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Reeves: PS3 pad was not last minute

Posted Jun 4, 2006 at 5:31AM EST by QJ Staff

Listed in: PS3 Tags: David Reeves, DualShock, playstation 3 updates, SCEE, Sony
Ó

ps2_AND_rEEVESSpeaking to MCV, Sony Computer Entertainment Europe CEO David Reeves has claimed that Sony's Dual Shock 3 PS3 controller which was revealed at E3 has been in development for 'two years'. The Sony exec said “We’ve had a positive reaction to the controller and obviously some people have asked if it's a last minute thing. It’s not - it’s been planned for around two and a half years."


"If you have a device that includes 50 or 55 patents, you can’t reveal it, as someone will try to file a patent to stop it. We have already had some positive feedback on it from publishers.”

This is interesting, because Sony's initial concept PS3 controller was boomerang shaped, and looked nothing like the DS3, but Reeves remains adamant that the DS3 controller has been 2 years in the making. Could Reeves be covering this up, or have Sony been working on multiple controllers at the same time?

Via MCV



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Comments 


 
# .Guest 2006-06-04 06:58
I'm still in doubt that they planned this motion sensing idea the whole time. But I can guarantee that it isn't a half assed idea. Do you really think that they would only have been developing one type of controller while planning the PS3? Of course not.

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# not believin thatGuest 2006-06-04 07:48
Amazing that they work on a controller for 2 1/2 years just to get... the SAME exact design! Can't sony think of ANYTHING else?

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# BelieveGuest 2006-06-04 08:18
If it aint broke, don't fix it.

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# reply #3Guest 2006-06-04 08:21
the dualshock controller is a perfect design. why change it?



it is still the best and most comfortable controller ive ever played with. for either big or small hands. and i have some big damn hands.



btw.



concept: A general idea derived or inferred from specific instances or occurrences



what makes you think that the boomerang is the only thing theyve worked with for the past years. im sure that someone in the sony r&d department has stated that they shouldnt change the design of the dual shock but add to it.

if the boomerang was all they were working on for all these years do you honestly think they would change it so fast just because we dont like the look of it regardless of how comfortable it may or may not be?



they were hesitant about the controller from the start. the best back up plan they had was an improved dual shock. and thats the way it should be. i couldnt be happier with the new dual shock unless it had the actual "shock" (rumble feature)



sony knows best

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# #3Guest 2006-06-04 08:21
they didnt originally have the same exact design they had the boomerang ***** which i actually liked so it wasnt there fault everyone else didnt like it so they picked something everyone liked

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# #3Guest 2006-06-04 08:38
It takes along time to perfect a controller like this. They need to get the sensitivity just right, it needs to work accuretly, and must be easy and comftorable to use. There are also other factors to this. Why would company have only one controller as a possible choice for their next-gen sytem? For example the 360's design was worked on for along time to get the right concept. Please stop bashing without anyfacts, think before you talk.

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# Who cares?Guest 2006-06-04 08:48
who cares if the controller was last minute or if it has been in developement for years. The fact is that it is gonna be an awesome controller.

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# The boomerangWDUK 2006-06-04 09:10
The boomerang controller could have possibly been a decoy, for various reasons.

Firstly to deter Nintendo and Microsoft somehow, by making them think that Sony are changing the way games are being played, by introducing a brand new controller style. Basically leading rival companies off the beaten track. I dunno why they would do this, it's just a theory.

But secondly to see how the public reacted. The public (if I remember rightly) were not too happy with the boomerang style, they prefered the old style "DualShock". This give Sony a clear indication on what the public wanted, while also giving false hope to rival companies with them thinking that customers will switch over to their consoles because of a controller for the Playstation was not to their needs (If that made any sense!)



What confuses me though, is why is the new controller still called DualShock, even though there is nothing "shocking" about it (By that I mean, there is no vibration contained within). Could this be an indication on how there might be hope in the future for vibration in the PS3 controller, I highly doubt it, but I do wish so!

What needs to be remembered is, that the controller released on launch might not be the final design, vibration could still be incorperated in it somehow in the future (Like the analog sticks on the PSOne controller, they were introduced later on)

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# .Guest 2006-06-04 09:44
It is very possible a motion tilt tech was in development and was simply moved from the Bannana controller to the DS.

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# sureGuest 2006-06-04 10:29
it was in devlopment for 2 years and it had the same design has the ps2 controller , very smart sony.. you guys shouldve kept the damn boomerrang controller. it was actually something new....and bull ***** that you guys were all ready adding the motion sensing way before nintendo annouced it.....you guys suck and are freaken copycatters...you guys cant think of something on your freaken own...you guys always sucked and will lose this gen...

