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Resistance Fall of Man: Grim and Gritty Action

Posted Aug 29, 2006 at 2:23PM EST by QJ Staff

Listed in: PS3 Tags: HAVOC, Insomniac Games, playstation 3 updates, Sony
Ó

Resistance: Fall of ManThe title, Resistance: Fall of Man suggests that it is not a happy-happy-joy-joy game. Here, no one could expect pink and yellow ponies happily prancing in rainbows, or fairy godmothers to grant all your wishes.

One could expect here, however, an alternate universe where World War II and communism didn't even happen. Rather, creepy alien creatures known as Chimera took over the planet and as US Army ranger Nathan Hale, it is your task to kick alien butt, saving humanity in the process.

To top it all off, players are treated to a grim and gritty setting, equally loaded with grim and gritty weapons. And this is where all the fun comes in:
  • augur projectiles that tunnel through objects
  • the "sapper" that shoots life-energy-sucking goo
  • sniper rifles with slow-mo capabilities (so you could still have some time to dodge incoming bullets fired at ya, then wreak havoc once the opportunity presents itself)
  • the bomb "hedgehog," that shoots off 50 spikes that actually assesses where each (spike) should go
  • rocket launchers that virtually hunt down targets (a fired rocket could be suspended in mid-air until you find your target)
And those are just SOME of the weapons to be showcased in the said game. Man, if I were those aliens, I'd have goosebumps just thinking of those. Talk about major alien carnage.

So, if you're willing to trade rainbow ponies over cool ammo, then the grim world of Resistance: Fall of Man by Insomniac Games is something to look forward to this November.



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Comments 


 
# good for ps3Guest 2006-08-29 15:45
now its no more just socom, we now have R:FoM

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# #1Ignorance_is_Bliss 2006-08-29 16:18
Socom 3 still kicks ass though.



Im excited for the sniper rifle, but if I shot a rocket and it paused in mid air that would just look stupid. Maybe if it could lock on to vehicles ala halo or something.

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# rocketsmilkman 2006-08-29 16:24
see it all depends on how your thinking of the rocket...



the halo rocket has forward thrust (meaning propulsion on the back only)



My theory is that the Resistance rockets are going to have mini engines around the rocket...this will enable it to suspend in mid air. This is all just speculative (2 more months to go :) )



In my mind the rocket is looking pretty cool!

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# Concerning rocketsGuest 2006-08-29 16:28
The rockets probably operate on the same principle as the Harrier jump-jet, with the thrusters on a swivel mount allowing it to go forward, hover in one spot, and even backpedal. Will probably have a limited amount of fuel tho so if you keep it on hold too long it just drops uselessly to the floor.

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# HmnnFin 2006-08-29 17:27
Just hope these guns are toned down in online play. I mean, if you can shoot through walls, or slow motion shot other players, that's as broken as you can get.

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# Hey guys remember this guy being a Sony Insider he is 3 for 3 now on what he revealedTheProfessor 2006-08-29 18:15
http://genmay.com/showthread.php?t=667429&page=1&pp=15



* All info about Resistance turned out to be completely true

* He said that GTHD was a real game way before it was announced.

* He also gave the exact spec of the new PSP value pack announced today.



I say we better start getting exited again cause everything is turning out true!

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# His other predictionsTheProfessor 2006-08-29 18:16
"Wow, so much to cover - where do I even start? I'll just have to be careful here as there's certain things that aren't supposed to be revealed until the TGS.



Note: This post is by no means unbiased. I make no warranty that what I have to say will not piss you off – especially if you’re a one-company fanboy whore. I’ll answer questions and I'll share what I know… but I’m not going to argue with the retards lurking in the Games forum shadows… especially when I am way more informed than you are*. Believe that or not (it's a fact), I don’t give a flying ***** what some pimple faced punk in the digital jungle thinks. This is a favor for those who appreciate it. Hence, if you do not appreciate inside information, then do us all a favor and ***** off.



