Paul Wedgwood on Quake Wars modding, gameplay longevity |
Splash Damage is responsible for the PC development side, and have been in close collaboration with the other developers and with id Software to solve problems occurring on each platform. It's starting to become a ping-pong game of favors, as Splash Damage's Paul Wedgwood revealed:
We do as much as we can to support their focus, but Splash Damage is not an experienced console developer. When it comes to queries about the engine or what we can do to optimise the game for those platforms we'll do that, and in return companies like Nerve Software (working on the 360 version) are helping to develop two of the maps. So it's a very collaborative process.
Currently, Wedgwood has highlighted in an interview with CVG that the game was designed with a focus on "map uniqueness." Going unique all the way, it seems that Splash Damage won't be focusing too much on vehicles to add more longevity to the game. As Wedgwood said, "We've always had this design philosophy that you shouldn't nerf gameplay in an attempt to make gameplay more accessible. We wouldn't want to make something simple just to attract more players."
So players specializing in a certain profession should have more than one way of climbing up the ranks, even if they don't fire a single shot. Wedgwood also revealed that maps in Quake Wars highlight the turning points in the Human vs. Strogg War, just so objectives can be outlined on who is defending and who should be attacking. Modders rejoice, because Splash Damage is planning to also serve your needs well. Wedgwood said:
As soon as we're done with the PC
version we're going to be working on the SDK which is really releasing
the source code, the documentation that we've maintained over the last
couple of years, the artistic media level designers are going to want
for putting together big megatextures and getting that out into the
community so that mod makers and level designers can get a start on
creating their content. Once we're done with that we'll look at the
plans that Id Software has.
Via CVG
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Comments [refresh]
the whole open source thing is awesome. now modders can mod th their full potential. all games should be like this.
Funny how every game that gets released is either a complete blockbuster or "piracy killed our game."
Either developers never release a crap title anymore, or someone is full of BS.
Maybe when they figure out that consoles have piracy too they'll stop sobbing? How many people have to pay $50 for a game to make your money back? 1,000? 10,000? 1,000,000?
It's like McDonalds figuring out that if they only gave 2 packets of ketchup per package of fries, they would save millions worldwide!!! Or maybe just give people more than 2 packets because you make a couple hundread billion of PROFIT a year?