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NVIDIA's Rob Taylor: PC exclusives have no future |
Listed in: PS3, Xbox 360, PC Gaming Tags: Blizzard, nVidia, PC Gamer
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NVIDIA's Rob Taylor responded to issues regarding the value of developing games for the PC and stated that as soon as a developer has his choices laid out for him, he couldn't turn away from consoles. This is why, according to him, "
In a recent interview with Eurogamer, no-one is going to make a PC-exclusive game in the future."
So would that be a reason to say consoles are killing the PC? Taylor thinks not and said, "Consoles don't threaten PC gaming. They're just different. Adapting to that and understanding that is what I think is really, really important." He said that it would be the exclusives that will disappear, but not the games.
"What we're seeing happen is that, yes, people are developing for Xbox 360, for PS3 - but they're also developing for PC," he explained. But to many, a PC port doesn't necessarily draw excitement from the gaming populace.
This was simply because most ports are based off on baselines tendered to low powered PCs. The quality of the game in the end suffers, but Taylor foresees a time that PC games will soon be the upper bar.
To him, the PC game will be the version continuing to push the envelope of gaming in technology, content, and features, while the console versions provide the baseline. Mass Effect, Gears of War for Windows, and Assassin's Creed all have improved versions shipped to PCs, though most of these were met with technical problems. Still he mused, "The PC version was better."
But when will the PC exclusives begin dying? Not in the near future, we say, since Blizzard still has a couple of aces up it's sleeves. More on PC gaming as we come by them.
Via Eurogamer
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It's only been extremely shoddy cases of porting when a game is NOT superior in graphics on PC hardware ....providing you have an unlimited pocketbook....AND an unlimited amount of patience ....AND unlimited time to troubleshoot installation difficulties.... AND an unlimited amount of ingenuity to get those installed games actually running at their max settings.
Actually, I would more likely predict that there will be FEW PC games *AT ALL* in some future day. As the consoles become more and more potent, who has HOURS upon HOURS of their lives to devote to a game (which costs nearly as much as a console version) in order to JUST get it installed, running, and the controller configured the way you'd like it?
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HAHAHAHA!!!!!!! !!!!
I saw the title and just started laughing my ass off!!!
The future is not written in stone thus this entire "idea" is bogus. There can be SOME truth to it but NEVER all inclusive.
The PC era is rapidly changing and we only know a fraction of where it's going. Even if you know EVERYTHING there is to know about today's and tomorrows computing, any thought derived from said information would be outdated in a couple years (the future).
This concept is as lame as the ONE CONSOLE future we're going to have.
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As for unlimited pocketbook, this is why we all strive to advance forward in our careers, is it not? We aspire for greater (and sadly, pricier) things, so we do our best to upgrade our living.
In the case of porting to PC, developers are hindered by what they term the best average hardware base. This is what Epic Games' Mark Rein kept complaining about.
Considering the machines DELL, HP, and other consumer computer solutions providers are selling, that best average hardware base is a machine that is definitely below the capability of today's consoles.
Only now has AMD been pushing out their upgraded integrated graphics platforms for PCs. It will take time for the rest of the companies to adopt the new 'balanced PC,' as Taylor terms it.
And yes, CELL processors have been manufactured for the PC. They're simply not base processors, but general computing add-on cards.
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