Pandemic Studios' Josh Resnick explains Mercenaries 2 delay |
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For those of us who felt let down after the news of Mercenaries 2: World in Flames (Xbox 360, PS3, PC) being delayed, it seems that we really shouldn't be all too depressed. The guys behind the game are simply using the extra time to polish up what looks to be an already awesome title, and not because of anything else.
And to prove that it's not just all wishful thinking is none other than Pandemic Studios' Josh Resnick, in an interview that's all about the upcoming third person shooter that lets you hijack helicopters in mid-air.
So, what's the reason for the delay? Josh puts it shortly and sweetly: they wanted to release a game because it's already perfect, and not simply for the sake of meeting deadlines. His statement, unedited and presented as is:
It's really that simple -- we don't want to slop out a game just to meet a deadline. Some companies rush products out to meet that big holiday deadline for the massive gift-giving season, and we would rather make sure that every corner of our vast, open-world, highly explosive gameplay is completely polished. We owe that to Mercenaries fans.
Well, that's good news. But will the team be adding new content to the game during this buffing-up period? Josh says that the main focus of the delay is to tighten up gameplay and make it a better gaming experience for the player - seeing as the core game mechanics and features are already done and locked into place. Again, a verbatim snippet from Josh:
We're adding nothing at this point. Our only goal is to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen. If that sounds ambitious, then you should see how many cans of caffeine our programming guys have choked down during the past two years of development.
In any case, at least we know why we won't be spending some quality time with Chris, Jennifer, and Mattias this holiday season. Updates as we get them, and you can check out the full article via the Read link below.
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