New Blur details - racing strategy, recovery systems |
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It's no secret that Bizarre Creations has big plans for their Xbox 360 and PS3 title, Blur. What we've got here is a few more details on how they plan to go about those plans. Learning from their experiences with Project Gotham Racing 4, the development team puts themselves into the gamers' shoes and came up with a few gameplay features that'll improve the experience.
Citing the frustration of botching a corner, hitting the barrier, and completely throwing yourself off-track, Bizarre decided to add a recovery system to keep you in the race despite screwing up. In racing simulators, making such a mistake would pretty much destroy your chances of finishing first. Since Blur has speed-boosting and car-blasting features, it makes sense to add recovery systems that'll help you catch up. Wouldn't want to lose on the first crash, right?
With all that ramming and "car-blasting," car damage would be a given. For Blur, the development team decided to allow more than the usual crumpled bodywork. Pieces will fall off, cars fly into the air, and you sure as hell will catch fire if you get messed up bad.
Bizarre also added more variety to racing strategy. They did not specify as to how they're gonna go about that, but judging by the blog post, it seems that handling and racing physics would not require you to follow a rigid racing line to appropriately manage cornering. They're also adding lots of cars on-track to keep you on your toes. Up to 20 cars can race in a track at a given time.
Blur isn't a racing simulator, so expecting realistic physics and in-depth driving features out of it would be like expecting coffee to taste like rootbeer. It's more like a Mario Kart in a simulator's skin. Despite its own brand of realism, 60 real licensed cars, and real-world tracks, Blur is definitely not the game to play if you're looking to showcase some racing mad skills. It does, however, take a brave stab with its twists, and if they pull it off right, things could get interesting.
More about Blur:
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Comments [refresh]
If they make it as good as that I'll be over the moon.