Patent spotted: Emotion Engine emulation for cell processors |
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There's a lot of techie devspeak for the news, but in a nutshell, Sony has found a way to translate instructions from the Emotion Engine into pieces that can be referenced.
From Siliconera:
Figure 2 from the patent is a schematic drawing of how the system works. Figure 3A is a drawing of the PlayStation 2’s chipset. Figure 3B is the emotion engine. Figure 4 is where the whole story gets interesting! It’s “an example of a host system based on a cell processor that may be configured to emulate the target system.” The target is figure 3B, the Emotion Engine.
Could we be seeing the comeback of the backwards compatible PS3? On the PS3 Slim perhaps? Devs, share your thoughts.
On PS3 and backwards compatible:
- Restocked: backwards compatible MGS4 PS3 bundle pack back on Amazon
- Sony hammers the final nail on the coffin of backwards compatibility
Via Siliconera
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Comments
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We'll see how it goes though. I remember they gave out a PS2 stability thing through the PSstore really far back when the PS3 just released, so its possible to release something like this with a price now.
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The First batch of PS3 for JAP and US territories have the EE(CPU) + GS(GPU) Hardware.
For the very first PAL model Sony removed the EE and leave only the GS.
PAL & First batch of 80GB model for US are Hardware GS and Emulated EE.
This pattent means nothing. The very big problem with software emulation is the GS not the EE.
For me this is an old patent.
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(Rest not directed to you per-say)
Why people still want or see this possible I can not understand. The PS3's emulation of the PS2's EE is done on the PS3's CellBBE. This leaves little resources from the CellBBE and the RSX chip.
The PS2's GPU (GS chip) was a beast in terms of bandwidth speed, IIRC. The PS3's RSX is, without a doubt, more powerful than the PS2's GS. However, all this means nothing in terms of emulation. You can not 100% emulate something faster on something slower (In this case, the PS2's GS on the PS3's RSX). Each game with need to be individually coded to run on the emulator because of this, IIRC. Been quite a while since I read up on this.
Even PS1 emulation of the non-GS PS3 units isn't 100%.
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Plus this emulates both the CPU and the GPU therefore, the EE and GS are completely unnecessary for PS2 emulation on the PS3
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If this is true will be a very good notice for users, will be able to play ps3 titles (I already can with my PAL 60GB model EE software emulated
And for Sony: Earn more money selling PS2 titles on the PS Store. (It will be great to have PS2 titles on the store)
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I'd like the feature too. I remember Sony saying in PSM (a loonngg time ago) that they thought about releasing a network adapter of some sort for it, but I guess the feature was canned.
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If they make an emulator for PS2 games you can guarantee that it will be free via a firmware update or store download.
Then they can put PS2 games on PSN as well as hope for people to go out and buy old PS2 games. I never owned a PS2 so If this was a free update I would be tempted to pick up the Final Fantasy games I did not play on PS2 and God of war, etc....if I had to pay for it, I wouldn't think about it.
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This is not possible, the systems which did support it like mine hav two seperate laser lenses. One is for SACD's ps2 games and dvd's, while the other lense is for blu ray movies and games. All newer consoles have the one blu ray lense.
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no new psp? look what happened (psp go) i am sure the same will happen with the ps3 (ps3 slim)
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