Now that that’s out of the way…



Lets start with the bad news - the launch lineup is shrinking. Originally, the list was 30 titles (1st and 3rd party). Currently, the list is about 15 titles (can’t get more specific because at this stage it literally changes by the hour). There is an up-side, however. The extra development time is making a world of difference. Some of you saw Heavenly Sword at E3 and it looked pretty good... that is, it looked like your typical 360 game. The team has been hard at work piling on layers and layers of detail and as of right now, it looks like *****ing Advent Children (you thought Metal Gear looked good? You gotta see this). It's also being given a God of War type violence upgrade, since they found out the graphical realism and brutality of the combat (bloodless though it was) was getting it a Mature anyway. Seriously, it will blow your mother*****ing mind (although it’s sad that having really awesome graphics influences the ESRB ratings these days). The current release target is March.



Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.



LAIR - This won't be out until next summer at the earliest, but this one is also abso*****inglut ely incredible. Missions basically involve unscripted AI-driven massive scale battles (we're talking Helms Deep here) and you control a single dragon and rider. The game is essentially playing an RTS with itself and it's up to you to influence the tide of the battles. This is also very dark and mature.



More bad news, these titles are all now Q1 '07 releases or later. Resistance: Fall of Man is being primed as the killer ap launch title. Some of you are sure to go nuts for it as it's like a crossbreed between Half Life 2 & Call of Duty. Personally, I *****ing hate both those games so I was not terribly impressed with the single player. Now multiplayer is a whole different beast, because the weapons are strange as *****. For example, there's this energy-burst weapon that just passes through solid matter. Almost everything in the environments is destructible (vehicles, concrete barriers, etc) as well and has physical properties. Hence, certain materials will offer better protection than others. Multiplayer is the big focus of R:FoM anyway, with half a dozen game types and support for up to 40 players.



Someone asked about sound in the other thread - and while specific technical details were not divulged, the sound in Resistance was discussed at length. Resistance has fully simulated sound waves. The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly. Hence, every sound travels through space in real time and distorts just as it does in the real world. There is also support for 5.1, 6.1, and 7.1 sound setups... so however they are doing it, it borders on overkill.



This brings me to BluRay, a controversial topic on this forum as of late. Rememb

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# cut over --- spread the word!TheProfessor 2006-08-29 18:18
Remember when I was talking about the 360s disc capacity and how it *****ed up Oblivion? Some of you will remember, because I got flamed pretty hard for that (OMG it still looks great, the PC version is the same, waa waa, don’t criticize my console). The Xbox totally *****ed up Oblivion, you can look at the textures and tell where Bethesda cut corners to make it fit on the disc.



As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.



Those DVDs you love so much, they’re the reason PS3 games are going to *****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor will probably not be seen for another year at least.



There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.



On a similar note, those of you rooting for HD-DVD as the High-Def standard might want to start selling your stuff while it’s worth something. The format war was basically decided before it even reached store shelves. 80% of the major manufacturing plants have already adopted Blu-Ray. There’s also the small matter of Sony owning, directly or indirectly, nearly half of the movie industry. I could go into more detail, but I’m getting a little off-topic. The point is, Blu-Ray is here to stay and it’s not going anywhere. HD-DVD, having considerably less support at retail and among manufacturers and movie studios, is *****ed. Also, when it comes to the end-user, the Blu-Ray capabilities of the PS3 are going to be very very heavily advertised. Not only will the PS3 ensure that Blu-Ray is the most widely owned HD player in the world, but Sony is going to make sure that people know it and use it.



Go ahead and throw your tantrums if you want, it won’t change a thing. It’s just plain out of your hands. If you were rooting for the inferior technology – well, oops.



Concerning BD movie costs, they’ve been available for several months now and the average price is $20-$30. Amazon.com is your friend.



