Preview of the Phil Harrison Playstation interview |
Love him or hate him. But when Phil Harrison speaks you can't help but listen. So we can just imagine the kind of fireworks that might light up the sky of the video gaming world when the Playstation mag with Phil's interview comes out later.
Anyways, here's a preview of that interview straight from Phil's lips (oh, and we stuck to the very tip of the interview iceberg):
On the PS3's killer app:
Actually it's the killer catalogue you want. It's not about having a single title like a Mario or a Sonic on which you rest the entire platform personality on. It's about having a wide catalogue that satisfies a number of different consumer tastes and styles. I think there's something for everybody in there. The (PS3) games are outstanding quality and I think will satisfy.
On the most interesting use of the Sixaxis pad:
The fake on NBA; if you want to fake past a player you just tilt left or right, that's really intuitive. Flow is very intuitive, once you understand the control mechanism, which takes about three seconds. F1's steering, looking around ResistanceÂ… We need to get thinking about the experience of a game and not the interface. I think that weÂ’ll see the e-Distribution games making some really innovative uses of it.
On the missing rumble feedback:
The rumble feature was a great, impactful way of the machine talking to the user on PS2. But you had no influence on it; you just received a single channel feedback from the game. Sixaxis gives you greater influence over the game environment, enabling you to do things you could never do with buttons and sticks alone. That will yield way more sophisticated gameplay benefits and therefore more value to the player than a vibrating pad could ever do. Saying that, I don't believe weve got definitive examples of how great it could be yet, but we're close.
On players recording their own gameplay footage on the hard drive and sharing it online:
We're actually already working on it now. There are two ways to do it. One is as pure video actually saved direct from the gameplay experience, but that creates quite a large data cloud. The more efficient way of doing it is to record game input and then share that to each user. We are doing that in a very innovative way on a game that we havenÂ’t shown anybody yet.
On PS3 firmware upgrades:
Right now we are focused on day one. I would imagine that there would be a firmware upgrade in time for the European launch. European consumers will probably get a step-up firmware upgrade, exactly as we did with PSP.
On the things you can do on the PlayStation network a year after the launch:
Checking in with my clan to see what the plan is for tonight's SOCOM or Resistance games. Searching out the latest trailers, downloadable demos, skins for my desktop. Downloading a new album, reading a fine editorial of Official PlayStation Magazine, watching stuff on YouTube that my friends emailed me aboutÂ… You only have to look at the Cross Media Bar to see how everything is going to fit into a Network environment. Obviously you've got your friend lists, the ability to chat directly with them, you've got your internet browser and the Store with downloadable games.
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Comments [refresh]
#1#1#1##1#1#1#1###1#1#1
wins
Anyway yeah...I like Phil.
I'm so happy. =)
QJ, what the hell is wrong with you, this is the first official confirmation that killzone ps3 indeed still exists and you dont even mention it in your headline???!!!!!
As a side note, this killzone info if true (about its alleged quality) confirms the final PS3 inside info posted so long ago on genmay...
I wanna know that if I send a message to someone playing some game, online or off, will they recieve it no matter what the game is? And does it come up with a noise and a little popup or something?
Since they have one of the processors in the cell constantly running the OS and the XMB is always able to be brought up I'd think that you will get notifications in game and can respond right away.