the quality of the games could double if it we're uncapped)

by rofl - 2006-05-22 10:28
» article is *****

no one cares about your opinions, facts pls

by TheProfessor - 2006-05-22 10:46
» My Two Cents

Well first of all SquareEnix always shows FMV that will appear in the game. I don't know of anyone who buys their games actually thinks they look that way. I for one love FMVs and cut scenes in games (is like a reward for having accomplished this much of the game and gives me a sense of realism) so when I see a game that feature some, I actually get exited about it.



Companies do mention when videos are runtime or FMV and we should take their word for it. Of course these might be in dev kits or running on some sort of super computer etc. But that's ok because games will be reviewed and many gamers (the ones that don't buy based on movie license games =) ) do look at reviews before purchasing and the ones that don't have no clue and just buy on name alone. In these cases videos are not as important.



All MGS4 videos are real-time and they looks as good as any FMV on PS2. The game looks amazing and it will only get better (Kojima promised). This is definitely what the game will look like. Also Assassin's Creed looked just like the Video (trailer) they put out, so I would think that many others will be as successful at attaining this level. The problem as I see it is getting people to believe nowadays. Being lied to on the previous generation has made us bitter about seeing video. We no longer trust companies and this has a negative effect because we are quick to say that's not real-time and completely dismiss it. You should expect videos (real-time or not) to show only the best of the game unless otherwise stated. Companies will say when videos are real time and when they are target videos and that should give you enough faith.



It is a fact of life. All companies have to sell/exaggerate their product. When you go into an interview, you have to sell yourself and exaggerate your skills in order to compete at the highest level. I am not saying lying is good but exaggeration is expected. When Budweiser shows us commercials of some guy who is surrounded by beautiful women as soon as he picks up a bottle, would you call that false advertising? Is part of marketing we have grown to live with it and expect it.



Nintendo does it (Wii will revolutionize gaming), Microsoft does it (Our machine look just as good if not better than Sony's) and Sony of course does it (We have reached the point of CGI). We should not fear it. We should be exited that companies are striving to produce the best quality games ever made and they continue to push the envelope on our - gamers - expectations. And games will only continue to improve. For example if you were to show me the scene where Kratos rips medusa's head off or rips out the eye of a Cyclops when the PS2 first came out I would have said, that can't be real it's an FMV now I just say wow Kratos my man your a bad ass. KillZone graphics just might come a reality, just not this early in the system's life.

by Jake D. - 2006-05-22 10:47
» #19

The 18 people who commented and the 100 folks who have jumped this article in the last hour seems to indicate that you're mistaken. ;)

by Anon - 2006-05-22 10:49
» Fantastic article.

I've been complaining about this practice for years. Game companies need to stop hyping deceptive screenshots and videos and give us actual gameplay. Take for example the Dawn of War trailer. All it was was the opening CGI of the game. How does that tell us anything about the game we're buying?

by yor - 2006-05-22 10:55
» ha

gurrela games suk and also killzone 2 is not realtime end of story. but i gotta give i to kojima and hideo.

by Chris C - 2006-05-22 11:00
» The Professor

FMV's are one thing, but deception using thee FMV's is another thing entirely. When we watch the FMV's from a Final Fantasy video we're pretty sure it's just FMV, but when we saw the Killzone video no one was sure whether it was real time or not. Sony never came out and stated categorically that it was pre-rendered. That smacks of intentional misdirection.

by LordDragon - 2006-05-22 11:07
» Don't matter to me

I play alot of rpgs so I'm used to lower quality graphis.Also corperations have ben lying to us about many things for many years.Still gonna get a PS3 and all the games I can afford.Cus they still put out better games than I could create.

