Quick Impressions of Gran Turismo HD Concept

Posted Dec 24, 2006 at 8:27AM by Mabie A. Listed in: PS3 Tags: Polyphony Digital, Sony
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Ready, race, go!


I have played quite a number of racing games, and I would say I am naturally a fan. As such, there are certain things that I tend to look out for when trying out a new race game. More than just the visuals, I have got to feel the speed, that sudden burst of adrenaline while speeding down a sharp curve or while hurtling through mid-air after stepping off an incline at a minimum of 120mph.

The downloadable demo for Polyphony Digital's Gran Turismo HD seemed like the perfect opportunity for us to have some quick impressions on the progress of the game, and basically just see if it does good service to all those race aficionados out there. I must admit, the expectation was rather high coming from my end. But why not? Surely you must have seen the gameplay videos, too. And who wouldn't get excited with the graphics? The screenshots alone were already to drool for.

So, getting off my chair and into our game room, I couldn't help but feel that buzz slowly building.

Ready for take-off
Launching the demo, a cinematic trailer welcomes you. For a while back there, I almost completely forgot that I had some demo to play. I fell into a trance, just content watching them cars rallying by the course. Yeah, no question about it, the graphics sure are splendid.

(If you fall into the same trance as I did with the opening scene, just remember to press the X button. That should snap you right out of your stupor.)

The Menu then displays the different modes you can tinker with. There's the Time Trial Mode, Drift Mode, Controls, and basically the other functions that you might want to adjust for your comfort. Clicking on Trial Mode, I was presented with my ride. The first off the collection was a Suzuki Cappuccino '95. Hmmm... let's go for red. It looks smarter that way.

Take your pick


Fashionable arrival for Time Trial
Pimping your ride in the demo was pretty basic. The variety of colors available is pretty much dependent on what car is in your possession. Apart from that, there weren't really any other mods you can do with your car. Of course you can choose to go Manual or 'Matic.

Anyway, I got the car. And that's what makes me all set for the race. The goal of the Time Trial Mode is basically to beat the set record in a particular track. I got the one with the pretty Swiss countryside. Now, if you want some looped action, meaning, if you just want to drive 'round and 'round the track, then this mode is most probably for you.

What is being measured here is the time you complete the full course, although it doesn't really matter how many laps you take. That's why it's a loop. The mode is literally never-ending. Unless, of course, you choose to exit it. If you do, the data will save and you will see your ranking. It's actually cool the way that your record is being pitted against all others who have already tried out the Time Trial mode.

Drifted apart
As for the Drift Mode, I was kinda disappointed, 'cuz although the option was there, it still wasn't available for play. It was looking for some requirement for you to be able to access it. As to what that requirement is, I can't be too sure. My only logical theory for that is the Time Trial would have something to do with it.

Maybe your ranking in the Time Trial would have some bearing on your capacity to open the other race modes? After all, that's how I got my second car, a Mazda '89. Then again, I just can't be too sure about it. I mean, come on. I've been getting dizzy just going around the same course for the Time Trial mode, and still, it didn't seem to have any effect on the playability of the Drift Mode.

You control your fate
The controls, obviously, have a lot to do with the degree of enjoyment you garner from the race. So, you have two options for driving your car. Do you want to go Manual, or do you want to go for the Automatic one? Well, to make this Quick Impressions article as comprehensive as I can, I tried out both.

First up: Manual. I don't know about you, guys but I find playing race games much more exhilarating if it's on Manual. For me, it completes that simulation of being in an actual race. Obviously, this is really a big deal for me. So how did I find it? It was actually basic. The analog stick works for directions, while the figure buttons work out the throttle, the brakes, and the view. The simpler, the better.

Now, this was what I found rather uncomfortable. The default mode for the controls is that the gears are controlled by the secondary shoulder buttons. For some weird reason, pressing it just didn't feel quite right. More often than not, I end up second-guessing myself whether or not I pressed it good enough to warrant a response from the system.

