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Screenshots and packshot of Oblivion for PS3 |
Listed in: PS3 Tags: Bethesda, playstation 3 updates
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The PS3 version of Oblivion will be released in the U.S. on February 27. The game will be released in Europe and Australia on March 31. A PSP version, called The Elder Scrolls Travels: Oblivion, will also be released this year.
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And its a $100 difference for a machine that is comparable to the 360 premium sku + a BR player + potential.
You should know that by now... quit spinnin things fanboy
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It also Has more Content...All this for 70$ more ;)
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Not sure about 1080p, where did you read that?
As for graphically better, it's minor from what I've read and due to the extra dev time. They've implemented new shaders to improve the transition between background and foreground objects, but overall, the graphics are the same.
We'll also have to see how well it performs overall. Hopefully they've been able to make improvements in this area too.
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Would you like to tell us what the biggest killer App for the PS3 is? and I take it you will not be silly and say a game which is not released yet as you could not possible know if it were fact.
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All the "new" content for this game can be downloaded for the X360 version. There are very minor almost unnoticable graphical enhancments for the PS3, and if it took this long to come out the X360 would have them too. I wonder how bad slowdown will be on the PS3 with it's bandwith limitations. You can also enjoy FEAR and the Godfather as part of the 360's late hand me down collection.
Why argue if you can prove nothing?
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The answer is NEVER. Unlike a PC.
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They Only Need you To Pre-Install a Small Amount of the Game containing the Most Frequent Files..
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Those are your Words..
The above Post is Reply to them...
The Hdd comes as Standard....so It can Be used for Streaming in Real-Time,Which Cannot be Accomplished on the 360,since the Hdd is Not Standard...So the Hdd is Used as An Extra Only..[Cant Be used to Stream..Or CORE ownerz Wont play]
You do Understand....Dont you.. ;)
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http://www.joystiq.com/2007/01/17/ps3s-blu-ray-drive-speed-could-be-reason-for-oblivion-delay/
Broken weren't you saying that games like Oblivion would have an advantage on PS3 because of the HDD? Looks like Blu-Ray is a bigger disadvantage then the HDD is an advantage. This just confirms the the standard HDD was necessary to make up for the slow ass Blu-Ray drive.
Seriously, what have sony done!
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http://ps3.qj.net/Funny-Ken-Kutaragi-Quotes-a-fan-boy-litmus-test/pg/49/aid/79353#comments
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http://arstechnica.com/journals/thumbs.ars/2007/1/17/6658
It has PS3 Oblivion references in it from the developers.
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Of course it can be acheived on the 360, the HDD does NOT have to come as standard to make it possible. It's the same argument some use to suggest developers cannot install data onto the HDD to speed up load times on the 360 IF they wanted too. This is also completely wrong!
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not true. the ps3 should have launched in the spring last year but was delayed. devs have had ps3 devkits for as long as devs had 360 devkits. the 360 devkits simply matured more quickly because it was launching in nov 2005.
fight night 3 was one of the realtime demos sony showed at e3 2005 running on a ps3 devkit! that's 9 months before it appeared on the 360! so don't give me the 1 year rubbish. it was the ps3 launch that was delayed, not game developement on the ps3.
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Eventhough that Blu-Ray was the reason for the PS3 launch delayed. I'm sure that is not the only reason why SONY delayed it. It's the GAMES! It's hard to develop games in the PS3 than XBOX 360. So launching in SPRING 2006 is not possible. Here are PS3 games percentage during the TOKYO GAMES SHOW 2006 (sept 27, 2006)
http://ps3.ign.com/articles/735/735909p1.html
Foolish! 360 devkits was given to the developers way early than PS3 devkits. And come to think of it when XBOX 360 was announced during the E3 2005, Microsoft was ready to launch on November that year because they have games to support it. A 5 months is not enought to develop games, so thats a proof that the XBOX 360 games was already in development way before the E3 announcement...you got that!
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Fight Night 3 started developement on the PS3 and was shown as a realtime demo for the PS3 at E3 2005. Resistance was also running in realtime at E3 2005 (and was then called I8). The devkits for PS3 were actually more powerful than the 360 devkits at that time, because the PS3 devkits featured Cell running at 2.4Ghz and two 6800s in SLI configuration, whereas the 360 devkit has a single core PowerPC processor and a single ATI graphics card comparible to the 6800.
That's why EPIC showed Gears of War running on their PC setup at the time, and not on the 360 devkits, unlike other 360 developers at E3 2005 (hence the rather unimpressive showing for the 360).
As stated by 'larry the lamb', the 360 devkits matured faster than the PS3 devkits because the 360 was launching earlier, but the devkits where still out there for those who needed it on BOTH consoles long before E3 2005.