by wekilledbambi03 - 2006-05-22 11:19
» motorstorm

ive seen motorstorm realtime footage. no its not as impressive but its really good. the terrain changes as you ride on it. ride in one spot a lot and the road will be too bumpy to ride on. the mud that is thrown up dries on to objects...its nice

by metalspector - 2006-05-22 11:25
» Ok

You know I just read this and I can say this is vety true , if you see the advertising for ALL xbox360 games they look better in advertises , this is true in most ps3 games ( most as in everyone except MGS:4). It's the truth , Hideo Kojima is the only one who doesn't lie about his games , I should have known that before buying splinter cell chaos theory that I like it and it's a good game but it din't live up to be MGS 3 like I hoped. The problem is that many good games get small amount of advertising ( ex: star ocean 3 till the end of time ). Anyways a game that deserves a 10/10 but trailers had better graphics was burnout revenge but again , it still desrves a perfect score , black trailers had better graphics than the game but the game was still pretty well too. I for one won't buy none of the console , at the end the computer games always have better quality , I prefer Halo in pc over halo 2 in xbox , and I prefer playing battlefield online FREE ( not free in console version who on top of that have not so good control and not as good graphics ) than playing any other game available.

by Jonesyxxiv - 2006-05-22 11:25
» WTF?

Why the hell is this news? I agree with 19 actually. And 20 I really do think the Wii will revolutionize gaming.

by Someone that is agaisn't all - 2006-05-22 11:31
» Please, STOP complaining!!!

PSP is great and for a portable device wii (hehe) should be trully happy!



And the Final Fantasy VII Crisis Core will be awesome! No mather the graphics...

by TheProfessor - 2006-05-22 11:43
» My point exactly

Wii might revolutionize gaming. But to say for sure that it will is an over statement, an opinion. A wise man once said (I say it all the time )



"It is not facts that can be argued it is the opinions based on those facts"



Sony's new machine might be able to run Killzone movie-type games. But again it is an overstatement. An exaggeration.



BTW, I commend you Chris Coker, for your this thoughtful article something not really expected from QJ.net writers

by TheProfessor - 2006-05-22 11:46
» Chris C they said that this was targeted video from the start

Sony never claimed KillZone was realtime. They mentioned a few times that this is what their aiming for on the new console and that it is possible.

by Eddie - 2006-05-22 12:13
» I'll keep it short and simple

AMEN to that brotha!

by rolly poly - 2006-05-22 12:15
» blame canada

#28 um yeah lets not care about others opinions and then spout our own...



on topic: i'd have to agree with the article.



it is just a bit underhanded...



they (devs/studios/publishers) will slap an unfinished game disclaimer on every demo, yet say nothing when the results could actually be worse than what you are experiencing.



i have played some demos that were more fun than the full game, however generally speaking games get better after a pre-gold demo.



target renders are just that "targets", the converse is generally true, games don't reach the target that was shown and hyped. this can, in part, be attributed to over ambitious people, but not entirely.



the only way to change anything is with money, the abundance or lack of.



it's a practice that is wrong but in the end it's upto the consumers to make smart decisions.



stop buying games on release day, or be prepared to be let down. if you can't handle not being "cool" and/or not having it from day one, you have no one to blame but yourself.

by Chris C - 2006-05-22 12:28
» TheProfessor

I think you should watch this video from SCEA Executive VP Jack Tretton: http://media.ps3.ign.com/media/748/748475/vids_1.html

by rybnik47 - 2006-05-22 12:42
» This is a good article, just a couple of things

The obvious (but bad):

Actually yes, last year some high Sony executive (not Phil Harrison) did claim falsely, that KZ2 was real time gameplay......I remember the video interview on either gamespot or IGN sometime last June or July.

The good:

BIA HH: The E3 Demo actually looks like the screenshots, WAYYY better than the target render E-3 trailer so I think that Gearbox software should be added to the list of trustworthy developers.

