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SCE UK: PS3 will sell a million in UK through Christmas |
Listed in: PS3 Tags: Christmas, Ray Maguire, Sony, Sony Computer Entertainment UK, UK
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With the release of the cheaper 40 GB SKUs, Sony Computer UK managing director Ray Maguire is confident that the PlayStation 3 will be able to sell a million units through Christmas in their area.Currently, the new SKU is moving at an incredible rate so Maguire's prediction coming to pass won't be surprising. The 40 GB SKU caused PS3 sales to spike by 178% last week in the UK and even caused some games to reenter the charts, like Heavenly Sword and MotorStorm.
Aside from the success of the console, Maguire has expressed confidence in the future of PS3 games saying that developers will begin looking to the PlayStation 3 first before the Xbox 360: "We're in the period of crossover now, where people will start to develop on PS3 as the lead [platform] if they're multiformat."
Maguire, who predicted that the PS3 will indeed get "better reception" with the new SKUs earlier this month, may prove to be right again and this may indeed be a white Christmas for Sony.
Via Games Radar
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Comments
It's a shame to see utter crap multi-platform games thanks to the last-gen DVD discs.
Either way, most multi-platform games suck in the first place.
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Well done :)
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I don't want to make this a 360 vs PS3 vs PC arguement, but all too often gamers look for reasons of why a multi-format game *might* not be as good as it could be because of one of the formats.
Lair was 'utter crap' and yet it filled Blu-ray. Heavenly Sword was a very short game despite filling Blu-ray (but at least it was a good game). So the arguement that Blu-ray automatically means a better game or a longer game is not true. It's all down to the talents of the devs, not the size of the storage medium.
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" Just as we could wonder if Assassin's Creed could have been better off if the PS3 had as much ram as the 360 for games."
What do you mean?
First of all the PS3 has 512 MB of total RAM available for games (So does 360). More so virtual RAM can be added through the SPU:s of the cell processor.
And the RAM in PS3 is XDRAMBUS RAM. Many many times faster than the RAM in the Xbox 360.
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When IBM, Sony and Toshiba three of the world leading pc developers (IBM number one) made the Cell they new what they were doing! What they chose to ignore because it would be stupid to say they didnt know, is lazy-ass developers...but no the chose to create the CELL.
As regards the ram, this is less of a problem in comparison with space dont gorget the ps3 has the cell microchip which as proven every single week or so to be more and more and more and more than enough for a video game console. So it all comes down to the efforts and work a developer is willing to put to a single project.
I think MS is struggling to convince developers to stick with one dvd9 especially in multiplatform games. Why? the answer is simple. Because if they allowed multiple discs and developers had no space issues then the would make their games even better in graphics, audio and AI .
I hear you say ' so whats the bad thing about that?'
The bad thing lies in the power of the two consoles. If more space was available then the 360 whould never be able to cop with the ps3 from now on... eg. heavenly sword, GTHD, Motorstorm, Lair etc, not to mention extra costs for players.
I think MS is screwing all of you the Xbox owners just to keep you on board untill they realise the new xbox in couple of years. Then they can include HD-DVD from the start..
LOl hypocricy is MS moto, HD drives not next gen, HDMI not next gen and not needed....yeah right!!!!! ENTER XBOX 360 ELITE and Xbox 720!!!!!
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Uncompressed audio during cut-scenes, yes, but more storage space does not mean higher res textures or more polygons on characters, the biggest factor effecting texture quality and polygon levels is RAM and GPU POWER. For every screenshot of every game you've ever seen, EVERYTHING in that screenshot came from data stored in RAM and processed by the GPU within a fraction of a second. Yes that data had to be loaded from the storage medium initially, such as optical disk or the HDD, but it is processed when it's in RAM to create the scene.
If you want higher res textures, you need more RAM, if you want higher polygon levels, you need more RAM, and if you want to achieve this with a good framerate, you need a GPU of sufficient power.
So am I saying disk storage cannot effect texture quality and polygon levels? No. But texture quality and polygon level will only be reduce IF there wasn't enough storage space to begin with.
Now think about this. Why is it that the PC version of multi-format games can usually have higher res textures than the console versions? Why is it that last gen, the XBox version tended to have better textures than the PS2 and GC version? The answer is mostly RAM and GPU power.
