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PS3 vs Xbox 360: An Elder Scrolls graphical comparison |
Listed in: PS3, Xbox 360 Tags: Microsoft, playstation 3 updates, Sony
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Now, now, fanboys. Let's not make this into a contest as to which is console actually more superior. The most important meat, after all, would be the gameplay, and that's something that goes beyond graphical superiority (although of course we admit that's part and parcel of a fantastic gaming experience).
Anyhow, what we would want you to do with this Elder Scrolls video is to open up your objective eye and try to spot as much graphical differences between the two versions. Is the contrast sharper in the PS3 version or the Xbox 360's? Are the hues more evenly splayed out in Oblivion for Sony or for Microsoft? What are the ups and downs of each console when it comes to this particular graphical juncture? Is there any imminent difference at all?
There, something healthy to chew on today. Remember, this is all for fun. So, have fun!
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In all fairness atleast it came out later.
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Its going to be interesting when games such as DMC, Killzone, MGS4, FF come out.
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Or hell, maybe it's all in my imagination. I wouldn't rule it out.
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- better lighting
- stronger colours in some places
360 - in some areas, the colours are stronger
- better textures in some areas (e.g the cobbled roads in the town)
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You don't know what you're talking about!
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Would you compare the Two year old Oblivion release for the PC with this years PC version and expect the older version to be the SAME or BETTER? NO you wouldnt so why would you expect any different here?....
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bethesda already stated that the 360 is their centeral platform even more than the pc due to ease of development yet we see the ps3 version much better
this isnt simply about the far-detail [which is relaited to a patch bethesda will make] the ps3 version has better close-up and character detail,less pop-ups,much faster loading times
the Enemy animation on the PS3 is far...far...better than the 360 by a great margin [all thanks to the cell and SPEs which are specialized in this type of calculations]
this is no more than a port.....wait until the second half of 2007,then wel have a lot to talk about
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He told me that the cell processor is incredible hard to program so what they have done is to let the PS3 emulate an xbox360 so they just can port the 360games.
If this is really true? I don´t know but i doubt it. I mean com on, maby they just porting the engine that is optimized for the 360, but emulating it?
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I laughed just a little bit. You Sony fanboys are so funny.
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No confirmation on the draw distance increase, but then again the Xbox360 stutters alot more then the PS3 or PC version on a decent system, increasing the draw distance means more strain on the system and more stutters.
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That is teh Most retarded thing i ever heard. The game is over a year old before the PS3 came out... so ofcourse they had extra time to work out the bugs and framerate issues.
Oblivion for PC and 360 had a TON of bugs.. Betheda knew it, and just fixed some of them later.
It does not matter that the PAL version was clsoer to the PS3 launch... Thats stupid that you would even say "well the PAL version was close so its a for comparison" When they didnt enhance teh Pal version...
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This is judging next gen visuals based on standard def commericals.
Totally freaking pointless.
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Eromack, the game is the same on BOTH (the devs said in an interview that they've made NO changes to the textures).
It's a year since the 360 version, and in that time Bethesda's programmers have written a new shader to improve the transition from background to foreground textures, hence improving the graphics overall. It's a TINY bit of code which will be seen on the 360 version via a patch.
http://ps3.qj.net/Bethesda-s-Pete-Hines-squashes-PS3-Oblivion-rumors-flat/pg/49/aid/82296
The game overall is bigger on the PS3 because the devs have duplicated the same data across the disk to speed up load times by reducing access time, since Blu-ray is slower than the DVD drive in the 360.
http://ps3.qj.net/Todd-Howard-on-Blu-ray-and-data-duplication/pg/49/aid/79719
So as pointed out already, the PC has the best looking version of the game, and it looks the best for the reasons I gave in that recent discussion we had.
BTW, a full installation of the PC version requires just 4.6GB of space on the HDD. *cough* ;)
http://www.elderscrolls.com/games/oblivion_faq.htm
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Almost every 360 game tones down darkness almost all the way and contrast up so it can shine through the dark. If you look at the games not designed for such dark conditions, they look like garbage. Take Armored Core for example, alot of the stages are so dark all you see is black. Meanwhile, games utilizing it like Gears of War look fantastic.
