Phil Harrison: losing exclusives no biggie, PS3 superiority proven |
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We all know Phil Harrison, Sony's head of the worldwide studios. Game Informer was able to sit down and talk to the man greatly responsible for first party games appearing on Sony's console. He discussed a lot of things, including stuff about the PlayStation Home, PS3 exclusives and support from all over the world.Harrison stated that Home has much more to offer when it officially launches. Beta-testing is providing valuable inputs that would make users love it. No release date from him though, saying, "If the beta trial is successful, that the service will go live in October."
It's no secret that some publishers are reaching out for a bigger market, causing Sony to lose exclusives. Harrison had this to say:
IÂ’m always concerned to make sure that consumers can buy the best games
and get the best game experiences to validate their system purchase.
[But] as long as the games they get are great, [consumers] donÂ’t care
if they are third-party or first-partyÂ…
Gamers would say that there aren't anything right now that make full use of PS3's power, and that the Xbox 360 can even look better. Harrison begs to differ:
I think we do have titles that illustrate the point of difference that PS3 brings, both in terms of gameplay and underlying game technology. There are things weÂ’re demonstrating onscreen in games like Motorstorm, Resistance: Fall of Man, and Formula 1 that cannot be done on any other system. All three of those are launch window titles.
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Comments
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Copy and paste this into your browser to see....
http://www.gametrailers.com/player/usermovies/32189.html
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He is clearly in DENIAL.
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If you read the entire interview, he says that 3rd party is still important. Please don't base your conclusions on a couple of words. Read the entire thing next time. Oh, and for those who are going to say I'm a fanboy, I'm not. I'm simply pointing it out.
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and his comments are just making the PS3 look bad.
they should get off their butts and work out the exclusives (i don't care if it's 1st or 3rd party) cause it does matter Phil cause there is a price difference between competing consoles so u have to offer something that can't be found anywhere else...
as for "There are things we%u2019re demonstrating onscreen in games like Motorstorm, Resistance: Fall of Man, and Formula 1 that cannot be done on any other system." even a fullpledged PS3 fan like me don't belive what u said... just work it man, just don't talk anymore.
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We need more exclusives
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Those could easily be achieved on the 360. Sorry but it's true. And what effects are in Resistance that a) hasn't been seen before and b) cannot be done on the 360! These games don't even begin to push the Cell arithmetic capabilities, much less Xenon in the 360.
So Quixand is right.
"but not the extreme physics done by the ps3's cell"
The 360 is more than capable of holding it's own in this area too. Yes Cell should have an advantage (6 SPUs for games), but the 360's 3 cores for running game code (compared to PS3's one) and the 360's slightly more powerful GPU will mean there are things the 360 can do which 'cannot be done' on the 360.
Also, I put cannot be done in quotes because it's not about whether one console can do something the other can't, it's about whether the other console can do it to the same standard!
" thats why games like DiRT doesnt have similar mud."
It doesn't have similar mud in the PS3 version either! So please, stop looking for differences just for the sake of it (like gamers did last gen with fur shading, and the gen before with lens flare!).
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Should be...
" there are things the 360 can do which 'cannot be done' on the PS3"
But of course, you already knew that. ;)
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as for games (exclusives or not) i already have my hands full for late this year... i'm thinking Heavenly Sword, Assassin's Creed, Rachet and Clank, Uncharted: Drakes Fortune, and MGS4 (if it makes it) plus NBA2k8 (can't do without it)... i'm actually skipping on GTAIV (maybe next year) and Lair is still up in the air.
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For example, the Xbox360 has yet to have a game come close in matching the amount of action going on in RFoM. 40-player online is a substantial feat to obtain on a console and have it play smoothly.
Then there is motorstorm. There is still no game that comes close to the amount of physics going on and the amount of players at a single time.
So his statements about the games he mentioned are true. There wont be any games out to compete on those levels because it's not possible on the 360.
DiRT is a fine looking game but the amount of action going on is still a fraction of motorstorm.
The shooters on the 360 are great but still the multi-player in RFoM is unique to a console system.
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Which were also scheduled to be launch titles, or titles within the launch window, when the PS3 was going to be launched in the spring! As a result, these games had 6 months developement on final hardware, 360 games had less than two months on final hardware!
I'm not putting the PS3 down in anyway or the games, but let's not act as if the path to launch between the 360 and PS3 were identical, because they were far from it.
The point I made regarding looking for differences is true. Last gen, when fur shading was first shown in demo form, XBox fanboys were going on about how only the XBox had the power to do it. Then fur shading appeared in Rare's Star Fox game and suddenly it was the GC fanboys going on about how only the GC is efficient enough to do fur shading in game. Then when fur shading appeared on the XBox, the two sets of fanboys were now argueing about which console did fur shading BEST. :)
So the mud in Motorstorm was because this was the goal for the game from the START, it wasn't added later. The whole game was built around the mud effects, whereas in a game like Dirt, it's more about the simulation, hence the mud effects are no difference in the PS3 version than the PC or 360 version.
