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PS3 Cell chip lead architect talks about development challenges |
Listed in: PS3 Tags: James Kahle
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IBM's lead architect for the Playstation 3's Cell Broadband Engine James Kahle discussed the various experiences and challenges that he and his team faced during the chip's development in a recent interview. Kahle worked with a synergistic group of software engineers, graphics design specialists, and testers to develop the PS3's powerful microprocessor.
What James Kahle basically did was make the Cell chip eclectic and holistic as his very own design team. He then took a lot of different attributes from the gaming world and put them together with a mix of computing and super computing attributes.
And because the Cell chip is basically a microprocessor that incorporates a variety of different applications, Mr. Kahle and his team had to make sure that they were fairly flexible with how the graphics interfaces worked on the Cell chip.
James Kahle went on to admit that it was the very structure of the Cell chip that presented a major challenge to his team. In order to tap the Cell's full potential and make it as efficient as possible, the software programmers had to be a little more structured with its design.
That called for a lot more upfront planning than usual. Fortunately, Kahle admitted that they had operated under a very open working environment, and that Sony had worked very closely with them on the project.
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Comments
He flat out says they had to keep IBM and Toshiba's interests in mind when creating the chip....IE. Servers and Media players...
There for it's super great at streaming in-order or "predictable" data, but really not that great at general code......
So yay, you have the most powerful console when it comes to Folding, or any other type of pre-programmed simulation....but a sub-par video game console...
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WTF do you mean by "predicatable data" damn man I'm sure you made that up as you went along.
By the way, a game can also be considered a pre-programed simulation, such as, "Gran Turismo The Real Driving Simulator" as it is called and any other games since they all simulate some kind of genré.
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There are two types of data/operations....
In-order (ie "predictable") and
Out-of-order (ie "not predictable")
Come back to me when you have a bachelors of computer science from a university, then we will be on the same level and can maybe have a disscussion...
But hey, all the games being late and running with lousy framerates on PS3 must not mean anything.....it's Sony so it's gotta be great right ?
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