Ok, onto the multiplayer. Sony is going all out here. Actually, the entire philosophy behind the PS3s development is “no holding back.” You may whine about the price, you may whine about the features (and those of you that do that regularly really look like huge tards, btw. You know who you are) but Sony really wanted to deliver a system with every cool feature they could think of. Furthermore, they want to deliver a system that will survive another decade. MS may release a new Xbox every couple years, but Playstation owners know that their system isn’t going to

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# #5Guest 2006-08-29 19:19
"Another aspect to note on the multiplayer is that weapons have been rebalanced--for example, modified clip sizes and firing functions--to ensure a better experience."



http://www.gamespot.com/ps3/action/insomniacshooter/news.html?sid=6156671&tag=topslot;action;4&page=3&q=

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# Thanks ProfGuest 2006-08-29 19:55
My GOD that pumps my blood:P



sadly, I can't buy it until after a year....:(

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# Oh sure... :)Guest 2006-08-30 00:12
nocomment

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# Oh sure... :)Guest 2006-08-30 01:01
Scrivener post (quoted in #7 & #8) smells like BS to me, nothing but best guesses being made by a gamer (but no doubt, some gamers will take it seriously ;)).



A few notable comments however;



>>" The Xbox totally *****ed up Oblivion, you can look at the textures and tell where Bethesda cut corners to make it fit on the disc... As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck"



and



>>"There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc."



The idea that BR is going to lead to higher resolution textures in such games is rubbish, it really is. It's a classic mis-understanding almongst gamers based upon false assumptions being made about graphics. BR will offer some excellent advantages, but texture quality in game is not going to be one of them. Baring a few exceptions, textures are going to be about the same in both 360 and PS3 games in future. Sorry guys, but that's the way it is.



Here's another comment;



>>"Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added."



So wait, 35GB? Resistance bigger than a single-layer BR disc? Resistance on 2 Blu-ray discs or a dual-layered BR discs at launch when even BR movies are only on single-layered BR discs? Rubbish! :)



Resistance is 22Gb not because it necessarily needs all of that space, but because the developers have the extra space to use and are finding great ways to USE it, eg. an uncompressed soundtrack (PCM, just like CDs).



Here's another game that also makes use of the extra space offered by BR, but this time for in game movies; http://uk.ps3.ign.com/articles/725/725801p1.html?RSSwhen2006-08-23_000100&RSSid=725801



The game may fill a BR disc on the PS3 with movies, but again, it's not absolutely necessary for the game. It's a nice little extra which some gamers will enjoy.



So other than the exclusive movies, the 360 and PS3 versions of The Darkness will be virtually identical both in terms of graphics and framerate.



BTW TheProfessor, ever since GT-HD was announced at E3, I assumed it was going to be a real game for the PS3, since it went WAY beyond just being a tech demo and was given much publicity during Sony's conference. It's a stop gap game until GT5 is ready. I thought Vision GT was going to be the stop gap game, like GT4 Prologue, and it may still be later (GT5 Prologue perhaps), but GT-HD is an easy option to take until then.



So it's not exactly an amazing prediction. ;)

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# SooooGuest 2006-08-30 02:39
Soooo what started off as a nice little ditty about RoM and multiplayer action started in a flame war thanks to the prof. cuz he's not happy that the 360 has the abilities of ps3 in terms of graphics. boo hoo get over it. So the br has more storage space to hold a whole lot more of random junk sweet.... Now don't get me wrong I'm going to have RoM the day it gets out but my ps3 is going to be sitting next to my well played 360. I liked how you put that the ps3 and 360 were playing the same game side by side... I can't remember what game it was.... I can't remember where I saw it... I can't remember who was there... but I saw it and dang let me tell you.... uuuhhhhhh ps3 rocks cuz I say so... give me a break man stop the random I know better cuz I call myself the professor and that's good enough. 360 has supported high def graphics and still will just as the ps3 will. Not any better just the same... maybe in a year or two when they can bust a game out in 1080/60 will we see a slight difference but till then stop the flaming your only feeding us lies

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# ok....Jez....LOLGuest 2006-08-30 04:15
Uncompressed music will mean bigger size, which means more data to read than compressed, leading to bottleneck problems for PS3's 2X Blu-Ray speed.



Another pov on The Darkness may be that considering the 360, the dev decided to develop based on the lowest common denominator.



I mean, 360 will be on "n th" generation of games where PS3 version will be on only 2nd generation with, from your quote, "virtually identical both in terms of graphics and framerate."



So in that view, PS3 is easier to develop for.





Let's just take time to see which features are crippled from cross platform titles, or just see what AAA games between the platforms look like.