Likewise, the rain drops F1. This is a GPU effect, where shaders are used to simulated the refraction of light (we saw this last gen, only not quite as good). The movement of those rain drops over the screen is the only difference compared to last gen and will require the Cell processor, but come on, it requires very simple arithmetic which doesn't tax the processor at all. :|
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But there's a difference between something that hasn't been done YET, and something that cannot be done.
As I mentioned in an earlier post, this reminds me of fur shading last gen, and other effects too. When one console implements an effect which hasn't been seen elsewhere, or has an environment larger than other games so far, or has more characters on screen, or higher detail in the textures etc etc, we ALWAYS have gamers using this for bragging rights!
It's always "well show me another game on that console that does X, Y and Z then", and if examples cannot be found YET, then somehow that's proof that X, Y and Z is not possible on other consoles.
You do this frequently Vietone, as do many other gamers here, but it's FAR too early into this gen for anyone to declare what can or cannot be done between the 360 and PS3, including Phil Harrison.
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Cell has 1, dual threaded Ppc core and 6 spus, all run game code. The spus are MUCH better at handling physics, audio and graphics than the ppc core.
360s gpu isnt better in a single spec. for one, its ram is shared. thats a HUGE bottleneck.
there is nothing 360 can do that ps3 cant. there is a lot ps3 can do that 360 cant. advanced physics is one. an spu is 8 times better than a ppc coreat it
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"Cell has 1, dual threaded Ppc core and 6 spus, all run game code."
The Cell's SPUs are designed for arithmetic operations, hence they are NOT used for running game code, they are used for arithmetic processes like physics, wave systems, audio processing, even graphical effects like volumetric clouds (as seen in Warhawk). NOT game code.
"The spus are MUCH better at handling physics, audio and graphics than the ppc core."
Yes, so why do you think it runs game code too?
"360s gpu isnt better in a single spec. for one, its ram is shared. thats a HUGE bottleneck."
Firstly, don't talk about specs when you obviously don't understand them, because if you did, you would not bring specs into the discussion.
I could go on about specs, but I always feel it's best to consider the views of experts, and they will be the DEVS WORKING WITH BOTH CONSOLES. Note: Not a dev exclusive to one console and hence biased, but a dev with direct knowledge and experience of both. So here's the view of one of the devs for the game The Darkness for both 360 and PS3;
http://uk.ps3.ign.com/articles/704/704524p2.html
"IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3?...
Magnus Högdahl: The PS3 will have a content size advantage with Blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox 360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox 360 and PS3 screenshots apart."
Please explain why YOU are right about the GPU and Magnus, you know, the guy WORKING with both GPUs, is somehow wrong.
Search the net and you will find this view repeated amoungst other multi-format developers.
So think twice next time before calling someone an idiot"
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Actually both console are better at some things than the other.
"advanced physics is one. an spu is 8 times better than a ppc coreat it"
The Cell processor is one paper, twice as powerful as the Xenon CPU in the 360 for arithmetic (even Sony quote this as the difference). So yes, the Cell processor should be better in this respect, but BOTH are capable of 'advanced physics', with Cell being better overall.
Basically, IBM took the PPC and added 8 SPUs to create Cell (6 SPUs used for PS3 games). For Xenon, IBM took the same PPC core, enhanced the arithmetic unit (VMX128 instead of VMX32) and put three cores onto one chip. Hence for arithmetic, each core in Xenon is roughly equivalent to one SPU in Cell, hence the difference overall.
Therefore, Xenon is better for running general code, since it has three 3.2Ghz PPC cores compared to just one in Cell.
Hence, depending on the game, there will be times when Xenon has the advantage, others when Cell has the advantage, but overall, it should cancel out, albeit slightly in favour of Cell in the long term.
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It amazes me that there are still gamers out there whostill believe the PS3 is way more powerful than the 360 and come up with crap about bandwidth problems on the 360 (ignoring the bandwidth saving features like embedded edram), and most importantly, ignore what the developers are actually *saying* about the consoles, choosinginstead to believe what they *want* to believe.
Every interview I've read from devs working on both consoles say the same thing, that there's not much to seperate them, that each have thier advantages and disadvantages, and that you're not going to see much difference in the games. In fact, I challenge *anyone* to provide a link from a multi-console dev who says any different!
Of course, games written exclusively to make use of the strengths of each console will achieve the best results, but many PS3 fanboys act as if this only applied to the PS3, when it applies to all consoles.
