Regarding Immersion And The PS3's Rumble (Or Lack Thereof) |

Earlier this month we ran an article
asking just
how important Force Feedback was to you guys. The comments
established that a lot of you are actually somewhat bummed at the
thought of playing your next generation games without that warm
vibrating tactile sensation that the Dual Shock and it's successor
provided. If you've been following the whole Sony vs. Immersion thing
you'll know that things aren't looking up for the inclusion of rumble
technology in the mighty PS3.
Sony's official stance on the
matter is that the rumble technology would interfere with the proper
functioning of the tilt sensor technology now built into every PS3
controller. It makes sense when you think about it, particularly if
the final controller is as sensitive as the ones we got our hands
on at E3. However, this excuse also smacks of Sony attempting to
save face and not look weak in the face of its recent legal loss to
Immersion. Immersion for their part have stated that they believe
both technologies can work together harmoniously, company CEO Vic
Vegas also commented in a recent interview with Next
Generation that "We continue to want to try to resolve
this, and we've had discussions with them in the past about how we
could resolve this, up until now, those discussions haven't generated
any progress, but we're still hopeful that we can bring this new
technology into the market, and that we can resolve our differences
with Sony." While I'd like to believe an amicable solution
can be reached, I personally just don't buy that a settlement's going
to happen, especially since Microsoft owns 30% shares in Immersion,
they're going to squeeze.
At least that was my first
thought, but then we came across this
bit of news which indicated that Immersion would definitely see
its profits affected by Sony's plans to exclude rumble tech in the
PS3, the article also highlighted the fact that as a result the
entire market for such technology would shrink as third party
peripheral manufacturers would feel less inclined and obliged to
include the feature in their products (after all, if the official
peripheral doesn't support it why should they?) This all bears asking
the question, will Immersion end up shooting itself in the foot?
As
can be seen in the
above linked article, I personally didn't lament the loss of
force feedback as I feel it's a feature more often merely "tacked
on" than used in any legitimate effort to enhance gameplay (with
the odd exception). I also feel that the new technology will force
developers to think in new, more interesting ways that could benefit
gamers (I'm lookin' at you Hideo). That said I'm not an idiot (I'm
just ugly) and if the possibility was there I would much rather have
the best of both worlds, including force feedback and tilt
sensor tech would be the gnats nuts, but we rarely get that option in
this cruel cold world.
Making the exclusion of rumble tech
all the more frustrating is the fact that just yesterday Immersion
announced the successor to their current force feedback technology
solution christened "Touchsense." Described by Next Gen as
being able to create "crisper, more staccato vibrations,"
Immersion explains that the new technology is able to emulate the
"springy sensation of hitting a tennis ball," or the "surge
of powering up a light saber, followed by the transition to a subtle
hum, then the jolt of clashing with their opponent's light saber."
Sounds cool doesn't it? Here's the kicker, Immersion categorically
stated that the new tech was compatible with motion and tilt sensor
based controllers.... ruh-roh!
Still, it's not the end of the
road, unlikely as it is, Sony could pony up the cash to make friendly
with Immersion, incorporating this fancy new tech, or they could
develop their own rumble technology in house that doesn't interfere
with the tilt sensor. It really does sound like both companies are
feeling each other out right now, seeing how much ground the other is
willing to give, and from an admittedly laymans perspective on such
matters it seems as though some sort of settlement would be in the
best interest of not just Immersion and Sony, but gamers as well. In
a worst case scenario things would stay exactly as they are, and
depending on how much you value your good vibrations and excitations,
that's not necessarily a big loss.
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Comments
i mean, rumble is sweet and all, but I just wanna play the games man...it's not that big a deal...
You really do have some incredible articles you know? Anyways, about the subject at hand, I think it can really go either way.
i've played pc games for a while and the occasional console game here and there. I always ALWAYS turn off rumble. It interfears with the game. Also, the only game that actually used rumble for something usefull was thief on xbox. And it only used it for lock-picking. Rumble died last gen and nothing will revive it.
Pathetic really. At the end of the day its just a motor with an off center weight on the end. How Immersion can patent this 'technology' is beyond me. To be honest I couldn't care less if its included or not, actually I like the fact that the controller will be much lighter without it and the battery will last for months without needing a recharge. Also didn't realise Immersion had sold 30% of their soul to the devil. With Immersion being the one trick pony that they are I predict they will soon be 51% M$. How foolish they have been, but I guess thats just the American way - everyone just sue everyone else. '(^_^)'
PC games hardly ever have vibration, but are they worse for it, no. People who its absolutely nessecary in FPS games apparently dont play any PC fps games. Its nice to have, and I will miss it in some games, but not much.
Nice article as usual Christopher! I must say that I do agree that Rumble would not be ata loss for me I seriously do not even notice it that much when I am playing a console game! Immersion as I see it screwed themselves up big time by sueing Sony, seeing as a big amount of revenue came from rumble feature in PS2 consoles. Although yes they still have more revenue making products I am saying rumble was of the biggest! Well guess that is a good buy to rumble and Immersion and hello to a totally new wave of generation gaming! I guess the PS3 is all about Newxt-Generation, in all aspects including controller!