And texture quality is a no brainer for devs. They can (and do) produce the best quality textures they can and cut it down depending on the platform, and this is what we've seen in multi-format games in the past. Therefore there is ABSOLUTELY NOTHING stopping devs using higher resolution textures and more polygons in the PS3 version of multi-format games if it was all about Blu-ray capacity. The fact that this doesn't happen on the PS3 and yet DOES happen on the PC shows that it's not about Blu-ray or DVD, it's about RAM and GPU power as I've said. And in these areas, the PS3 and 360 and similar, whereas a high end PC has more.
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@Constantinecy - Space is not the big issue you (and others) make it out to be.
In most cases, depending on the design of the game, multiple disks are a perfect solution to the issue of space. We saw this last gen with numerous PS2 games (and even the great RE4 on the GC), and we see it this gen on certain 360 games.
It's not perfect of course, since it doesn't overcome limitations of a game where, for example, a huge environment constantly streamed from disk is too big to fit onto one DVD and inconvenient to span across multiple disks (i.e. changing disks every time you move from one part of the world to another). So I am aware of the issues, but multiple disks is an ideal solution for most cases.
Unfortunatly Constantinecy, when you say things like "MS is screwing all of you the Xbox owners" and you distort comments MS made regarding HD and HDMI, then together with posts I've read from you in the past, you're clearly just a fanboy with very little to add to this discussion other than to say Sony are great (hooray!) and MS are bad (boo!). :|
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The issue of RAM comes from the amount needed by the OS and therefore the amount left for games. On the 360, 32MB is permanently reserved for the OS, but on the PS3, 72MB is reserved for the OS, which means PS3 games have 40MB LESS ram available to them compared to the 360.
http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint/
And more recently,
http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/
As you can see, the good news is that it's improving all the time on the PS3, but just the same, it is still much more than the 360, and is one of the reasons why it's best for multi-format games to lead on the PS3 and be ported to the 360 (since RAM will not be an issue this way).
And the SPUs have nothing to do with RAM, virtual or otherwise. They are processing units, not RAM. Where did you get that idea from?
As for RAM speed, please, if you look at the block diagrams for the PS3 and 360, or simply look up the specs of the RAM on the net, XDR in the PS3 offers 25.6GB/s, compared to 22.4GB/s for it's GDDR3 memory. The XBox 360 uses the same GDDR3 memory as the PS3, which again is 22.4GB/s.
http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
Last time I checked, 25.6 is not many many times faster than 22.4!
So please Nikki, enough of the so-called 'facts'. Look for the REAL facts online instead of quoting what you've read in a forum. ;)
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Ok, so you mean that right now the 360 has 40 MB more RAM available for games then the PS3?
But the gap will grow smaller as time passes on? Eventually that might lead to the XMB to take up less RAM then the OS on the 360 perhaps?
As for the SPU:s and virtual RAM.
Someone said somewhere on a forum (gamespot I think) that the SPU:s could be used to do just about anything. Graphics, RAM, CPU etc. if you just know how to program them.
I don't know, you seem to know a lot more about this than me so what do you think?
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Secondly, how exactly did I distort MS words? did I lie about their comments on HDMI and HD drives? If yes, care to prove me wrong with some facts?
Based on your last comment (your attitude)and the fact that you own a 360, the sentence I wrote about MS srcewing 360 owners, must have really got to you did it? Why ? Maybe because its true?
Or maybe you know better than MS? By including an HD drive in their next SKU or next system, they clearly understand the need of more space, who are you to say otherwise?. because they way your IT lessons are presented you make it seem that more space is not actually needed and 9GBs are more than enough...
You call me a fanboy...lol thats ironic. Because when I read your previous and present comments i felt like you have the 360 logo tattooed on your forhead...
By the way I never said that MS is bad and sony is good. I said and say and will say, that MS is worse than Sony in more ways you and me can imagine. If you deny this then I have nothing more to say...
I usually dont get into the trouble answering back to 'i think I know it all' types like you, but you need to wake up.