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# TheProfessorGuest 2006-08-30 04:49
please stop trying to show yourself as some big

games guru, your just another fanboy who tries to sound intellectual

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# ?Guest 2006-08-30 04:56
As technology and development techniques increase, there should be less of a requirement for disc space, not more. With better realtime graphics, there should be less need for FMV.



Procedural synthesis can be used for just about any type of texture as well - grass, concrete, bricks, skin, hair/fur, etc.



Of course, better processing and better programming leads to higher compression as well. 9GB is more than enough for next-gen games.

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# @15milkman 2006-08-30 05:17
The professor is only copying the big post made on:



http://genmay.com/showthread.php?t=667429&page=1&pp=15



I have taken the time to read all of scrivener's words and I must say that it is really convincing. He even talks about the new psp value pack in the first post of the thread. That was about a month ago... No one had previous knowledge about this. Everything that the scrivener said is comming true. of course there is a bit of a bias going on but the information is presented in its raw form.



It's not my fault if you don't like the ps3. Don't go buy one. I'll be enjoying mine on launch day.

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# my badmilkman 2006-08-30 05:44
sry it was about 2 weeks ago looking at the original post...thats still pretty significant

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# Nice try kura. ;)Guest 2006-08-30 06:02
But none of that really holds up.



Yes uncompressed music is bigger, but it's not a challenge for today's technology. CD music is uncompressed, it's a PCM format, and yet even the oldest CD players manage to play it without problems, so it will not be a problem for Blu-ray. The only issue is space, which is why most games selected to use compressed formats for music tracks. Blu-ray has the space to include soundtracks in an uncompressed format, hence as I've said from the beginning, games can use it's strength for streamed data (music and video).



As for the lowest common denominator, again that doesn't hold. Some gamers claim that Blu-ray will make it possible to use higher resolution textures in games. Well if it was as simple as that, The Darkness developers would design higher resolution textures for the PS3 version and tone them down for the 360 version, in exactly the same way developers did last generation for multi-platform games on the XBox, PS2 and GC. The fact that this isn't happening with The Darkness or any other multi-platform game announced so far shows that disc space is not the issue.



The key to texture quality is RAM, if the PS3 (or 360) had 1GB of RAM instead of 512GB, then either console would be capable of processing more textures and/or textures of higher resolution per frame.



The generation between 360 and PS3 games is also irrelevent. The PS3 was delayed by 6-9 months (you and I should have had our PS3s this spring!), so if anything, PS3 launch games would have been second generation games had the PS3 launched on time. Also, we're getting to the stage where multi-platform games like The Darkness have had the same amount of time in developement for both consoles, so again, the generation difference is negligable.



But in the end, as you said, we'll have to wait and see if there are any significant differences to be seen between multi-platform 360 and PS3 games in future (other than extras due to Blu-ray's capacity). :)

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# correction to #19Guest 2006-08-30 06:07
I wrote "if the PS3 (or 360) had 1GB of RAM instead of 512GB".



Of course, that should have been 512MB. :)

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# I was just making sure people knew that he has been right so far! Hes around 8/8 nowTheProfessor 2006-08-30 08:25
I posted it on the PS3 forums and keeping a tally (they loved the news!). You don't have to believe but don't flame just because I am pointing out that he has been right about everything so far. I did it for the PS3 fans who want to know more and get exited about the PS3. I just wanted to spread the word since Qj.net would probably never do so.



http://boardsus.playstation.com/playstation/board/message?board.id=ps3&message.id=559139



If you have no interest in the machine then keep your mouth shut and go read Major Nelson's blog or something. I'm not posting this for you!



Why must you fanboys always go on the defensive when there is good news about the system you don't support?