Dont conform to "i dont care if it doesnt have rumble" to not feel bad. I do care if it has rumble. Sure, it may not be necessary. Rumble didnt die. Its still cool in games like mgs and fps when u get shot or somethings moving. I remember in mgs1 with psycho mantis. < that was some cool sh*t. Sony lied again for the 50th time about the ps3. Obviously it can be possible. Im paying 600 for a "game" system. It better have everything. People make more and more games to be more realistic, realism isnt all about visuals.
Would you seriously want to be able to play 24 hours or more straight or would you want to pause the game while looking for the cabel to hook up and charge PS3 controller while playing? I for one would not mind losing rumble in obtaining tilt sense and more time and power!!!
I want rumble. If you move your controller you would like to feel it push back. Like when you are driving a car you want to feel the car turning around when you push the DShock to the side. You want to know when you are hit in FPS. I honestly say that in some games, I want rumble more then motion detector. This include FPS, RPG, PUZZEL, RTS and some sport games.
Really, from what I've played in most games, the little 'buzz' I get in the controller just isn't worth it to me. HOWEVER, the new stuff that Immersion is talking about sounds tight. More 'in tune' vibrations, like a hard jolt from firing a pistol to the hum of a lightsaber, would benefit gamers more than the hand-numbing 'monotone' feeling of 'the Rumble Pack' etc. And on a minor tangent, few games actually do anything beneficial with the vibrating technology anyways. MGS did well with the heartbeats and the enemy's "!" when spotted. If games did more than just make the controller vibrate in 'monotone' when you're hit by an enemy, I'd be less willing to see it go.
I agree that this new rumble technology does sound impressive, but if they still have not found a way to make it not waste a heck load of energy then it is useless!!!
buy th way your artcles roc,but tend to do a lot of ps3 bashing !!!thats not cool,it would be cool if the ps3 controller would have rumble in it agin,it makes the gaming experinces better,for instanes playing heavnly sword and slashing away at the enemys and still having the tilte ,it would be great,COME SONY!!!!!!!!PAY UP!!!
PS3 bashing? lol. if anything, i've found Chris' articles to be very Pro-Sony, and they always tend to point out the positives of their new console, rather than the negative. all consoles have their pluses and minuses, but the PS3 overall, has more pros than cons. honestly, all i've seen people really, truly *****ing about is the price. if that's all the system has to surmount, then no problem. it's certainly not the games. i mean, looking at the titles coming out for the system at launch, and debuting next year, it looks to me that once again Sony will come out on top (but by a slimmer margin than before). they still have the support of most developers (and you can pretty much say they own the Japanese market, as developers with more ambitious projects wouldn't be able to make the game for the Wii, and they refuse to support the 360). Microsoft's "edge" this time around is very lopsided, especially when more killer japanese games (imagine what they'll be able to do with RPGs using the processing power of the PS3) come out for the PS3. Microsoft has support from the US and UK, but Sony has the support of the US, UK, *and* Japan. that's going to equal more games in the long run. as for Sony making kiss kiss with Immersion? it remains to be seen. personally, i'd be pretty pissed at them myself. i mean, they wait until the Playstation brand has reached *MASSIVE* popularity before they sue? er, Playstation consoles have been using rumble technology since the PS1. why didn't Immersion sue then? much like the World Wildlife Federation waited until the World Wrestling Federation (now WWE) reached "we rake in billions a year!" mark did they make their move. Immerision strikes me as being a very opportunistic company, and it also needs to be noted that Nintendo owns a stake in the company, so any royalties Sony would be paying to Immersion, would trickle down to Nintendo.
I do not know but these are my speculations! Yes Ninty own part of rolyalties of Immersion but then Whats the point of sueing? I mean they still do not want to use graphics like PS3 heck even at least like 360!!! Immersion I believe might have been losing money and needed some fast so they probably took it out on Sony, there biggest supporter! Seriously if you ask me Sony should make a new division or research field dedicated to rumble technology! That way they develop their own rumble feature, without worries of being sued and most certainly it will be well suited to the controller of the system!
Immersion has tried to sue like every partner they've ever worked with. Now they pry and pry to get Sony to pony up the bones (I think 91 million) and now is like we would like to find a friendly solution, (so we can sue you again), wtf? Immersion is the epitome of bad corporations. I mean I enjoy rumble, definitately not very impressed with it or think that it is important to game with, but on rare occasions can add to the EXPERIENCE shaaa... but if it means Immersion going down I'm all for it. Your holding back the industry man.
Sony was not Immersion's biggest supporter. Both they and Microsoft were using their patented technology in their controllers without paying a cent. Nintendo payed their licensing from day 1 with the rumble pak in N64. Immersion had a right to sue both Sony and Microsoft for breach of patent laws. Microsoft did what they normally do and bought out part of the company. Sony refused to pony up and ended up paying multiple times the original price for their mistake. Not to say that Immersion is a squeaky clean business. I agree with the above poster that they are an oportune company that are completely flauting patent law.