I am not saying the PS3's controller was faulty. It just felt, at least for me, like those particular buttons were lacking support. How do I put this?...Right...It felt like they were caving in. And as shifting gears at that right precise moment is essential, especially for those crucial curves, having that sync between my fingers' commands and the controller's response to it becomes primordial.

pretty-fied


A splendid view

Apart from this, they only had two choices for your view. It's either you get the third person's perspective, or the one where the camera is lugging behind your car at an angled top view, or you get the first person's perspective, where you are relegated into the driver's seat. Actually, those are the standard ones, anyway, so there really is no reason for me to complain. I guess it's just that I got used to having four choices for my views, like in Need for Speed.

Anyhow, I personally prefer the latter view. I swear, you can almost feel the car tires crunching away at them green, green countryside grass! It was that realistic. If you end up on the graveled part of the road, that's what you hear. I'm sure if there was a rumble, it would have completed the feeling.

Going through the tunnels would surely make you want to step on the gas. The afternoon sun filtering through the massive pillars only adds some more beauty to the glistening cobblestone walls. Heck, everything is just glossy pretty in this demo!

The 'Quick Impression' verdict
But for what it's worth, I'd have to be honest and give out my verdict. Over all, I just didn't quite feel that speed. For the most part, the car felt heavy. Don't ask me how I got that feeling through a video game. I know I didn't have to literally carry the car. But still...it just wasn't race-y enough.

There sure are a lot of factors to consider. I mean, admittedly, while I love racing games in general, I have more affinity for street-racing than rallies. Maybe that's what kept me from just enjoying the ride. But assuming that such a bias does exist, and barring that assumed bias, at the end of the day, I think I'd still say that it just didn't give me that much high.

The engine's roar weren't intimidating enough, the roads weren't dusty enough...

Polyphony Digital sure made a great job pretty-fying this game. At least visually. But as for that X-racing factor, it still isn't quite there yet. Maybe that's exactly the reason why. Over all, it was just too damned pretty. Whatever happened to the rough roads ahead?

Then again, that's just me. And besides, this is just a demo. But certainly, this game really is promising. So, Polyphony, how about getting those boosters on, eh?

 
 
 

Comments

by - 2006-12-24 08:22:12
FIRST

FIRST
by - 2006-12-24 08:35:54
ya

They are all CGI silicon graphics..... Not real gameplay. In the end, this game will look like ass. Ever noticed how resistance fall of man looked so good when the screenshots came out and then it looks only half as good once it was released. Same with call of duty 3 and motorstorm. I'm selling my PS3
by - 2006-12-24 08:55:15
ah ah we all know u dont have one

stfu fanboy we all know u dont have one lol
by - 2006-12-24 08:57:32
its nice but short

i like it but itink u have only 2 diff race but 10 diff cars nice for a demo
by - 2006-12-24 09:27:09
Unlock Drift Mode

You need to pass the time trials for ALL 10 cars, then it will unlock DRIFT MODE plus 10 additional cars (same cars that have been "tuned" up) Enjoy.
by dorkdotcom74 - 2006-12-24 09:45:33
needed more time to review

your first impressions are unfinished. your two big complaints are, 1- too slow, well why don't you unlock some of the faster cars. 2- too clean?, its a race track not rally, it is not supposed to be dirty or overly rough. it also isn't a street track (like everything in need for speed although i enjoy those games). if you have played GT4 than you know there are a variety of tracks. i understand this was a 'Quick Impression' but i think you evaluated the wrong parts of the demo. graphics and control should have been the base of your review. or maybe that there still is no car damage. out of time, wish i could say more, still like your website.
by Vietone - 2006-12-24 10:00:08
This game is great

To unlock Drift mode, you have to Finish the Time Trials in all 10 cars. Some cars like the 600HP Ferrari are incredibly tough if you dont use Driving Aids since too much gas will send you car sliding around. I didn't find the trigger buttons to hinder my ability to change gears at all. Because you can either lightly tap it to press it all the way down. If you want a sense of speed, then you must unlock more cars. This isn't a first impressions of the game, more like a 5 minute play through. Also every video you have seen is GTHD. The graphics look just like the videos. To all those who say its CGI, right now, all that means if your saying it looks soo good, that it looks like CGI.
by - 2006-12-24 10:54:05
jag fest

Ever wonder why all the screen shots that we see of games have Full Scene Anti-aliasing and when the game is release it has none? This is such an example every sing ling has ailasign it looks like utter crap. I compare Ridge race side by side and RR has way better graphics. Stop showing us screens with FSAA SONY!!!
by - 2006-12-24 11:05:03
lol

all you that are saying these are CGI or pre-rendered graphics simply don't have the game =). Get a PS3, download the demo, and THEN judge whether it's CGI or not ;) There ain't no CGI in this game :)
by - 2006-12-24 11:12:33
WOW

This game f*kin pwns keep crying fanboys CGI my ass
by - 2006-12-24 11:31:29
...