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# 2 years is a joke.Guest 2006-06-04 10:48
i dont think it would take 2 and a half years to make a controller that senses tilt, unless you have a million monkeys working non-stop building controllers untill one gets it right. tilt sensing has been around for a long time and it wouldnt take over 2 years to make a functional prototype. and to deliver it 10 days to warhack designers before e3?

this controller would take 6 months tops to make. ohhh yeah 7-8 months ago nintendo annouced their controller.



2 years to make tilt work is a lie. unless they worked on it one day a month for those 2 years.

and if it did take 2 years, it just shows how stupid sony is for not being able to make a tilt controller.

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# #9Guest 2006-06-04 12:31
that plan would have been very bad. once the pictures of the controller came out, everyone made fun of it and sony. how would people making fun of you for over a year help you?

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# how come?Guest 2006-06-04 13:45
how come the ceo of SCEA doesnt know how many patents his company owns on the controller? thats kinda lame how he didnt even bother to look that up.

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# sony knows bestGuest 2006-06-04 13:48
"sony knows best" is a really bad quote. i guess sony knew best about its beta max too.

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# dualshockGuest 2006-06-04 13:52
the d-pad is absolute *****, but it's the most comfortable design from the last two generations.

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# 13lansingone 2006-06-04 13:52
it makes it seem cooler then it really is when thay show that thay have put in the old controler

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# LMAOsoapinmouth 2006-06-04 14:24
they might have been developing the controler for a while, but they just aded the motion sensing.

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# .....Guest 2006-06-04 16:08
If Sony knows what they are doing why are they STILL defending themselves over the new controller design, and why is it such a BIG subject?



Because all the Sony Fanboys out there hate it that their precious Sony is getting a bad wrap. And Sony and all their fanboys know that the controller was the laughing stock of this E3. It does not take 2 years to create something that you have over 50+ patents for. And yeah, they have had positive feedback from publishers. Granted they are who make the games, but we the people are who buy them. And I think their controller is a joke!



Don't get me wrong there is nothing wrong with the design of the controller. It has been the best ergonomic controller of all-time. But why deter their fans with the boomerang controller and then revert back to the same old design with a clone of Nintendo Wii's Controller and then call it, new. Thats what I think is a joke!

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# Stolen, but not the tilt sensorThe Unbiased One 2006-06-04 16:29
As much as I highly doubt the 2 years thing, I have to disagree that Sony stole the idea from Nintendo. Motion sensing technology has been around for a very long time and is nothing new. I believe that Sony did steal hype for a motion sensor controller. Nintendo made the idea far more popular than it ever was before. Becuase a motion sensor controller wasn't as farfetched as it use to be, Sony included it in the DS3, taking a safe route, rather than adding something completely new.



I would like to state again (as I have done is so many other posts) that the Wiimote and DS3 are very, very different. Both controllers will offer completely different and fresh experiences.

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# Hello ?Guest 2006-06-04 17:11
Please people they have created multiple controllers before settling on the DS3.

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# IdiotsGuest 2006-06-04 19:58
For all those idiots that think you can just design a motion sensing controller in a week, please go and build me one in just one week. Otherwise, shut the ***** up.

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# It was rushed though...Vecha 2006-06-04 20:20
why did they only give the people behind war hawk a week to implement the controller for the game?....



if it was in development for 2 years...what the hell took them so long to give a heads up to at least more then one dev.

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# 2 yearsGuest 2006-06-04 21:09
I also cannot imagine that this controller has been in the works for 2 years. First of all two years is a very long time for something like this (there are Gameboy games that have tilt built-in and I can't remember them having development time > 2 years) and I think if you try out something like this you will take a familiar design (ps2 pad) and upgrade it for the first tests. I don't think Sony had various controllers with tilt built-in to realize in the end that the ps2 shaped one is the best. I think the ps2 pad with tilt was the one to begin with.



Besides there is no reason to not give dev kits to developers, even if the pad is not ready yet. This is a standard procedure, there are hundreds of dev kits out there that are not final at all. Giving out the controller two weeks before E3 looks a lot like "we have to have this on E3 no matter what" but they were simply too slow.



And one last time about Sony stealing from Nintendo. Sony did not steal the technology itself from Nintendo. But they did steal the idea of doing something like this with PS3 because they saw how well accepted the Wii's controller got during various presentations. If there was no Wiimote there would be no tilt PS3 pad.