Here are the things that have come true so far that he mentioned on August 18:



1. Resistance size

2. Resistance sound

3. Resistance weapons

4. PSP entertainment pack (exact spec, this is the most specific thing he predicted down the movie/memory card included)

5. 700,000 machines for the US (later disclosed by Kaz in an interview)

6. Gran Turismo HD being a real game

7. Virtual Tennis looking better on PS3 than 360 because of textures. (he said sports game not VT3 but many believe this is the one since most people that have seen it say the textures in PS3 looked better)

8. Lair playable at TGS

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# I was just making sure people knew that he has been right so far! Hes around 8/8 nowTheProfessor 2006-08-30 08:54
I posted it on the PS3 forums and keeping a tally (they loved the news!). You don't have to believe but don't flame just because I am pointing out that he has been right about everything so far. I did it for the PS3 fans who want to know more and get exited about the PS3. I just wanted to spread the word since Qj.net would probably never do so.



http://boardsus.playstation.com/playstation/board/message?board.id=ps3&message.id=559139



If you have no interest in the machine then keep your mouth shut and go read Major Nelson's blog or something. I'm not posting this for you!



Why must you fanboys always go on the defensive when there is good news about the system you don't support?



Here are the things that have come true so far that he mentioned on August 18:



1. Resistance size

2. Resistance sound

3. Resistance weapons

4. PSP entertainment pack (exact spec, this is the most specific thing he predicted down the movie/memory card included)

5. 700,000 machines for the US (later disclosed by Kaz in an interview)

6. Gran Turismo HD being a real game

7. Virtual Tennis looking better on PS3 than 360 because of textures. (he said sports game not VT3 but many believe this is the one since most people that have seen it say the textures in PS3 looked better)

8. Lair playable at TGS

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# hold upGuest 2006-08-30 08:59
Virtual Tennis 3 for 360 and ps3 are made by different companies so you really can't compair the two. And wow he predicted that Resistance will have weapons and sound!!! 700k units in the US okay umm sweet. Gran Turismo HD being a real game or do you mean being a little filler so they can charge you full money for a game you already have but oh wait it's hd (double trouble). Lair playable at TGS okay now that's a good call cuz you really have to know some people to be right on that one. But come on Prof I'm not saying I don't like PS3 i'm saying I don't like you for trying to make yourself sound like the smartest man around because you feel that way. PS3 yes will be a sweet system but don't poop on the oposition to make yourself feel better just say how nice and pretty the ps3 is and that's it. You don't have to say the ps3 is this that and another hahaha to the 360. I mean where did that come from oh wait your low ego gotchya

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# why dont ppl understand...Guest 2006-08-30 09:04
jez "The PS3 was delayed by 6-9 months (you and I should have had our PS3s this spring!), so if anything, PS3 launch games would have been second generation games had the PS3 launched on time."



i guess everybody has a way of thinking but to go the other route, the reason why it looks like the ps3 is delayed is because microsoft launched way too early and i think sony helped that process too. think about it MS wanted a head start and sony bluffed and said we will release by march 06. what happen, MS rushed there console just to get a head start over the competition, whether good or bad i rather have the ps3 released late with everything working just fine than to have to be sending it back every 2 wks to be fixed. in my opinion the ps3 should have been released in 2007 rather than 06 but because of competition they have to release early.

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# #21Guest 2006-08-30 09:31
>>"If you have no interest in the machine then keep your mouth shut and go read Major Nelson's blog or something. I'm not posting this for you!"



Er hem, I have my machine on pre-oder, 3 actually (one for me, one as a X-mas present for my nephews, the other for a gamer and friend who I have to thank for my well paid job), so whether you like it or not, I will not 'shut-up'.



This guy may or may not be legit (I remain sceptical), but even if he is legit, that doesn't mean everything he says is correct and to be taken as the gospel truth. He admits he's biased and therefore his post should be read in that context. Hence on the issue of BR and textures, I believe it's nonsense. Whoever he is, he's certainly not technical.



So, better textures in a PS3 sports game compared to 360, but he can't say which game despite revealing all sorts of info which shouldn't have been revealed yet? Hmmmm. I'll rather wait until movies and screenshots of final, or near final, versions of both games are released before jumping to any conclusions, and if it is VT, what have Sega got to say on the matter?



>>"Why must you fanboys always go on the defensive when there is good news about the system you don't support?"



I would question why anyone who challenges anything claimed about the PS3 is automatically labelled a fanboy? Since when is this website a place for gamers to hug, sing, hold hands and skip merrily through the daisies with the smell of lavender in the air as they head towards the sunset? :P. Anyway...