Ok you absolute fanboy idiots, take a look at this game running at full 1080p (yes this is a 1080p demo) and then judge it. While it still has its rough edges, the graphics beat any racing game I've ever seen up to this point.
by - 2006-12-24 11:38:38
...

Get a better tv, HDMI cables and stop whining, the games look better than the screens,n00b
by - 2006-12-24 11:42:23
nice review....not

You can customize all the controls, drift you have to unlock, too slow? how long did you play the demo, did you unlock everything? Dust? dude it is a DEMO, enginge? turn up your volume grrr and graphics.......you need 1080p and than you can judge, its the best looking game I have ever seen. and no I am not a fanboy, this is my first console, I usually prefer pc.
by - 2006-12-24 12:46:37
SurferPR

Get some HDMI cables and set up your PS3 right, it looks more badass than anything on the market.
by - 2006-12-24 14:14:01
hah

Ok, lets get something straight. I hate racing games. They are boring and tedious to me. Now that you know that about me, my impression of this game is that it OWNS! I love this demo. You go from a slow piece of crap car to awesome cars if you are good enough. It has amazing replayability and it looks beautiful on my 720p tv. So to all the haters, you are just being stupid. This game is a nice push for Sony and shows that they can own the market once again if they put out quality titles like this.
by CHUCKINGROCKSATSPACESHIPS - 2006-12-24 15:34:58
It Looks Ok But...

I was hoping to play more. I hope they do come out with the full version because the demo was pretty cool but I want to play on a wide track as the one in the demo seemed kinda narrow.
by - 2006-12-24 17:39:53
ps3 owner

My jaw droped to the floor after playing this demo........
by - 2006-12-24 22:37:45
Sweet

nice game nice graphics and nice cars that's all you need to say im impressed . keep up the good work
by 2k1yellows2k - 2006-12-24 23:23:23
Great Demo! But...

My expectations were set way too high. The replays look more fun than actually driving through the course. They still haven't made the tire squeals realistic enough for me. I love the GT series, and yes, this is the best one yet, but when you hit the brakes and the nose dives, even in the Ferrari I felt like I was driving a taller car with soft shocks. They can make this feel more like you're really driving high-end cars without making it too simulation. Still, I love the demo and can't wait for the final release!
by - 2006-12-25 01:35:19
comments

OMFGWTF?!?!?!?!? I JUST WET MY PANTS!!111 seriously, fanboy as it sounds... my first reason to get a reason is for the GT games and that's about it. gotta agree, this is just a demo and polyphony will be able to iron out some quirks for the final release just like they did in GT4 when they released the prologue or something like that. can't wait for the game!
by - 2006-12-25 03:00:18
you are an idiot

try using hi def cables they look just as good as the screenshots retard prolly playing on an old tv or 13" lcd kill yourself so that we can have a merry christmas
by - 2006-12-25 15:45:32
hahahhaah

Actually I'm playing on the new 100" Panasonic Plasma. I guess you were too busy sucking a black guys *****
by - 2006-12-25 18:53:57
true fans are blind!

yes this is a 1080p demo and yes I am running it on a 40' Samsung LCD (not plasma) with $300 Monster HDMI cable. not CGI but the actual game it self is rough! NO AA what soever! the game is good and textures are great. my only argument is that all the in game screen shots released have AA enabled and the actual game does not.
by - 2006-12-26 15:39:38
Interesting.

"NO AA whatsoever...my only argument is that all the in game screen shots released have AA enabled and the actual game does not." Strange how this little detail has been conveniently missed by a lot of the gamers here. ;) I've never been interested in GT-HD, since it's the same old GT4 with the same old problems (poor "let's follow the same line with no awareness of you the driver" AI, "bumper-car" physics and no damage model). Hence I'm only looking forward to GT5 only.

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