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Pachter on late GTA IV DLC, Rockstar as rock stars

Posted Sep 11, 2007 at 4:40PM EST by QJ Staff

Listed in: PS3, Xbox 360 Tags: Downloadable Content, Michael Pachter, Microsoft
Ó

Grand Theft Auto IV logo - Image 1After the shocking delay of Grand Theft Auto IV (PS3, Xbox 360) to Q1 2008, Wedbush Morgan analyst Michael Pachter doesn't see the promised downloadable content for Xbox 360 coming sooner than Q4 next year. Publisher Take-Two inked a US$ 50 million deal with Microsoft for exclusive content, but it will probably go live a little later if Pachter's words hold true.

"The USD 50 million deferred revenue for GTA episodic content was reclassified as 'long term,' implying a release date no earlier than Q4 2008," Pachter told investors. Even such a huge lump of money doesn't impress the analyst, as he's not convinced that the franchise will be profitable enough.

Wedbush Morgan sees strong sales waiting, with projected numbers at eight million units sold and US$ 400 million in revenue for GTA IV. Pachter, however, believes that future versions may not be as profitable because "Rockstar team has apparently taken its studio name to heart."

Buy: [Grand Theft Auto IV (Xbox 360)]
Buy: [Grand Theft Auto IV (PS3)]

Via GamesIndustry.biz



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Comments 


 
# QuestionApu 2007-09-11 17:48
When they say more episodic content (I believe it to be 2) do they mean 2 more missions on the last mission or 2 more peoples missions that you will have to complete (i.e. CJ going to BS or R) or (CJ going to the last person Z and having to do 2 extra missions.)

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# .lmxloco 2007-09-12 00:22
I would fire this guy as an analyst...especially if I'm reading this right that Pachter doesn't think that the GTA series, one of the best series ever to grace a gaming system, with no real arguments about that from anyone (except Thompson), is going to be profitable...then he's just batsh*t crazy.

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# ?Big Daddy 2007-09-12 09:52
Well, I don't disagree with him. Think about it.



Great series come and go. If you take a look at great franchises, there were high points in sales then it goes downhill because the industry evolves.



Take a look at Street Fighter, Metal Gear Solid, and Final Fantasy. Yes, every sequel that came out were ranked the highest and even contended/won Game of the Year awards, but they sold less than whatever came before it.



GTA's open-ended gameplay has been milked by the industry to the max.

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