If a developer, developing a game for both consoles says they are able to produce higher resolution textures on the PS3 version thanks to Blu-ray, then fair enough, that will be different, and I'll be interested in the details. But as yet, that hasn't happened, and I don't expect it will.



We'll see.

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# not so exclusiveGuest 2006-08-30 09:34
assasin creed is coming out for the pc aswell (traight from the developers) but it will be a timed exclusivity (sucks to be an xbot fanboy). also UT2k7 is "only for" pc/ps3

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# #24Guest 2006-08-30 09:52
>>"in my opinion the ps3 should have been released in 2007 rather than 06 but because of competition they have to release early."



I disagree, sorry. :|



The PS2 launched back in March 2000. At that time, the expected life span of a console was 5-6 years before a successor is launched. Back then, and a few years after, everyone's prediction for the PS2 successor was 5-6 years after the PS2 launch, that is 2005 to early 2006 at the earliest. No-one was predicting 2007, and if you said that on a PS2 forum, your arguement would have been be torn to shreads by PS fanboys!



MS said very early that although the XBox was late to the console generation, their successor will NOT be late, they will be their from the start. They said this years ago, hence they would have been aiming for 2005 to early 2006 from the start of 360 developement.



Sony were ALSO aiming for this period, and the fact that components which were in developement for years (Cell, RSX, Blu-ray etc), were ALL ready for a spring launch this year proves it! No way would Sony have had the main hardware components set for completion early this year and then sat on it for one year before launching the console. Look at the RSX. When Sony approached nVidia, they would have given them a time for the completion of the GPU. If the PS3 was originally planned for 2007, there would have been no reason for RSX to be completed so early, instead, it would have been completed late this year or early next year, with more power than it has now.



The PS3 hardware was scheduled to be ready this year. So even if the spring launch date was a bluff in response to the 360, the time all the components were ready shows that the PS3 was due to launch this year, not 2007.

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# wowGuest 2006-08-30 13:02
the 50 spikes gun looks great! I mean, it's cool to shoot 50 spikes and YAY the spikes enter the alien's body in 50 differant manner =D, so if you shoot in the face I suppose some could even miss, some in eyes, some in the other face parts lol.



pretty good. I but I suppose the gun who shoot through walls is over power :S, I suppose they meant the world where we'll fight for this =D

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# Last post here, hardly anyone is seeing this anyway. I thought you guys would spread the word =(TheProfessor 2006-08-30 16:05
“Gran Turismo HD being a real game or do you mean being a little filler so they can charge you full money”



Why are you trying to put down the game? Only a fanboy would put down a game he knew very little about. If you don’t want it don’t buy it. I bet you millions of people are starving for this game. A better thing to say is “GTHD is not for me sorry for posting this here though it belongs in a why I hate the PS3 forum”



“But come on Prof I'm not saying I don't like PS3 i'm saying I don't like you for trying to make yourself sound like the smartest man around because you feel that way”



Never have I called someone dumber than me or said I was smarter than anyone else. I have actually said I love blogs and forums because you learn so much since there are many dedicated people who do their research for you and post comments elegantly and clearly.



“You don't have to say the ps3 is this that and another hahaha to the 360”



I like my 360. I love the Halo series and can’t wait for Gears of War. When have I bad mouthed the 360? Ok maybe I have complained about the lack of games but I still can’t wait for the big titles.



“Virtual Tennis 3 for 360 and ps3 are made by different companies so you really can't compair the two”



I am not comparing them. Video game publication are (IGN, gamespot etc). I’m just telling you about it. It still doesn’t take away from the fact that the textures on Virtual Tennis were better on the PS3



“This guy may or may not be legit (I remain sceptical), but even if he is legit, that doesn't mean everything he says is correct and to be taken as the gospel truth”



No one is saying he is 100% legit. I said he has 8 of out 8 right that’s all. Not even he claims everything will come to light as things change rapidly.



“Hence on the issue of BR and textures, I believe it's nonsense. Whoever he is, he's certainly not technical.”