Also, the true gameplay for Heavenly Sword, really does look identical to what was target render last year.. I've watched the HD gameplay footage and read the comments of those who have played it. So yes, many companies still lie, but, that may be changing, as the PS3 gets figured out and the xbox 360's power gets truly unlocked (not to mention the advancing PC).

by rybnik47 - 2006-05-22 12:44
» That's the one

Thank you #34! thats the video interview!!

by I didn't do it!...I swear! - 2006-05-22 12:56
» MGS

Kojima never dissapointed when showed trailers of upcoming Metal Gear Solid games. What ever was shown in the trailers, was what the game looked like in the end. Why do you think so many people got butter-flies in their stomach after watching the 15 minute trailer?

by mmbop - 2006-05-22 13:20
» ...

this is so rediculously unoriginal, i mean what... did anyone here ever think those beautifully antialiased psp screenshots were honest? does pspupdates think they stumbled on to some great conspiracy that NOONES noticed?

by Chris C - 2006-05-22 13:23
» does pspupdates think they stumbled on to some great conspiracy that NOONES noticed?

Nope, but perhaps bringing the matter more attention will make gamer more aware, less tolerant of the practice, and shame the perpetrators. Imagine that.

by SuperDrrn - 2006-05-22 14:06
» Time and Money

What a great article first off.



in my opionin its all about time, have a look at the first tekken or resident evil on ps1, then look at there seqeuls on ps1, they were all better visually, it takes time for developers to understand a consoles system, flaws and advantages.



like any advertising strategy you have to make your product stand out, be better thn the rest,but still this does not give the developers the right to falsly advertise there product.



The easiest way to sort this, bring in a law that says any pre game or full game footage advertised must be labelled with realtime, fmv etc. Also if a game is released and is really different from wht was previously shown then it should not be sold at full retial price.

by Dragon Claw - 2006-05-22 14:39
» Great article but I disagree on some points

Well you do have a point to know if its actual real time. The only real way to know for sure is to actually play it. But then again I wouldn't want to be disappointed

by TheProfessor - 2006-05-22 14:49
» I stand corrected Chris Coker

Thanks for the video interview. Man this guy looks a Sony version of Peter Moore. He's just talking out of his ass. I tipically only follow what Phil Harrison says since Thanks for the video interview. Man this guy looks a Sony version of Peter Moore. He's just talking out of his ass.



“Our system is awesomeâ€,

what about that game we saw

“Its awesomeâ€

what’s it called anyway?

“It’s awesomeâ€.



I typically only follow what Phil Harrison says, the head of software at SCE is pretty honest about most things and he stated that the Killzone video was target footage. However since they have built all this hype, I think the will try pretty hard to get it to that level. Tokyo Game Show anyone?

by JJ - 2006-05-22 15:01
» I been trying to tell people this for a long time now.....

Games are becomming so mainstream that they are not afraid of false advertising since the vast majority of people who buy the games will never look up reviews, or ratings etc before buying the games. All it takes is a good looking trailer that makes the games look all buttered up and candy coated just like movie trailers and they will get tons of people lined up to buy the games in anticipation.



And EVEN WORSE!!! after they buy the games, realize how sucky the game really is, they play it for a few hours, and they are so sick of it that they want to go out and buy a different game thus now the game companies are making more profits becuase the games suck. Its almost like the make the games suck intentually just so that the consumers want to go out and buy more games becuase they get tired of the ones that have already so fast.

by xxthreatxx - 2006-05-22 15:15
» i hate...

i hate it when game trailers are so awesomes, but the actual game sux! I wish that all trailers had some sort of gameplay in it.

by Bob - 2006-05-22 15:39
» Sony Meeting Today

Hello, my name is Bob Philips, I am a Janitor for the Sony PSP Development Team. I get to snoop around offices of co-workers and look around. I know nothing of the PSP. And I have forgotten what that stands for. I am just a janitor. This was the first website I could find where I can post some information on a conference Sony had today. I was in the conference department when this conference was held. I overheard parts of this conference in and out. I wrote down some of the stuff the said and remembered parts too. Here are some notes I took. These are quick, so the spelling may be incorrect.





