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SCEE: No secret memory-increasing feature in PS3 FW 2.80 |
Listed in: PS3 Tags: Comic-Con, ComicCon, Naughty Dog, playstation 3 updates, PlayStation Network, SCEE, Sony
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Sony has moved to clarify reports that a secret feature included in firmware 2.80 opened up more of the PS3's memory to developers, most likely stemming from a reduction in the console's OS footprint.
The reports surfaced after the following comments were made by Naughty Dog staff at Comic-Con about Uncharted 2: Among Thieves:
Naughty Dog is constantly working to improve every aspect of the gameplay; be it animation, lighting, sound, texture fidelity. You know if you look at the game itself with the 2.80 engine update, you know we're adding more memory, so we get a lot more utilisation of the SPUs, so we increase our optimisation of the Cell processor as well.
As explained by SCEE (and as evidenced by Naughty Dog's use of the word "engine"), what was updated was actually the Naughty Dog Engine. It was a simple matter of confusing "2.80" with "2.0" due to the Comic-Con rush.
Naughty Dog community manager Arne Meyer also echoed SCEE's explanation:
This was just a typical blunder with all the info and people coming up to us constantly at the PS booth at San Diego ComicCon. He was actually referring to Naughty Dog Engine 2.0 updates we made. We had just been making sure at the event that all the PS3s brought in were on FW 2.80, since that is what that build needed to run on, so I have no doubt it was top of mind.
The last time the PS3's OS footprint was made public was way back at firmware 1.80 when it was reduced to 72 MB. Of course, that was a while back so it's still possible that the OS footprint has been reduced further.
Related articles:
- Lempel: A hidden update on FW 2.80, the beautiful XMB, and an 'open offer' to Microsoft
- Comic-Con 09: more Uncharted 2: Among Thieves details from Naughty Dog
Via Gamezine
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Sure, it's possible that they slipped-up and confused their 'internal software version 2.0' for the game with the coincidentally just-released PS3 firmware 2.8 for the system.
But, it just sounds to me more like maybe they HAVE opened-up more system RAM, but they are using it for their internal titles first (either as a trial, or as a market-advantage). In other words, the original comment was a valid 'slip', but Sony isn't ready to open that up for all developers yet.
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256mb of the ram is actually a faster ram called xdr and the other 256mb is just gddr3 video ram like which in total is the same as xbox 360's shared 512mb of what I think is the slower gddr3 memory. Just xbox 360 keeps getting people saying it has more ram when in reality it has the same but xbox 360 OS uses much less ram which should be since Microsoft specializes in software... as you can see their hardware just breaks down.
Also the way Sony's OS is built in that you have to go through cell in order to use the additional 256mb or something like that.
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I don't care about console wars either, but seeing as how I own a PS3, I do care a lot about the battle developers wage maxing out this system. If Sony can give them more firepower by lowering the OS footprint, that would make for a better system. (And yes, if you do then want to compare PS3 and Xbox 360, the PlayStation would have less to complain about and hopefully more to amaze you.)
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