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# the ol switchhush404 2006-06-05 01:18
I believe that Sony just threw the "boomerang" out so that MS and nintendo didn't get wind of what they were doing. When nintendo did come out and show theirs, Sony then released their (real) controller. That way Sony left MS in the dark and now the only company who's controller doesnt do some kind of motion sensing is Microsoft. I honestly think Sony did it to kind of jab it's competitors in the side, in nintendo's case they already had sometime similar in mind so it didn't work there, but it did in MS's case.

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# whyGuest 2006-06-05 03:08
why would you release the one of the ugliest controllers ever made? than wait untill your competitor released theirs and try to explain that you didnt copy. all you had to do was release yours before nintendo and then nintendo would look like the bad guy...

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# Who cares about who developed it firstGuest 2006-06-05 04:14
What types of games will use it???!!!



Driving and flying.



And who plays with there controller button facing the sky. Everybody holds the controller with the button facing the player!! I gues in Warhawk the plane will always be flying up since that it the natural way to hold the contoller.



Secondly when my friend moves around like the Warhawk demo guy did at E3, when he gets excited I want to give him a slap in the head. I can't imagine 4 players moving their controllers around like that. Look like a bunch of nut-cases!!

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# Who cares about who developed it firstGuest 2006-06-05 04:25
What types of games will use it???!!!



Driving and flying.



And who plays with there controller button facing the sky. Everybody holds the controller with the button facing the player!! I gues in Warhawk the plane will always be flying up since that it the natural way to hold the contoller.



Secondly when my friend moves around like the Warhawk demo guy did at E3, when he gets excited I want to give him a slap in the head. I can't imagine 4 players moving their controllers around like that. Look like a bunch of nut-cases!!

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# Sony Aint LyingGuest 2006-06-05 05:08
Sony aint my favorie company anymore, but I bet they had that concept 2 years ago becuase we all know there slow so 2 and a half years of doing nothing sounds just like sony. I think they did have this controller for a while becuase I was sent a servey by sony awhile back asking what we wanted to see in next gen gaming from sony a few questions were just about the controller I think a reason of the delay of the ps3 was to do with the dang controller Sony IS SLOW but that aint always bad.

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# I believeGuest 2006-06-05 05:26
I believe that the boomerang controller was designed to use the motion feature, but after so many people complained that it was a awful design, sony decided to go with it's second design.



I guess the boomerang design was suppose to reminds kids and adults of playing with a toy spaceship. You know, the movements of flight.

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# devs didn't have it.Guest 2006-06-05 05:30
No ps3 devs save the Warhawk team had a tilt controller or had even HEARD of a tilt controller prior to the announcement at E3. Secrecy so deep that you dont even tell those who are WORKING ON YOUR CONSOLE TO DELIVER THE FIRST DAY GAMES?! That's absolute b.s.

You want the most support for your standout feature and your devs are under NDA. You give them prototype hardware so you can make sure that the games are designed for it.

The Ps3 launch is in november (dont hold your breath) and games will want to cert at least a few months prior. How much time do the teams have to cram in this feature now? Ridiculous.

Sony is full of crap. This was a desperate response to their untenable position in the marketplace. Overpriced, underpowered, and late to market.

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# #22Guest 2006-06-05 08:26
It really isn't that hard to add motion sensing. My roomate in college created a 3 axis motion sensing device for a project. The chips used for this are REALLY straight forward, and cheap. And since the controller is probably just sending the amount of change per axis to the box, adding this could easily be done in two months, especially given the space saved removing the two rumble motors(these motion sensing chips are about 1 cm x 1cm, maybe even smaller now). In other words, most of the hard work is done by the console, and it really isn't eevn all that difficult of work.



Now as far as were they working on it for 2 years? Sure, why not. I'm sure at some point, some hardware designer mentioned bringing motion sensing in. Possibly as much as 2 years ago. And I'm sure mockups were done using it. Hell they probably even have prototypes that are similar to the Wii controller that were thrown out for whatever reason. With a company as big and powerful as Sony I'm sure they have tons of controller designs that we'll never see. My personal belief though is that when the banana controller flopped, and people reacted so positively to the wii, they bumped this prototype up to official controller. I think the fact that even the developers didn't know this existed until E3 is a pretty big sign. Just my opinion though. Feel free to flame away.

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# controller in development for 2 years...Guest 2006-06-05 12:51
Its possible it HAS been since they could have started working on the controller but then had to stop on it for a while due to the fact that immersion sued Sony for using their rumble idea. It would make sense since Sony most likely had started developing or trying to develop the controller with the force feedback and the gyroscopes built in but then ran into trouble because either A)they couldnt find a way to properly have both features since one could complicate the other or B)they had to stop working on it because of tje lawsuit problem.



however, it could all just be a cover up, but remember that Sony had been researching motion sensor things in 2003, i wish i still had the link. You never know

Reply
 

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