Well believe what you want to believe but more space means more content and even higher quality content. This is a fact. You can argue about it being all about RAM or not but if you don’t have enough space to hold those assets until you can load them to RAM than it doesn’t matter how much RAM you have. More space is better every developer that has been asked that question has said so already. Go on IGN interviews and see for yourself.



“I would question why anyone who challenges anything claimed about the PS3 is automatically labelled a fanboy?”



Yes except fanboys don’t challenge they insult and belittle. Here are what you call “challenging quotes”, tell me they are not fanboys:



“So the br has more storage space to hold a whole lot more of random junk sweet”



Yes it does, more junk in the trunk.



“The idea that BR is going to lead to higher resolution textures in such games is rubbish”



So you are saying games today can be done on CD and still look the same. Hmm the developers would have to work pretty hard. Yes the 360 can do the textures but you have to place them somewhere first!



“it's not exactly an amazing prediction. ;)”



Maybe if it was just one! But 8/8 specific predictions that turned out to be exactly right. Not even Nostradamus can do that. Currently this guy has the best track record on internet rumors I have ever seen!



“Scrivener post (quoted in #7 & #8) smells like BS to me, nothing but best guesses being made by a gamer “



Sure I can guess the PSP will have a value pack with a certain movie and a Memory stick in the near future. Make that 8 predictions in a row. With that kind of luck he should be playing the lotto not posting in a forum.

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# #29 - Your last post? I see - Post then run away. Ok.Guest 2006-08-30 23:30
>>"Well believe what you want to believe but more space means more content and even higher quality content. This is a fact."



More content equals more variety is possible. That I have never disputed and have mentioned numerous times already. However, it does NOT automatically mean higher resolution textures, that's just you showing your ignorance (no disrespect).



RAM is the key issue since is doesn't matter if Blu-ray offers 25GB, 50GB or even 5000GB, the quality of the textures possible will still be limited by the RAM available and the GPU processing the data in that RAM. Texture quality doesn't increase indefinately with disc storage space.



>>"You can argue about it being all about RAM or not but if you don’t have enough space to hold those assets until you can load them to RAM than it doesn’t matter how much RAM you have."



That's true, IF you don't have enough space! Gamers like yourself constantly assume DVD9 does not offer enough space despite the fact that for most games, it does.



Take a PS3 game on Blu-ray for example (since DVD is such a sensitive area for some of you). A developer has squeezed ALL the textures they can and at the resolution which can be handled by the game whilst maintaining a steady framerate. Doubling the size of the Blu-ray disc will NOT mean they can now use textures twice as big, since they still only have 512Mb of memory. Yet according to guys like you, they can, and RAM is unimportant.



So it's not a matter of texture quality being higher, it's about having enough space for the textures required, and if this is the case, then texture quality will be identical. FACT! The ONLY exception is if the textures have been established but cannot fit onto the available space on the DVD, and as a solution the developer chooses to use lower resolution textures. However, there are other solutions, such as using less textures, meaning more repeated textures seen in the game. Another solution is too make use of procedurally generated textures. Another is to use multiple discs, which given the structure of most games, is a workable solution.



See if you can think of another solution, or are you so fixed in your ways that you cannot think outside the box?



>>"More space is better every developer that has been asked that question has said so already. Go on IGN interviews and see for yourself."



I know that already (I have every reason too), so I don't need to re-read interviews I've probably read already. More space is great for numerous reasons, but the idea that it will automatically lead to higher quality textures or that DVD will automatically lead to lower quality textures, only shows your lack of knowledge in this area. Go and do some reading.



Anyway, I'll ignore your typical fanboy accusations and move onto this final point;



>>"So you are saying games today can be done on CD and still look the same. Hmm the developers would have to work pretty hard. Yes the 360 can do the textures but you have to place them somewhere first!"



And if Blu-ray offered 1000GB (1TB), you think the textures would look 20 times better? Especially since you seem to consider the issue of RAM (and GPU perforance) to be irrelevant. R-i-g-h-t.



So regarding today's games on CD, read what I've said above, and see if you can understand it.

