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PS3 Bowling: not just a Wii-make |
Listed in: PS3 Tags: MTV, Nintendo, Sony
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The Nintendo Wii may have introduced bowling to next-gen consoles, but Sony San Diego's Scott Rohde claims that High Velocity Bowling, the PSN title they've developed, will be a lot superior.
In a quick video interview, Rohde revealed that their upcoming bowling game will have plenty of features. Some of the features he mentioned are:
- Better physics
- Interesting characters integrated in a bowling simulator
- Trick shot mode
- Progression - beat characters to unlock more
- Downloadable packs to "expand your bowling horizons"
Via MTV
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PS: I'm a PS3 owner and I love it, i'm not a Wii fanboi.
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Nintendo can repackage a 6 year old console add in a motion controller with accelerometers and an rf sensor....sell it for $100 more than the GC which is the same system...(whatever weeboys...whatever, you know it to be true, Nintendo AND IBM said it themselves) and call it Next-gen and millions of eediots eat this crap up.
By the end of 2008 the Wee will look soooooo dated that there will be a huge outcry against the Plumber....ya right, Plumberboys will blindly support a company that bends 'em over 4 ever.
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I THINK NOT YOU ''SIMPLE'' EXISTANCE I WILL PASS!!!!
You can continue to play your games which are simple for you brain activity...and i will be playing MGS (if it comes out eventually...).
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* Comparing Halo 3 and Killzone 2 directly is unfair since Killzone 2 is a newer title; however, we can indirectly compare them.
- Halo 3’s release date: Sep. 2007
- Killzone 2’s release date: Mar. 2008
There’re 2 kinds of next-gen titles: brand-new titles and heavily-updated titles.
* Brand-New Titles:
- There’re no actual and direct relationships between the predecessors and the new title.
- The new title is made from scratch (built from the ground up).
- These titles have the capability to use most possible power of the systems (consoles).
- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.
- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)
* Heavily-Updated Titles
- Literally, these games were made by updating the predecessors.
- Can’t overcome technical limitations (restrictions) from the former titles.
- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)
- These games can’t impress the gamers (about 95% of all game is based on DirectX 9 tech; less than 5% is based on DX10 or OpenGL 2.x tech).
- Halo 3, Armored Core 4, Tony Hawk Skate series, etc
Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics (primitive) engine. Then Epic extremely modified UE 2.5 then made UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 can be classified as a Brand-New Engine (one instance among so many reasons, Epic totally removed Karma Physics engine then bought the license of Havok Physic 4.5 engine. Epic announced that about 80% of Gears of War and UT 3 is based on DirectX 9 technology. Only about 20% consist of DX10 and OpenGL 2.x tech. Epic said they will release Unreal Engine 4.0 in 2008, and this UE4.0 will be the true next-gen game & graphics engine).
* Halo 3 is an updated version of Halo 2 which was out in 2004 by using Renderware Engine (by choosing this updating-method the developers can save huge amount of development time and budget).
* In forums, so many people say Halo 3 looks like Halo 2.5 which is upscaled from Halo 2. This is only the graphical disadvantage of Halo 3. Halo 3’s gameplay is OLD-gen, too. As I said earlier Gears of War’s 80% is based on DX 9 tech, and GoW is far superior to Halo 3. Since Bungie (a subsidiary of Microsoft) never released any detailed information on Halo 3, I cannot tell you the exact factual numbers. I’m certain that Halo 3’s gameplay is 95% based on DX9.
- To have DX10 gameplay, a game must have the following: perfectly & thoroughly breakable buildings and vegetation (if you shoot at any part of a building, that part must be penetrated realistically like in Crysis and Metal Gear Solid 4), deformable objects (in Gran Turismo 5, the cars are perfectly deformed as if they are real), soft shadows, cinema like facial-animation (Bungie never have to worry about this since we can’t see Spartans’ faces, anyway, LOL), depth-of-field, motion blur, etc.
- Crapalo 3 doesn’t have any of the above DX10 gameplay elements. I’m educating you with factual information and data; therefore, X360 fanboys can’t say anything against this writing.
* Halo 3’s beta footages look like something between mediocre and crap. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.
* Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun) have extremely similar graphical qualities and
Reply
* Comparing Halo 3 and Killzone 2 directly is unfair since Killzone 2 is a newer title; however, we can indirectly compare them.
- Halo 3’s release date: Sep. 2007
- Killzone 2’s release date: Mar. 2008
There’re 2 kinds of next-gen titles: brand-new titles and heavily-updated titles.
* Brand-New Titles:
- There’re no actual and direct relationships between the predecessors and the new title.
- The new title is made from scratch (built from the ground up).
- These titles have the capability to use most possible power of the systems (consoles).
- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.
- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)
* Heavily-Updated Titles
- Literally, these games were made by updating the predecessors.
- Can’t overcome technical limitations (restrictions) from the former titles.
- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)
- These games can’t impress the gamers (about 95% of all game is based on DirectX 9 tech; less than 5% is based on DX10 or OpenGL 2.x tech).
- Halo 3, Armored Core 4, Tony Hawk Skate series, etc
Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics (primitive) engine. Then Epic extremely modified UE 2.5 then made UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 can be classified as a Brand-New Engine (one instance among so many reasons, Epic totally removed Karma Physics engine then bought the license of Havok Physic 4.5 engine. Epic announced that about 80% of Gears of War and UT 3 is based on DirectX 9 technology. Only about 20% consist of DX10 and OpenGL 2.x tech. Epic said they will release Unreal Engine 4.0 in 2008, and this UE4.0 will be the true next-gen game & graphics engine).
* Halo 3 is an updated version of Halo 2 which was out in 2004 by using Renderware Engine (by choosing this updating-method the developers can save huge amount of development time and budget).
* In forums, so many people say Halo 3 looks like Halo 2.5 which is upscaled from Halo 2. This is only the graphical disadvantage of Halo 3. Halo 3’s gameplay is OLD-gen, too. As I said earlier Gears of War’s 80% is based on DX 9 tech, and GoW is far superior to Halo 3. Since Bungie (a subsidiary of Microsoft) never released any detailed information on Halo 3, I cannot tell you the exact factual numbers. I’m certain that Halo 3’s gameplay is 95% based on DX9.
- To have DX10 gameplay, a game must have the following: perfectly & thoroughly breakable buildings and vegetation (if you shoot at any part of a building, that part must be penetrated realistically like in Crysis and Metal Gear Solid 4), deformable objects (in Gran Turismo 5, the cars are perfectly deformed as if they are real), soft shadows, cinema like facial-animation (Bungie never have to worry about this since we can’t see Spartans’ faces, anyway, LOL), depth-of-field, motion blur, etc.
- Crapalo 3 doesn’t have any of the above DX10 gameplay elements. I’m educating you with factual information and data; therefore, X360 fanboys can’t say anything against this writing.
* Halo 3’s beta footages look like something between mediocre and crap. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.
* Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun) have extremely similar graphical qualities and
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