-Ken Kutourogi- "We don't want to completly stop home prew. Or unsigned applications. However, If we did allow unsigned applications in out new upcoming firmed ware, the general audience could take this idea to a level past our control."



(I had left to use the restroom down the hall at this point)



(Walked back in, some other guy was talking now, I was gone for roughly 3 min.)



Co-Worker 1- "Thats why we have to get firmed ware two point eight zero released. Deethree went great. But I felt that we did not have enough. We came with great media and demos. And great games. If we follow up with our hard work on project i toy, we will hopefully stay on track with our promised summer firmed ware release. My expectations of our technology and coding knowledge, we will be in the zone of a July release."



(People clap, meeting is over. The meeting was about 30 min. I came in when it was about 10 min. left. The flash a bunch of pictures. Everyone walks out. I have a Sony PSP meeting and development calender, as handed out to all employees. The next meeting is on Friday, June 2nd, at 3:30PM in regards to "Online Devopment". I honestly have no idea what these guys are talking about. I'm not a gaming person. I'm just releasing some information to those who are gamers, and can make do with some of the meetings they are having. But hey, im getting my paycheck, so i'll jsut let them make that money.

by Clown - 2006-05-22 16:25
» not all are fake

I can say that Too Human, Brothers in Arms, and Metal Gear Solid 4 are all real-time in game graphics. Brothers in Arms runs on the Unreal 3 engine which, does look like the engine in the screenshots, I can see some low res texture in some screenshots with the lack of detailed AA. I believe Too Human runs on the Unreal 3 engine also. Metal Gear Solid 4 had a video last year which showed actual video of the game running and the developer paused the game and added lightning to the character model.

by DiabloTerrorGF - 2006-05-22 17:46
» So?

Am I the only one who doesn't care that a game lives up to it's target footage?



Really, who gives a damn. I wish games went back to what they were, gameplay. No, the nintendo Wii isn't focusing on gameplay, it's focusing on gimmicks. You gotta win mainstream either through gimmicks or shiny now days. It's sick.

by win! - 2006-05-22 17:56
» @48

Yup your sooo right, now that video games are sooo mainstream, to win the vast majority of the market, you need gimmics and graphics, and let gameplay go to ***** intentually so that people wont play the games for very long and will go out and purchase more games.... so discusting

by gamestor - 2006-05-22 18:41
» good article

welcome everyone to the world of consumerism and marketing. like they say, what u see is not necessarily what u get. i agree 100% with this article. great job CHRIS C.!!

by phanttiox - 2006-05-22 19:29
» Why not?

Everyone is talking about the consoles, we see what Xbox 360 can do, after all the heat problems, re-desing the console, not bad i think, i mean a console that throw 1080p images whit AA and AS and still run smooth to play its see pretty good to me, but the comes E3 and of course we all see the ps3 and all those wonderful things that the CEO's of sony show, they have their test machines and all that stuff, of course 70% of all the trailers that we see all are pre-rendering, but, i watch very close how they been building this famouse CPU the CELL , and i see the spec. and what can do (at least the thing that they say! ) i mean come on if this guys from sony really make this CPU like they say... where not talking about Next Gen on consoles, where are talking about a major revolution over the CPU world, a think that throw at least 30 gigflops of data whit no heat problem, no bottleneck effect , its like a dream come true, i think that if dream its true , why the games that we all and i mean .. i don't think that there is one player in this world that dont want the games look like cinematics, it really is a jump on generations create such of tech. and that why i think that this new consoles and all the techno gadgets including PC can create this images , can create this quality , look very close into the details , 54GB of DISC SPACE, NVIDIA RSX GPU only in his kind, 7 parallel units of procesing SPP , low latency memory, high definition is here and whit that all there graphics, DX10 , GEOMETRIC SHADERS , REAL TIME SOFT SHADOWS, all those incredibles effect, plus old ones it really can make a game look like the cinematics, we are not talking about only 4,5gb of data , or a 4,5 dvd whit only 1,3gb of data , i mean 54GB! come on thats a lot of data, lots of textures, lots of effects, combine whit and incredible CPU and not metion that PS3 could include a PPU powered by AEGIA , i mean i test a PC whit this thing on, and i get the differences almost instantly, its really amazing the future of gaming, we just hope that it dont dissappoint us.