Yes there is a time difference between both consoles, but that time difference is 4-6 months, the difference between the 360 launch and the original PS3 launch date (spring 2006). The fact that the PS3 was delayed is irrelevant to the fact that the difference between the two consoles is not 1 YEAR as stated here, but really 4-6 months.
"A 5 months is not enought to develop games, so thats a proof that the XBOX 360 games was already in development way before the E3 announcement...you got that!"
The same applies to PS3 games. Resistance for example came out 18 months after it was first shown running in REALTIME at E3 2005! Same with Fight Night, which was a PS3 game FIRST, and Heavenly Sword has been in developement for many years, since I first read about it when EGDE magazine in the UK ran a developer dairy from Team Ninja for 6 months in 2004/2005, a feature which ended once the game became a PS3 exclusive.
So the use of CG at E3 2005 for PS3 games was to blow away the competition by 'proving' Sony's claim that the PS3 was twice as powerful as the 360 (and MANY fell for it), it was not because game developement hadn't started yet!
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That's why EPIC showed Gears of War running on their PC setup at the time, and not on the 360 devkits, unlike other 360 developers at E3 2005 (hence the rather unimpressive showing for the 360).
As stated by 'larry the lamb', the 360 devkits matured faster than the PS3 devkits because the 360 was launching earlier, but the devkits where still out there for those who needed it on BOTH consoles long before E3 2005.
Yes there is a time difference between both consoles, but that time difference is 4-6 months, the difference between the 360 launch and the original PS3 launch date (spring 2006). The fact that the PS3 was delayed is irrelevant to the fact that the difference between the two consoles is not 1 YEAR as stated here, but really 4-6 months."
Actually, i just watched the E3 2005 again in my PC and most of the videogame companies didn't receive their dev kits yet. Only selected developers received their dev kits early, not all of them. Also, this doesn't guaranteed that they have started creating games for the PS3 during the E3 2005. That's the issue with SONY because they were behind giving out their dev kits to the developers. Even MOTORSTORM was created as a CG during their presentation.
The CG was running based on PRERENDERED PS3 spec only and not the actual dev kit itself.
Yes there is a big relevants here because:
1. PS3 Dev kits was incomplete when they given out to the Developers (after E3 2005).
2. It's hard to create games in PS3 compare to XBOX 360, every body knows that. So comparing the time development in making games between two consoles is outrageous. Developers needs more time to adjust and adapt for the PS3, not like the XBox 360.
3. Spring 2006 release is not possible due to Blu-Ray issue and readiness of the PS3 system.
4. Spring 2006 release is not possible due to games availability on launch day.
"The same applies to PS3 games. Resistance for example came out 18 months after it was first shown running in REALTIME at E3 2005! Same with Fight Night, which was a PS3 game FIRST, and Heavenly Sword has been in developement for many years, since I first read about it when EGDE magazine in the UK ran a developer dairy from Team Ninja for 6 months in 2004/2005, a feature which ended once the game became a PS3 exclusive.
So the use of CG at E3 2005 for PS3 games was to blow away the competition by 'proving' Sony's claim that the PS3 was twice as powerful as the 360 (and MANY fell for it), it was not because game developement hadn't started yet!"
Fight Night Demo was prerendered based on the PS3 spec and not the actual dev kit itself. Heavenly Sword was created first for the PC before porting it to the PS3. Creating games for PC, is different than creating games for PS3. They have to start from scratch, not like the Xbox 360.
False, E3 2005 SONY CG presentation was created because the game wasn't ready yet, so they based it only on the PS3 spec . You can't launch a next gen system (ex. Sping 2006) when games and the system are not ready...thats the bottom line..period.
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>"Fight Night Demo was prerendered based on the PS3 spec and not the actual dev kit itself."
WRONG! Here's a video of the Fight Night demo from the E3 2005 Sony conference;
http://uk.gamespot.com/pages/video_player/popup.php?sid+6126114+pid+928375
(This site will change the equals characters to plus characters in the link, therefore change the two '+' characters to equals).
Quote: "...And just to be clear though, this is all running live in realtime on renderware on the PS3".
So tell me, which part of that comment did you not understand?
