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Ninja Theory: 3D gaming this gen will be 'limited' |
Listed in: PS3 Tags: Ninja Theory, playstation 3 updates

Heavenly Sword dev Ninja Theory has their own... theory regarding Sony's push for 3D gaming on the PS3. According to studio co-founder Tameem Antoniades, it's doable this generation but it will be limited.
"The problem is that to do 3D properly you need to render 60 frames per second, per eye. And at least a 720p resolution [per eye]," said Antoniades in an interview with CVG.
"So in essence that's 1080p rendering at 120 frames per second, and the current generation can only process very rudimentary graphics at that spec."
Antoniades further noted that the limitations of this current console generation won't let gamers play something close to James Cameron's Avatar movie, but things will really take off in the next generation.
"Every generation has to be at least five to ten times more powerful than the last," he said, "so I think we'll get there in the next generation. I think that will be totally revolutionary for games."
Via [CVG]
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to do 3D you need to render a single scene twice. at any resolution, any of the current generation consoles can easily do that.
you could always (god forbid) drop the frame rate to 30fps from 60.
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O.o
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So in essence that's 1080p rendering at 120 frames per second,"
No, that's 720p at 120 FPS
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Also, it should be fair to point out that most games aren't native 1080p unless they're downloadable or have rudimentary graphics. If we can't even hit that, why are we jumping to something even more taxing on our hardware?
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http://www.youtube.com/watch?v=h5QSclrIdlE
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What the DSi is doing is a simple perspective change.
The technology referred to in this article could be considered almost like stereo vision, giving each eye its own image.
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He claims that it's like rendering 1080p at 120 FPS, that's not the case at all.
What he's suggesting is that it would take four times as much power as the regular render technique.
Let's do some calculations of our own, shall we.
You only need to take the current resolution you've got, and render that at twice the amount of Hertz you currently have.
In other words, 3D rendering only requires twice the amount of power of the regular render technique, not four.
So it's like rendering 720p at 120Hz, because that's exactly what it is.
But let's say you don't have the hardware to render twice as much, do you need to go out and buy a PS4 or an Xbox 720?
Or does the visual quality of the game have to suffer a bit?
Neither!
Because instead of rendering at 120Hz (60 FPS per eye), you can render at 60Hz (30 FPS per eye).
Movies are recorded at 23.976 FPS, so the lower framerate wouldn't be noticable if you think movies are displaying smoothly.
And guess what, you would be using the exact amount of power you are using currently!
If someone like me can figure out that you don't need more power or new hardware for 3D, either the guys who are pushing this technology are greedy, or they are highly incompetent.
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