by lawl - 2006-05-22 20:37
» gigaflop lol

ps3's launch will be such a flop its gonna be a gigaflop, but not in a marketing point of view. They will most likely dominate sales, win the global market, and have the highest ratings. But since they do everything to target the mainstream, those who still know what true gaming is like will see it as a flop.

by Diego - 2006-05-23 02:10
» ps3 Hardware specifications

Central processing unit (CPU)

3.2 GHz Cell multi-core processor: 1 PowerPC-based 'Power Processing Element' and 8 3.2 GHz Synergistic Processing Elements (SPEs). The PPE has a 512 KB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is a RISC processor with 128-bit 128 SIMD GPRs and superscalar functions. Each SPE has 256 KB of software-addressable SRAM.



Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective.



[edit]

Graphics processing unit (GPU)



The rear of the 20GB PlayStation 3 as it was shown at E3 2006. AC IN, AV MULTI OUT, DIGITAL OUT and an RJ-45 network port are visibleCustom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:



Clocked at 550 MHz

1.8 TFLOPS

136 shader operations per clock

74.8 billion shader operations per second (100 billion with CPU)

Full high definition output (up to 1080p)

Multi-way programmable parallel floating point shader pipelines

128-bit pixel precision offers rendering of scenes with high dynamic range imaging

1.1 billion vertices per second

[edit]

Memory

256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)

256 MB GDDR3 VRAM clocked at 700 MHz

[edit]

Theoretical system bandwidth

25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz / 8 bits to a byte

22.4 GB/s to GDDR3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) / 8 bits to a byte

RSX 20 GB/s (write), 15 GB/s (read)

SB 2.5 GB/s write and 2.5 GB/s read

204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)[16]

Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)[17]

[edit]

Audio/video output

[edit]

Video

Supported screen sizes: 480p, 480i, 720p, 1080i, 1080p

S/PDIF optical output for digital audio

Multiple AV outputs

Composite

S-Video

Component video (output up to 1080p)

HDMI port (Digital video output; 60 GB model only)

[edit]

Sound

Dolby Digital 5.1 minimum

DTS

LPCM (DSP functionality handled by the Cell processor)

[edit]

Storage

Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-R, BD-RE. 2x (9.0MB/sec)

DVD: PlayStation 2 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW. 8x (11.0MB/sec max)

CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD. 24x (3.5MB/sec max)

Hard Drive: Pre-Installed 20 GB / 60 GB (depending on package), 2.5", detachable/upgradeable, with Linux pre-installed.[18][19]



Memory card readers (60 GB model only)

by Diego - 2006-05-23 02:20
» xbox 360 Hardware specifications

Central processing unit



Xbox 360 CPU with some thermal paste left on itThe central processing unit (CPU), named Xenon (Microsoft) or Waternoose (IBM) is a custom IBM triple-core PowerPC-based design.[20]



90 nm process, 165 million transistors, 65 nm process SOI revision in 2007 [21]

Three symmetrical cores, each one SMT-capable and clocked at 3.2 GHz

One VMX-128 (IBM's branding for AltiVec) SIMD unit per core

128×128 register file for each VMX unit

1 MB L-2 cache (lockable by the GPU) running at half-speed (1.4 GHz) with a 128bit bus

34 gigabytes per second of L-2 memory bandwidth (256bit x 100 MHz)

dot product performance: 9.1 billion per second

98 GFLOPS theoretical peak performance

ROM storing Microsoft private encrypted keys

[edit]

Graphics processing unit



Xbox 360 GPU; note the smaller eDRAM die to the left of the main Xenos die.The "Xenos" graphics processing unit (GPU) is a custom chip designed by ATI. (Developed under the name "C1", sometimes "R500")[22] The chip contains two separate silicon dies: the parent GPU and the daughter eDRAM.