Great article as always Christopher C.! But i just really dont see a point of rumble. It's a nice feature, but it really, to me, isn't that good. I don't really see a difference between gameplay, and sometimes I dont even notice the vibration. I'm sure Immersion could get Sony ready to rumble, but I'd much rathe fly a plane the way the PS3 can than just feel the vibrations of the engine.
anyway, the rumble is great for games like champions of norrath and FPS, but the motion sensor is WAY better for simulation racing and flight games! and anyway I am an RPG fan and we don't see a lot a rumble in an RPG :S, I don't really mind! It's always cool to have more though so it would've been cool! but I suppose motion sender is a good "trade-in" offer! lol
Personally I've never liked rumble all that much. I never really got the appeal, it's like "Oh my controller just suddenly vibrated violently when the explosion went off..it's so real" No it really is not in any way useful in bringing me into the game. Half the time I take the trouble to turn the feature off. I figure rumble will be a much larger power draw than tilt, and that's a no no with wireless controllers in my book. I'm much happier with added control options as opposed to some lame vibrations while holding a controller that in no way resembles the items in the game. Like feeling a tennis ball bounce off the racket is cool, but it's in combination to hitting a button on a standard controller. And they say the gun fire is going to be more realistic, but there won't be any sort of kick with said system. When it comes down to it, the big effects will all come down to the same violent vibrations we all know now. Personally I just want the ps3 to come out without it, it's just one less expense Sony has to absorb in early hardware sales, in an already exorbidant amount of dev costs.
When they went after everyone with law suits they thought it'd rack in the dough and all would be harmonious. But the fact that Sony didn't cave in kinda put a stake in their plan, now they have one of their biggest customers (Sony) pissed off at them and they've been wheeling the thought train ever since trying to come up with a way to get Sony back so they don't loose a huge amount of business. I say the hell with Immersion.
Even though rumble seems tacked on in certain games, there are other games that definetly benefit from it. Tennis, golf, Time Crisis, Rez, and Lumines all would benefit from rumble and they would feel incomplete without it. Racing games would also loose out if it is not incorporated in DS3. Motor Storm without rumble sounds wrong.
I can't imagine games like Black, MGS4, Killzone and some others without the rumble. if you have both of them inside the controller you can decide what to use at certain points in a game, like in some case moving the hand from jumping from a rope, and then when the caracter goes on the ground the rumble makes it's effect. Remember God of War and Shadow of the Colossus??? I really want rumble feature, I know that tilting is good for implementing new gameplay on games, but taking down rumble for some new feature that I am sure will be use less on a game than rumble (because almost all games have it), is not a good decision. They should find other ways for implementing it on the controller, and maybe send Immersion to hell.
Even though the rumble feature doesn't enhance gameplay most of the time, however, for certain games, it does enhance to "experience" of playing the game. I like it when the controller rumbles to let me know when my character/player/car gets hit. Although you can see some of this on screen, sometimes you get so concentrated on attacking/shooting something that you forget you're being hit from behind unless your controller rumbles. Nowadays with games having so much chaos happening on screen, just relying on sight makes you less responsive to other things that may be going on in the game. I might get flamed by others saying that I just suck at gaming, but I'm just saying, if the rumble feature is implemented in a meaningful manner to the game (which can differ between games), you can play the game better to your advantage. I'm not sure if the comment #21, sony fanmail, is on crack or something. Tennis and Golf does not have any benefit from the rumble. Do you really need to feel the racket or club striking the ball? Go play real tennis and golf if you want that. And Rez and Lumines? WTF? They are music puzzle type games. The rumble may beat to the music, but is that really that neccessary? Perhaps you should get a hearing aid if you can't hear the beats clearly enough. Lumines plays just fine on PSP without any rumbling.
Sony was sued, and they refuse to pay up to get rumble in the PS3 controller. I don't beleive it is possible to play video games, especially shooters without the controller vibrating. The vibration indicates lots of things. For example, when you are getting shot in Socom 3 the controller vibrates, letting you know you are in danger. It would really suck if I just die because I did not take a glimpse of my health. The Rumble feature is way more important than some people think. Try playing your games with the rumble feature turned off, and you will see what I mean.
people who don't play shooters don't care about rumble, but for the people who do its essential.. it feels weird without it. Next time you play socom turn off the rumble, it makes a BIG difference. RUMBLE SHOULD BE ON THE PS3 CONTROLLER... and for all the people who complain about battery life there is an easy fix, its called turn it off. I say rumble should be on the contoller that can be turned on or off... like they always have been! CREATE A NEW WAY TO MAKE MY PS3 CONTROLLER RUMBLE
i play socom and syphon filter with out rumble, no big deal. also those who said that ms owns part of immersion thats partialy correct because after they got sued 20 mil. they paid up and in the process bought some shares and sold it which covered the 20 mil. they lost and some more.
i bought a new ps2 just so that i could have rumble feedback cuz my old one got messed up and it didn't work. a controller released in 99 by pelican supported both rumble and motion sensor and had no problems at all. i love rumble because it makes playing videogames such as nfs:mw and mc3 much more interesting to play.why would sony do the same thing. if that's gonna be the case, then i think the 360 would be a better choice for me?
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