>"Heavenly Sword was created first for the PC before porting it to the PS3. Creating games for PC, is different than creating games for PS3. They have to start from scratch, not like the Xbox 360"
They do NOT need to start again from scratch, that's nonsense. One of the most advanced game engines out there is EPIC's Unreal Engine 3, and they managed to port it to the PS3 in less than two months, in time to show a realtime cinematic running on their game engine during the conference.
http://ve3d.ign.com/articles/615/615152p1.htm
>"False, E3 2005 SONY CG presentation was created because the game wasn't ready yet, so they based it only on the PS3 spec . You can't launch a next gen system (ex. Sping 2006) when games and the system are not ready...thats the bottom line..period. "
More excuses I see, since SOME were CG (Killzone, Motorstorm) some were realtime. So, you're saying they knew they were couldn't launch the PS3 in the spring even though they announced it at E3 2005 then? I guess Sony were lying all along! But if you believe Sony thought they could launch in the spring 2006, then the fact that they couldn't is SONY'S fault. So stop making excuses, the hardware and software wasn't ready on time and Sony have no-one to blame but themselves, that's 'the bottom line'.
Regarding the devkits, what do you suppose Fight Night 3 was running on during the conference, an imaginary PS3 devkit? Other realtime demos running on the PS3 were the Getaway demo, I8 (now Resistance) and Heavenly Sword (except for the first several seconds of CGI).
You can see some of these games in the following showreal from the conference (of course, you can tell which are CG, despite some thinking they were realtime back then);
http://uk.gamespot.com/pages/video_player/popup.php?sid+6124973+pid+928383
(same rules about '+' applies to this link too)
And regarding the devkits;
http://www.eurogamer.net/article.php?article_id+59596
"Sony's current development kits for PS3 are reported to be closer to the architecture of the final hardware than Microsoft's current Xbox 360 kits, but the inclusion of parts like the Cell processor always had the potential to hold up the manufacture of kits, since the production process for Cell is still in its infancy."
So like I said, at that time, the PS3 devkits were more powerful than the 360 devkits, but the 360 devkits improved faster. The fact that Sony couldn't produce enough kits to meet demand, the fact that their hardware was delayed and the software not ready is Sony's fault since THEY set the launch date for the PS3 to spring 2006.
>"It's hard to create games in PS3 compare to XBOX 360, every body knows that. So comparing the time development in making games between two consoles is outrageous. Developers needs more time to adjust and adapt for the PS3, not like the XBox 360."
Outrageous? LOL! Oh so it's unfair now is it? How many more excuses are you going to use. Once again, the PS3 being harder to develop games on compared to the 360 is Sony's fault, nobody else.
>"1. PS3 Dev kits was incomplete when they given out to the Developers (after E3 2005)."
So? I doubt 360 devkits were at a much better state 4-6 months prior to E3 2005.
>"3. Spring 2006 release is not possible due to Blu-Ray issue and readiness of the PS3 system.... 4. Spring 2006 release is not possible due to games availability on launch day."
3 + 4 is Sony's fault. As I'v
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So to summarise, Sony said they would launch the PS3 in the spring 2006. They said this at E3 2005, so THEY felt the hardware would be ready on time, THEY felt the games would be ready on time. The fact that this didn't happen is Sony's fault, so your suggestion that E3 2005 shows that Sony was not ready for a spring launch anyway is nonsense, especially when you're wrong on so many of the facts (as my links demonstrate).
So if you want to continue this still and want to challenge what I've said to you above, then please provide links to back your arguements.
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Ps3 Forever
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You're clutching at straws now it seems. ;)
The launch of a game is up to the developer. Microsoft never said GOW was a launch game, it would be up to Epic to decide when it launches, not MS. AND it was first shown on MTV the week before E3 2005, not 2004!
http://uk.xbox360.ign.com/articles/613/613596p1.html
"Since the unveiling on MTV, Epic has presented the most visually impressive next-gen game by far."
Gamers finally had a chance to play the game 18 months later, which is typical for a revealed game still early in developement. Resistance was also shown for the first time at E3 2005, and gamers were playing it 18 months later!
"The fact that you can only watch wmv(windows media video) format on it is obsured."
Yeah, terrible for MS to push the 360 as a games console FIRST, and a media player SECOND *rolls eyes*
"Ps3 numbers in japan has already doubled the amount of 360s' sold there."
Well duh!
"Oh and speaking of Fight Night the sever on Ps3 performs better than the xbox live counterpart"
Played both versions have you? This is an EA game, which mean when you're _playing_ online, you're actually connected to EA's servers, not Sony's or MS's. So the performance should be the identical on both on average. I haven't see any review or forum discussion that says FN3 online is better on the PS3 compared to the 360, so I'll like to see links which state this please.
"let me mention that the Ps3 devkits final hardware wasn't released until March 2006 sit near the Game developers conference."
So? Anyway, I think PlayerONE has covered that point really well above in his responces to 'somewhere'.
You say Microsoft has come up short of it's promises and then provide a list of nit-picking reasons. Sony on the other hand promised to launch a console in the spring of 2006 which was TWICE as powerful as the 360, only to launch in November 2006 with a console of similar power to the 360. Hmmm.
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