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but you cant honestly tell me that the os is floating in the ram's memory behind the games you are playing because i would of thought it would slow down the system like it would a pc??
i would of thought the os would be stored either on the hard drive till needed or in rom surely!!
as for the age old argument of disk space, any IT professional will tell you that more space, be it hard drive, or media(ie cd's/dvd's/br/hd-dvd etc) the better!!
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If everyone already knew it, they would NOT be claiming Blu-ray means higher quality textures and more polygons. If everyone already knew it, they would not believe DVD on the 360 is holding back the texture quality or polygon levels of the PS3 version!
"the sentence I wrote about MS srcewing 360 owners, must have really got to you did it? Why ? Maybe because its true?"
Well since I don't own a 360, I fail to see why it would get to me. For me, it simply reveals your ignorant attitude towards gaming.
"Or maybe you know better than MS? By including an HD drive in their next SKU or next system, they clearly understand the need of more space, who are you to say otherwise?."
Which proves my point about your ignorance. So far, the inclusion of HD-DVD in a future SKU is just a rumour, not a fact. Learn to distinguish between the two.
But even if they do include HD-DVD, that does not mean the games will have more storage space, because given the size of 360 the user base (which will be bigger in future), ALL the games will STILL have to be released on DVD. So HD-DVD will make no difference to games on the 360.
"you make it seem that more space is not actually needed and 9GBs are more than enough..."
I made it perfectly clear that multiple disks were a solution but that it was not a perfect solution. Only a fanboy would mis-interpret such comments. My opinion has always been that those saying DVD is not enough for next-gen games are equally as stupid as those who claim Blu-ray is not needed.
"Because when I read your previous and present comments i felt like you have the 360 logo tattooed on your forhead..."
Just as I feel you have SONY.COM tattooed on your a$$, where you have 'SONY' on the left cheek, 'COM' on the right, and I'll let you guess what you use for the '.'
"I usually dont get into the trouble answering back to 'i think I know it all' types like you, but you need to wake up."
And I usually don't bother answering ignorant kids like you, but this time, I thought I'd make an exception. I don't have a problem with Sony or their products as you clearly have about MS and their products. So keep going kid, your fanboyism is entertaining. :)
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Yes it is 'the by'. It is no different on the consoles than it is on the PC. The OS requires some of your system's resources at ALL times, that's unavoidable, hence Sony are working hard to reduce the memory footprint of their OS (and doing quite well, but have a way to go to match the 360).
This has been an issue for games being developed on the 360 first and ported to the PS3, since they have less RAM available. As more devs lead on the PS3 for multi-format games, then the quality will improve for PS3 versions (and already are).
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Gears of War could have looked and played just as well on the PS3 if EPIC had chosen the PS3 instead of the 360 for this game. An improved version of their game engine will power UT3 on the PS3, and whilst it may not match a high end PC, it will certainly look as good as the 360 version which follows after.
"or any multi-platform game that looks better on the PS3 than on an Xbox 360? The answer is no."
Much of that is down to opinion, but Oblivion looked better (thanks to extra developement time), and many multi-platform games look equal amounst both consoles. Yes there are some which look or run a little better on the 360, but that's down to many reasons (some of which have been mentioned already).
"Both systems have there advantages and disadvantages. The xbox is easier and cheaper to develop games on while the PS3 is more powerful but is also harder to develop games on and the costs are higher as well."
Agreed.
"Just because you prefer Sony don't belittle their competition because it just shows you guys have biased opinions."
Agreed, but the reverse also applies, because the first half of your post sounded like you were belittling the PS3. :|
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Correct, and (as I've said above) it's improving. Just a few months earlier, the PS3 OS required 84MB, and prior to that, the PS3 OS required 96MB!!!, meaning 360 games used to have 64MB more memory available to them in comparison. So don't be suprised if the PS3 OS requirements drops to 64MB or less in future.
This is great for multi-format games on the PS3 because it means less compromises have to be made for the PS3 versions due to less RAM, and it will probably get to the point where it doesn't really make much difference anymore.
"But the gap will grow smaller as time passes on? Eventually that might lead to the XMB to take up less RAM then the OS on the 360 perhaps?"
Probably not quite that far, I think it will always require more than the 360, but it should get to the point when it's no longer an issue for developers.