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I like to think that i can live without the £150 wrinkles on that chaps face for a few weeks until the patch comes out. As for loading time etc, yes, the 360 does load, well done. As for the popping up ruins, it happens sometimes, and sometimes it doesnt. This time it did, and people are basing their lives on it. crikey.
They are both good, one doesnt have to be better, ones cheaper, ones not. As long as it works eh ^^ first one that brings out pac-man world 7 or something wins it.
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Lair at CES this year was reported to have BIG problems with framerate. It's quite obvious of course that further optimizations are needed to improve the framerate, but at some stage, developement will have to stop and the game engine locked down before release. So even when the game is released, Factor 5 will probably find other ways they could have improved performance, and these improvements will make there way into the game engine of a sequel (if there is one).
So more time means further optimizations and improvements can be made, even for released games. Bethesda has made improvements to the game ENGINE itself, so the patch from Bethesda is not for the shader ONLY, it also includes improvements to the game engine for both the 360 and PC. We'll have to wait and see how it turns out, but it's resonable to assume that the performance will be improved on both the 360 and PC versions, and so the PS3 and patched 360 version may look and perform about the same.
We'll see.
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I expect they will look about the same.
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God I hate the grammar police, but I love when they're hypocritical.
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as a owner of 360, i declare imba. the ps3s much better after all.
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Thanks.
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Then look at the outdoor scene, right when the 360 has to load, you will notice that the 360 has more trees in the background.
I will give that the PS3 seems to load quicker, and not have to load at all durring outdoors....but 360 is still looking better,especial ly in the lighting department.
Oh yeah, all you people that think it "looks brighter", well it does, but only because PS3 cannot/is not rendering true per pixel HDR lighting....same as in Ridge Racer and Armored Core....
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Look at the side by side of the emperor (the old guy), right away you can see that the 360 is reflecting the flickering torchlight off the emperors face and the wall behind him....the PS3 version is not doing that...
The lighting on the PS3 sucks ass, and is always the reason games look "brighter" on PS3, because they are not using per pixel HDR lighting....
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It's really ghey how PS3 is doing that.....so say you want to pop game in that you havn't played in awhile and you needed room, so deleted the install...buy hey you just want to play it, well, then you have to find something else to delete to make room for whatever game you want to play, then sit there for 10 minutes while it installs...then you don't even feel like playing anymore ....good job...
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You would be a blind fanboy if you didn't admit the PS3 can crunch numbers faster. Look at folding @home, 3000 ps3's are doing the work of 100,000 PC's.....unfortunately, that doesn't transfer into general use for gaming very well.
But, when it comes to crunching numbers in order to fill a room with and place objects, then the PS3 should have the advantage there...hence the supposed reduced amount of time to enter rooms n such.....the lack of popup outside could be optimization, having info on the HDD, the cell, or magic pop-up faries....
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360 wins for lighting again...
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This will be like RR and other PS3 games, where if you want optimal (read normal) performance you have the option to install (like a PC) your game onto the HDD, permanently.....That's why bethesda was *****ing about blu-ray, and this was the only way to totally overcome the limitation...
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and the reason games like Armored Core, and to an extent this comparison look "too dark" is that you cannot show the subtle changes in light in a shadow on a crappy low res web vid, so that shadow just comes out look a straight dark colour.....but in reality if you play armored core, and go down that tube, you can see all the details, they are just overall dark...because you are in a tunnel with no lights....duh...but in the vid it looks like you can't see a thing.....I really wish these comparisons would come out on HD vids....
It's like trying to compare the two HD video formats from a comparison on a VHS cassette...
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and shivering isles wasn't on the damn disc. wtf
only reason i bought this was 2 justify the cost of the damn thing. what's worse the cables are expensive.
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Its true that it came 1 year later than the x360 version but the consoles have about 1 year difference so they had just about the same time for program on the 2 consoles, the only thing that counts is 4 the bug correction of the game core itself but we are not pointing that, and it wouldnt be fair!!