315 million transistors total

500 MHz parent GPU (90 nm TSMC process, 235 million transistors)

300 MHz 10 MB daughter embedded DRAM framebuffer (90 nm process, 50 million transistors)

NEC designed eDRAM die includes additional logic for color, alpha blending, Z/stencil buffering, and anti-aliasing.

7 Render Output units

48-way parallel floating-point dynamically-scheduled shader pipelines

3 groups of 16 arithmetic logic units

1 ALU per fragmentpipe for vertex or pixel shader processing

Unified shader architecture (This means that each pipeline is capable of running either pixel or vertex shaders.)

Support for DirectX 9.0 Shader Model 3.0 and DirectX 10 Shader Model 4.0

2 Shader operations per pipe per cycle

40 Shader operations per cycle across the entire shader array

Shader performance: 48 billion (48,000 million) shader operations per second (96 shader operations x 500 MHz)

14 Filtered & 16 unfiltered texture samples per clock

Maximum polygon performance: 500 million triangles per second

Texel fillrate: 8 gigatexel per second fillrate (16 textures x 500 MHz)

Pixel fillrate: 4 gigasamples per second fillrate using 4X multisample anti aliasing (MSAA) or 1 gigapixel per second without multisample anti aliasing (8 ROPs x 500 MHz)

Dot product operations: 24 billion per second or 33.6 billion per second theoretical maximum when summed with CPU operations

1 TFLOPS theoretical peak performance of CPU and GPU combined

[edit]

Memory

512 MB 700 MHz GDDR3 (1400 MHz effective) RAM (Total system memory is shared with the GPU via the unified memory architecture.)

[edit]

System bandwidth

The system bandwidth comprises:



22.4 GB/s memory interface bus bandwidth (700 MHz × 2 accesses per clock cycle (one per edge) on a 128 bit bus)

256 GB/s eDRAM internal logic to eDRAM internal memory bandwidth

32 GB/s GPU to eDRAM bandwidth (2 GHz × 2 accesses per clock cycle on a 64 bit DDR bus)

21.6 GB/s front side bus (aggregated 10.8 GB/s upstream and downstream)

1 GB/s southbridge bandwidth (aggregated 500 MB/s upstream and downstream)

[edit]

Audio

All games must support at least six channel (5.1) Dolby Digital surround sound

Support for 48 kHz 16-bit audio

320 independent decompression channels

32 bit processing

256+ audio channels

No voice echo to game players on the same Xbox console; voice goes only to remote consoles

Voice communication is handled by the console, not by the game code. This allows players to communicate online even if they are playing different games.

Uses XMA codec (based on WMA Pro)

[edit]

Video

All games are required to support a 16:9 aspect ratio, and a HD resolution of 720p with 2x full scene anti-aliasing enabled. The GPU can crossconvert the native 720p to other display resolutions (including 480i SDTV and 480p) and dynamically crop or scale 16:9 to fit 4:3 screens. Some games will optionally support 1080i and 480p native rendering, instead of rendering at a fixed

by Diego - 2006-05-23 03:25
» ps3 kick ass hard

if you look at both Hardware specifications you will see ps3 kick ass hard. only look at xbox360 memory and ps3.