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# Yo JezGuest 2006-08-31 01:45
I am too lazy to find the link, but this dude Scrivener is for real whether you like it or not. Yes he may be biased and the killzone info he posted may be blown out of proportion...however I am nearly 99% this guy does work for Sony as a playtester or sommthin, who knows. The reasons are that there are TONS of specific little things he has reveiled in posts on genmay.com always some days or weeks before it is publically revealed. It would be quite a feat as "the Proffessor" rightly points out if Scrivener somehow was a fake. As more time goes by his track record gets better, not worse. Further, as some claim, he is likely not just in promotions as he seems to have some degree of tech knowledge and claims to have MUCH hands on and knowlege with select PS3 games in their current state, for ex RFOM. BTW all the Resistance info he mentioned was posted on the 19th of August, the MTV feature was like 3 days ago? This guy is the real deal, end of story.

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# #31 - Yo rybnikGuest 2006-08-31 03:23
>>"I am too lazy to find the link, but this dude Scrivener is for real whether you like it or not."



And? To quote from my post #25 above "This guy may or may not be legit (I remain sceptical), but even if he is legit, that doesn't mean everything he says is correct and to be taken as the gospel truth."



And I continued with...



"He admits he's biased and therefore his post should be read in that context. Hence on the issue of BR and textures, I believe it's nonsense. Whoever he is, he's certainly not technical."



As you said, he could be a play tester, he could be in a number of positions which gives him access to inside information, but that doesn't make him correct in everything he says, especially in areas outside of his field of expertise (despite what you may think, there is nothing in his post which suggests he is technical).



His comments on Blu-ray and textures are the only area I have an issue with, because it's not based upon facts but upon erroneous conclusions, which he makes no apologies in saying is biased.

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# Guest 2006-09-01 02:04
Ok, your concern is valid, I might have mistaken you for one of those people who wouldn't even consider that S could be legit. Also, your opinion is your own, and I will not force you to think differently, However something to consider is that Ted Price recently was quoted in an interview on IGN about why it would be VERY difficult (not impossible, I realize) to do RFOM on any other console. He seems to say that a big factor is disk space. Come to your own conclusions. (before you just go attack me, I do admit the possibility Price said this only because Sony forced him to). We will see. In fact hopefully TGS will really provide evidence to settle, or at least reduce all the pointless bickering that is going on right now in these game forums. Here is hoping

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# ^^^ rybnikGuest 2006-09-01 06:29
>>"However something to consider is that Ted Price recently was quoted in an interview on IGN about why it would be VERY difficult (not impossible, I realize) to do RFOM on any other console. He seems to say that a big factor is disk space."



I'm not going to attack you. ;)



But as you agree, we would expect Ted to say that, however he is right to a point about space, it's just that gamers should stop jumping to conclusions. Alot of the space Resistance requires is due to the large variety of HD textures in the game, however this is not surprising given that the game has 60 LEVELS! That's right, 60! Hence we can expect a greater number of textures in total, not textures of a higher resolution.



So it will be difficult to recreate the SAME content on a DVD based console like the 360. You can to a degree with multiple discs, but changes to the game's structure may be required in order to span two (or three) discs with the same content. Alternatively, space can be saved by using a compressed soundtrack and using less levels (selecting the best 20 for example, with others available for download later via XBox Live).



So my point here is that many gamers fail to understand what the extra space on Blu-ray can really bring to games. They assume that more space means everything can be bigger and better (textures, sound effects, AI, physics etc), without ever considering the limitations of the rest of the hardware. It's like assuming you could wear twice as many cloths at once just because your new wardrobe is twice as big. A bigger wardrobe means you can store more cloths, giving you more variety to choose from, but it doesn't change the limitations our bodies impose upon the cloths we can wear and the amount we can wear at any given time.



Hence with the exception of one scenario I mentioned in #30 (lowering texture quality to squeeze them onto DVD), texture quality will actually be the same in 360 and PS3 games. However, Blu-ray will enable developers to use more textures and add more levels in their games (besides online content), as well as enabling them to use higher quality streamed content, such as HD movies and uncompressed sound for voice and music. Resistance is a good example of this.



But yes, TGS is something to look forward to it (with 3 PS3's on order, I want to see exactly where my money is going). However, reduce or end the bickering? I believe the opposite is more likely to happen after TGS. :)

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