Right now i belive that the 2 consoles are pretty much equal!!!
Now we must wait if time changes that!
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the reason the game stutters in places is because it's streaming off the dvd and can't do this fast enough at times.
and shouldn't we really be doing these comparisons after the 360 gets the update?
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2) Yes, the PS3 Cell 64 bit octo-core processor CAN indeed easily outperform a DUAL core pentium, as evidenced by the Folding@Home project, and it can do so within the feasibility of emulation.
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Cross platform games are always going to be lame. Games of this type always default to the lowest common denominator, and never take advantage of the superior systems graphical strengths or abilities since it would take too long to port the game with all new and improved graphics. Taking a look at first party games, it's clear that the PS3 has some major power behind it, and only needs time for devs to start creating games based on it's abilities.
Cross platform games have always been dumbed down to the lowest common denominator, and as sorry as it is, in this situation it's the 360 that's holding us all back. Sad.
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Wouldn't that give developers a bit more time to refine the game when it was being made for PS3?
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Well at least you can buy the new xbox 360 when it comes out. And reinvest in Bills retirement fund.
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Dont u think microsoft is more likely to put out a more powerful system them sony?
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So I wonder why when 360 is the lowest denominator, PS3 can't do lighting as well as it ?
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360 is using bump-mapping to make the cobbled stones look rounded, but PS3 is lacking any bump+mapping and just has a flat blurry texture....explain that if 360 is so inferior ?
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That's the problem with multiports. Exclusives are better since they are specifically programmed for a single console keeping in mind those strengths and weaknesses.
So why not compare two exclusives? Oh that's right then people would start complaining about how the ps3 was released a year later. Graphics aren't everything, give the consoles time to mature and gameplay to evolve, cause honestly in a year or so both consoles will be graphically inferior to the good old pc. Heck in a few months when bioshock comes out the xbox will already show slight signs of inferiority since the pc bioshock runs on dx10 and the xbox is still stuck with good old tweaked dx9.
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I noticed that too.
I'm sure all the PS3 fanboys would have noticed it too if the bump mapping was on the PS3 version and not the 360. ;)
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Default video format has moved from 480i, or roughly 640x480 at 30 frames per second (9.2 million pixels per second), to 720p. 720p is 1280x720 at 60 frames per second (55.3 million pixels per second). That's about a 6x size increase. 6 x 2GB would again push us over the DVD-9 size.
The texture resolutions in games have increased closer to 16x, which would push us to 32GB if all that data was texture. Yikes!
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"per pixel HDR lighting"
Whoever did the video for each version should have done the same exact thing in both. Instead we get controversy because the torch is so blatant in the 360 version, and the PS3 owners somehow refuse to believe it...
Overall, the lighting and textures are better on the 360 in my personal opinion.
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My favorite part of all this is the "Pop in" being so forth telling of the future of Next Gen Gaming.
Of course there is going to be differences, but let's face it - The systems are pretty much equal. I saw someone mention KillZone... The likelihood it turns out anything like that video at E3 is very small. PS3 shot itself in the foot by saying how god like The Cell is, and so far, it's on par with Next Gen. I have zero problem with both systems being close graphically, I do have a problem when your PR department goes around hailing it as THEE true next generation in gaming...
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I think that the xbox 360 has good graphics,but i saw some pop up(white trees),and less vivid colors.
SO for THIS game i think ps3 has the upper hand.
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peace
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There is a reason that there is 256mb of Ram... if they saw the benefit of adding more do you think they would have done it? yes. The amount of data that passes through the RAM on the ps3 is astounding to say the least, the Cell core takes full advatage.
The PS3 is a newer console, and more time has gone into R&D on it. It is not a games console and more of an Entertainment Device. Think of the benefits in a year or so with all the extras that developers and sony play on giving the ps3... I'm afraid all you X360 owners have to look forward to is a camera and a cooler on the back to fix your freezing issues.
Please dont be a fanboy and think logically.
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