XBOX360

Memory

GDDR3 (1400 MHz effective) RAM



PS3

Memory

256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)

256 MB GDDR3 VRAM clocked at 700 MHz



they say xbox have together of total 512mb with 1400 MHz. but in reality is only 700 MHz each, it mean together they can`t pass over 700 MHz. then ps3 have one with 700 MHz and the other with 3.2 GHz. but if I say the way xbox it will be for ps3 total 512 MB with 3.9 GHZ. at the end more MHz on memory is better ps3 kick ass hard.

by jovanni - 2006-05-23 04:57
» WHO CARES

i'm still gonna get the ps3 & the wii(already own the 360).but like i always read the review for each game online(everywhe re!)i get a game thats worth it.some sequels people jump to get because the first was really good then they find out its crap!so i stick to my way of gettin' games.some games you know off hand that its gonna rock!(ex:god of war,halo 2,and metroid! )i can't tell you how much i'm die'n to play PREY,HUXLEY,GEA RS of WAR,WAR DEVIL,DARKNESS, HALO3,BROS IN ARMS,MARIO GALAXY,SSMBROS, ZELDA,RED STELL,RAYMAN,ME TROID,MOH AIRBOURNE,RESIS TANCE OF MAN,HEAVENLY SWORD,MGSOLID,A ND YES EVEN KILLZONE. these killer games are spread over three systems and yes each one has some crummy games,but as long as you do your research you'll be able stay away from them!

by hush404 - 2006-05-23 06:26
» i dunno guys...

Umm, I've seen ingame footage of MotorStorm and I don't think its that far off of that video they showed at 05's E3. Killzone, even tho it looks redicliously good... we still don't have anything to say the game will look otherwise. Hell, maybe they can pull off something close to that! Too Human looks like crap, plain crap! Lastly, the article asked if the FF team was better then kojima and his MGS team... and quite frankly I believe they are! MGS has always looked... good but It is AMAZING what square did with both FF and KH! I played through KH2 and at times thought I was watching cinematics when indeed they were just cutscenes. The cinematics in KH2 were far better then the cutscenes but my point is that the ingame graphics (on the PS2 mind you) were so great it was like it didn't even need cinematics. I'm willing to bet that the team behind crisis core can pull off that kind of quality on the PSP.

by random - 2006-05-23 07:36
» lol

anyone notice that funny look that man on the turret in the first pic has? He looks so retarted lol!

by Bob Phillips - 2006-05-23 08:51
» Just got back from my shift

Just got back from my shift. I got a hold onto a development calender. it stops at september 06. I scaned it in. the reason it stops at september is because this was given to us in early january. I put it on this image site.



http://img369.imageshack.us/img369/7296/sony2006calendar3qy.jpg

by - 2006-05-23 09:08
» Fluid

Great article comrad. I have to say I'm getting sick of those liquid/fluid movements in trailers. Especially the Brothers in Arms trailer, where people got so hyped up about for nothing.



Guerilla (the Killzone developer) is based a couple of streets away from me (in Amsterdam), so I've always been a fan. But after the E3 trailer last year I kind of lost faith.

by =Metallic-Force= - 2006-05-23 13:39
» I belive

I belive that one day, on the ps3, they will be able to accomplish graphics like these, just not right now. I mean sony bought Gurrila and thats a good thing, it means they will have the best equipment and the best people to be able to accomplish something like this.



Someone from gurrila said that the ps3 was running the KZ2 video at 6fps but has been sped up, they have alot of work to do on the ps3, and one day that video will be running and 60 if not 120 fps.

by relentless - 2006-05-24 00:02
» You guys are ungrateful

All you guys who moan and moan that "HEY this isnt real news".. "HEY your opinion doesnt matter!!" ... you should really just shut the hell up. This is a blog about the systems and insight from the ones writing the blogs. And yes it is an informative article and I have been thinking about this particular issue for a while and have discussed it at length with others.



We as gamers do have the right NOT to be lied to. And as much as people say graphics dont matter.. in the end they do for ALOT of people. We dont buy HDTVs and care about resolutions as much as we do these days because we only care about gameplay. Graphics definitely have a point to them as they evolve.. they help immerse us into our stories and our plots in our games. Not that EVERY genre has to be a realistic depiction of whatever but some games do.