And you're right about dev time. 6 months before the 360 launch (E3 2005), 360 games were still running on alpha devkits. A few months later the beta devkits came out, and then a few months before launch, the final devkits. Whereas 6 months before the PS3 launch at E3 2006, the PS3 games were running on final devkits!!! So devs had *far* more time on final hardware on the PS3 before launch thanks to the delay.
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Did you need a long vacation after getting your ass "trounced" off the stage at the embarassing charity rock concert where you tried very unsucessfully to auction off that PS3 you "bought with your own money?"
I still remember the infamous lie where you said Motorstorm would be 1080p at 60fps, and it was only 720p at 30fps upon release. That would have been an impressive feat IF it was true.
So is anybody going to believe your new batch of lies, fall guy?
Check out these outright lies from the interview:
"We have a larger platform-dedicated development resource than our competitors combined. So all of that goes towards the fact that the best games with the best technology are coming exclusively to [Sony] platforms."
If that's true, wouldn't there be more PS3 games in development? There sure seems to be a lot more Wii and XBOX 360 games coming up. The rest is opinions, coming from a sony corporate fall guy.
"There are things we%u2019re demonstrating onscreen in games like Motorstorm, Resistance: Fall of Man, and Formula 1 that cannot be done on any other system."
Nothing but fantard BS there. What is so special about those games? Those games are only marginally better than the 360's launch games graphically, which are more than one year older. 360 can't do realistic rain or mud? WTF is this guy smoking? Motorstorm isn't even complete! You have do pay more than the $60 retail price to download extra content just to get a decent number of tracks, reduce online cheating, and get a stupid time trial mode! These games are just s*itty launch titles, but still the best the PS3 can offer 7 months later.
Even Quixand isn't dumb enough to believe his lies.
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Well you're changed your tune
NOW you're saying of course the 360 could do it, but in your first post above, you gave it as an example of something that could ONLY be done on Cell, and NOT on the 360. You can't have it both ways mikey!
And as Drizzle pointed out, sure it was a launch title, but it was a title for a console delayed by 6 to 9 months (and please don't make out 6-9 months makes no difference to launch titles).
"And the point i made about DiRT of course it wont have it in the ps3 version. the ps3 evrsion was a port of the 360 version"
Why is it that EVERY multi-format game released, gamers claim the PS3 version is a port when it's released around the same time on the 360, PS3 AND PC? Just because the 360 *may* be the lead format doesn't make the other versions ports. Just as the PS2 being the lead format last gen didn't make all the XBox multi-format games ports from the PS2.
The mud effects seen in MotorStorm were specific for the game, it is not the default for PS3 racing games from now on. So it's unlikely to be seen in any other PS3 racing game until MotorStorm 2.
"but the ps3 has been pulling off wayyy better effects in physics and better audio(bluray obvious)"
That's your opinion and you're entitled to it.
"but in the future you have 2games both exclusives and utilizing their cpus at the max potential the cell would win by a mile..... "
*Yawn* More ifs, buts, wait until this, wait until that, just like comments about the PS2's untapped power in the Emotion Engine. Again, you're entitled to your opinion, but I disagree. The PS3 will win in some cases, the 360 will win in others. It's not all in favour of the PS3 as you like to believe.
"and even its graphics due to the cells ability to cooperate with the gpu and help it with the visuals"
The 360's CPU is able to assist with graphics too (helped by the memexport feature in the GPU), which also enables the GPU to assist in areas like physics (something ATI GPUs can do far better than NVidia GPUs, hence support for ATI GPUs in Folding@Home).
There's a huge amount of features in both consoles which have yet to be touch by devs, so it's nonsense for gamers to act as if they KNOW what will happen in the future.
Let's just wait and see, and until then, enjoy the games. :)
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Sometimes I almost think sony has employes signing in making up stories to create bad press.
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XBOX 360 is the best game console in the world.
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Just for the record I think there will be very little difference in graphics between the PS3 and the XBOX360 for at least the next year or so ( Or at least until developers get to grips with the PS3 )...
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No-one is making a mistake!
People here are saying the PS3 has 6 SPUs (or SPEs) available for games because one of the SPUs are reserved for the OS (hence is not used by games).
eg;
http://www.tech.co.uk/home-entertainment/gaming/games-consoles/features/cell-technology-the-punch-behind-ps3
"The SPEs act as co-processors for the PPE and six of them are available for programs to make use of, while the seventh is reserved for the OS. The eighth is disabled, apparently to improve chip yields."
This is common knowledge which was known long before the PS3 launched LifeLine. Search the internet and you'll find many links about 1 of the SPEs being reserved for the OS in the PS3.
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I like Common Sense's comment about the "best game console." Obviously you never played the SNES.
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