"As for the SPU's and virtual RAM. Someone said somewhere on a forum (gamespot I think) that the SPU's could be used to do just about anything. Graphics, RAM, CPU etc. if you just know how to program them."
The SPUs are the real power behind of the Cell processor within the PS3. There are 6 available for game use (one is reserved for the OS and another 'disabled'), and between them they offer about twice the arithmetic power of the CPU in the 360.
Any modern CPU can be used for graphics, the PC used to have 100% CPU generated graphics until the arrival of 3D graphics cards in 1996. The floating-point power of the CPU in the 360 and more-so the Cell processor, means they can be useful for graphics to.
One good example is the PS3 game Warhawk. The volumetric clouds you see in that game are all generated by the SPUs in the Cell processor, and then combined with the GPU generated graphics to produce the final image. I don't know of any other good examples, but I'm sure the SPUs will be put to greater use in future, perhaps more for post-processing graphical effects.
The RAM claim is not true however, since the SPUs are arithmetic processing units only.
Sorry again to go on the attack in my last post, it's just that there's great technology in these next-gen consoles which are worth discussing, but it's difficult because there's so much mis-information on the internet about them that it's a problem for many to seperate fact from fiction.
BTW, don't take my word for it, search the net for any of the 'facts' I've mentioned, and don't accept anything unless it comes from a credible source. :)
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Let's hope the sony guys can free up a lot more memory on the PS3 and it's gonna be really exciting to see what devs can do when they master the "Cell" +)
Nevermind the attack as you call it. If I'm ignorant I should learn to shut up ;)
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"LOl hypocricy is MS moto, HD drives not next gen, HDMI not next gen and not needed....yeah right!!!!! ENTER XBOX 360 ELITE and Xbox 720!!!!!"
--- and then act as if you're not a fanboy!
And MS never said HD drives are not next-gen and they never said HDMI was not next-gen, they argued that the 360 did not need them to be next-gen. Big difference. And they were right. :)
@ Yaz: Could you _please_ try and make your posts a bit shorter next time. I mean, I'm a good reader myself, but long essays isn't the best way to get your point across.
And calm down you guys, geez, this is not a war.
That said, this did make me laugh --- " Just as I feel you have SONY.COM tattooed on your a$$, where you have 'SONY' on the left cheek, 'COM' on the right, and I'll let you guess what you use for the '.' "
I know I shouldn't, but I really did laugh out loud when I read that. Hehehe.
But seriously guys, come on, aren't you're taking this a bit too seriously? Lighten-up a little. Enjoy the forums, after all, gaming is about having fun. Isn't it? ;)
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Consistently through each generation, game mediums have increased in capacity. (exception of N64).
SO ITS ONY NORMAL TO INCLUDE A HIGHER CAPACITY storage med. (PS3)
Console developers chose to provide game developers more space than needed at start. Game developers proved to learn, adapt and take advantage of it and eventually come up with great games.
Although PS3 games forced themselves to use up space, believe me, devs will definetly know wot to add into games that take advantage of space.
remember tek tag tourn was gd.....for a CD game, jus as many 360 games are on DVD. But PS2 games eventualy seemed to want use DVDs(wonder y?).
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So I'll repeat what I've said above, which is "My opinion has always been that those saying DVD is not enough for next-gen games are equally as stupid as those who claim Blu-ray is not needed."
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Yeah, I'll TRY next time, but I make no promises. ;)
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The same applies to DVD, yes it's great to have the capacity of Blu-ray (albeit with a slower drive), but that doesn't make DVDs inadequate for next-gen games! So yes, it is stupid to consider it so.
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I guess old habits die hard. ;)
Still, happy gaming whatever you prefer na2rul, I'm done here for this weekend. :)
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I don't see that at all in his posts, especially after reading this thread before I read this one;
http://ps3.qj.net/Former-Harmonix-dev-gives-his-opinion-about-the-PS3/pg/49/aid/106164
His discussion with Nikki_Niel in that topic (and here too I notice), is hardly the comments of a 360 fanboy.
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It's as simple as that.
So what do we do now? Do we spend the next few hours trying to prove we are right and the other person wrong, or do we just agree to disagree and move on?
I prefer the later. :)
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You are absolutly correct, thats why I wont even bother replying to this guy...
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