The way I feel about Metal Gear Solid 4 is how I should feel about every last game I see videos for. Meaning I want to trust in the footage and not look for little things to prove otherwise(lack of slowdown, unrealistic particle effects). The thing that makes me mad is that some of the prerendered trailers seem to even SIMULATE these flaws to give the illusion of it being realtime as well.



I just wish they would just STOP with the deception.

by RaiderX - 2006-05-24 06:08
» DONT EXPECT ANYTHING AND YOU WONT BE DISAPPOINTED!

When you see trailers and they dont state that its realtime, dont expect it to look liek that, expect crap graphics and when you get it, it should be better than what you expected. If yoy set your expectations too high, youll just end up disappointed

by Bob Achtor - 2006-05-24 08:51
» This is nothing new...

I'm sorry to say it, but this is nothing new. Back in the 16-bit era companies would always advertise SNES screenshots on multiplatform games (even though the genesis version looked nowhere close). Even with the PS1 the tech demos always looked better than real games (anyone remember the PSX TRex from '95?). Even the HalfLife2 videos from 2 years ago looked better than the game looks now on my PC (the HDR lighting wasn't finished for the release so they brought out the lost coast demo). Even Ghost Recon for 360 had a bogus pre-rendered preview video. This is nothing new.



Beyond all this, there is nothing to say that KillZone2 wont look as good as the target video released at last years E3. To be honest, I think Gears of War for the 360 looks just about as good as KZ2 looked and that is running on a 360 which everyone agrees doesn't match the power of the PS3. As a target video it SHOULD look better than we expect. I mean, does anyone want the target video to look like a PS2 game? Gamers were complaining that they wanted to see some screenshots/videos and that was what we got. I'd rather see pretty mock-ups than crap looking 20% complete alphas.



The real issue is how Sony used these deceptive videos to steal sales from Microsoft. All they needed to do is make people believe those videos were real-time so people would hold out for the PS3 and not buy an xbox at launch. Even if Killzone does look as good as they say, is that still worth $700? Does it really look twice as good as the 360? Does the average consumer really even know the difference between 720i and 1080i? Is any parent really going to drop $1000 for a PS3 for their son for xmas?



As history has shown in ever single generation, it is not the graphics that matter, but the games. Sega Master System was far more powerful than the NES. Gamegear was better than the Gameboy. NeoGeo was better than SNES. N64 was 64-bit. Xbox + Gamecube were better than the PS2. PSP is more powerful than the DS. And the PS3 is better than the 360/Wii. Anyone see a pattern...?

by jj - 2006-05-24 13:42
» Target

The "target video" is what the developers aim for which is why its called a target video. They may not always reach the target but its something they aim for.

by DN2004 - 2006-05-25 22:13
» false advertising

its false advertising plain and simple...

by set it straight - 2006-05-27 10:12
» clear things up

you guys need to understand something. They were showing footage from a console that was only gonna come out in over a year when they showed the footage.



Sh*t a weatherman SAYS its gonna rain in a couple days and when it doens't it's not false advertising. It's the FUTURE. If you dumb little kids thinks Sony can see into the future then you deserve to be mislead.



You guys gotta be smart enough to realize that Sony has EVERy reason to overexagerate their product just like microsoft has every reason to underexagerate sony's product. IT"S BUSINESS!



If Sony didnt realease all this footage at e3 2005 then their e3 would have been sh*t.



"Because we are still in production of the ps3 and the final hardware specs are unknown we currently have NOTHING concrete to show you. Instead we will say that the graphics will be better than the current generation and the console will cost more than those of the current generation."



-->If they didnt show us target footage they would of shown us nothing

by - 2006-05-31 05:18
»

what if thats just the cg... chris c ur a *****ing dumbass wityh alll ur *****ed up articles... my favorite to datre is ur craziest article that just came out http://pspupdates.qj.net/Are-Shorter-Cheaper-Games-The-Way-To-Go-/pg/49/aid/48674

by classified - 2006-06-01 15:35
» 69

ok then dont read them then *****in ***** damn jus coems to show how stupid people are

Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!