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Motorstorm - New Screens! |
Listed in: PS3 Tags: playstation 3 updates, PS3 launch, Sony
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Any day we get to see new PS3 screens is a good day, especially if it's likely some of us will be picking the title up with the system at launch. One has to wonder though, where are all the other tracks? If you'd like to read our hands on report of Motorstorm at E3, look no further.

Via PlayFrance
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as for Sony living up to the hype, i assume that people think companies remain static in their views, and refuse to believe that a huge company like Sony actually *learns* from their mistakes and shortcomings, and listens to their fans to make a better product in the next go round.
the hype surrounding the PS2 was *huge*, and i honestly think that there was no way in hell to live up to that level of hype. i expect a similar thing to happen to the 360's Gears of War title. the hype for that game is getting so huge, that even if it turns out to be an amazing game (i'm thinking that it will), there will be some people that were expecting it to be the second coming, and will be dissapointed and bash it, despite it's quality.
with the PS3, it seems to me that Sony has actually listened to the complaints labeled at the PS2 (online sucked, graphics weren't as good as the competitors, only two controller ports, no hard drive, etc.), and they've rectified those things in their new hardware (20/60 gig hard drive standard, four controller ports, plus 3 more supported by Blue Tooth for a total of seven controller support, possibly the best graphics card on the market to date, an online service comparable to X Box Live, etc.).
looking at the games they've shown running in real time (like the Naughty Dog game, MGS4, and parts of the FFXIII trailer), and from what i played at E3, i've seen that the PS3 can definitely deliver, at the very least, on it's graphical promises. also, it's a given that it will have a strong game library, so those of us taking the plunge on November 17 don't have to worry about being abandoned (because, come on, the system is going to sell out wherever it's sold) in the future. unless the 360 has some tricks under it's sleeve, if the PS3 manages to outsell it, and regain the lead, just like in the PS2 era, 3rd party developers are going to jump ship for the most profitable system. sorry, didn't mean to get off subject.
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Deffinitively PS3 must be a monster, as an Incognito devel said: "any little improvement in PS3 programming skills produces tremendous gains in performance", not literally but that was the idea :)
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Anyone else think 1NSANE would be a perfect game to port to PSP?
+ Simple(ish) graphics - ran great on even old PC's
+ Great physics made exploring the maps fun and challenging - trying to find a route up the hills
+ Small play area (needs little memory) but appears much larger as you go off one edge of the map and seemlessly appear on the other side (ala Pacman style)
+ Random map generator to prolong replay value - always something new to explore, worked well
+ Great online, would be sweet in infrastucture mode and easy for Codemasters to implement
What do you think?
Maybe this is not the place to post this, I guess I will go post it in the Codemasters forums now I know the name of the game.
'(^_^)'
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If there's gonna be a racer for the PS3, bring back 'Extreme G', that was wicked fun!
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It still looks like great fun to play though (should be a blast to play online :D).
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There are some great looking PS3 games out there, with clear screenshots showing us all the detail in the game, whereas about 90% of each Motorstorm screen is a blur. :|
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You can find many screenshots of Burnout 3 without motion blur (when no boost is being used), the same cannot be said for Motorstorm it seems.
Hence I want to see Motorstorm screens like these for Burnout 3;
http://uk.media.xbox.ign.com/media/639/639295/img_2282734.html (gameplay, without boost, no Motion Blur)
Or even this;
http://uk.media.xbox.ign.com/media/639/639295/img_2310847.html (gameplay, with boost, Motion Blur around the edges)
Even at it's worse, none of the Burnout pics has motion blur on everything except your vehicle.
Motorstorm gameplay footage had no motion blur at E3, only the replay screenshots showed motion blur.
So I want to see some Motorstorm gameplay screens, not yet another set of replay screens with the over use of motion blur.
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I want to see good clear gameplay screens that shows off the deformed muddy ground, I want to see the mud splattering up from the wheels and covering other vehicles CLEARLY. You can not see this properly when it is hidden behind motion blur. :|
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Playing the blur card won't work, this game looks amazing, and the blur and mud flying over the screen just make it look more immerse.
I'm yet to see graphics and physics on this level in XBox 360 game, I bought the system but other than PGR3 not even one game took my attention.
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Dirt effects were covered at GDC 2k6, they were discussed and showcased. The game is about the blur, mud and immersion, if you want to see how it works - watch some GDC videos. And in E3 2k6 gameplay videos you can see bikers falling off bikes when they try to get through these holes - that should be enough.
And to the other guy: you are wrong. MotorStorm uses technology that was seen so far only in CGi movies like Ice Age. It's a true real-time 3D track deformation, which affects the gameplay.
All you sad X360 fanboys should go back to X360.qj, all this amazing PS3 stuff probably destroys your nerves.
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"Stupid fanboy, the game had blurry backgrounds from the very beggining at E3 2005, now look at screen #5 - every detail on the car model is noticable."
I see, so when I said "The overuse of motion-blur is still annoying in these replay shots (except for one screenshot)", which part of "except for one screenshot" did you not understand? No really, I'm interested.
"Playing the blur card won't work..."
It's not a 'blur card' it's a fact. The majority seem to agree with me btw. Have a look on other forums too (and I'm talking about PS3 fans too). Like myself, gamers want to see good clear screenshots of the game, not screenshots where 90% of the image is blurred.
"I'm yet to see graphics and physics on this level in XBox 360 game, I bought the system but other than PGR3 not even one game took my attention."
LOL! Of course you would say that. Afterall, the gameplay footage just blew everything away at E6 2006 and everyone was talking about it afterwards. Oh wait, it wasn't and they didn't.
Like I said, it looks like being great fun to play (you know, that little thing called gameplay which doesn't interest you at all). I look forward to playing it online, but unlike you, I don't have to pretend that every game on the Sony's console is gold.
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1. green car rear tire not blured, front wheel drive caused deep ruts at rear tires remain stationary and leave shallow skids, car is left mostly unblured due to its focus, backround blured from the twisting of the camera as the vehicle fishtails.
2. person looks blured, possibly from the jaring of hiting the car closest, if not from rusts in the road from tires. If you look closly it looks like a demo run, cars from coming in all directions, hell one is coming from over top the two frontmost cars.
3. back round motion blured, car unblured except for the tires, tread is able to be seen in partial detail because of physics, if in motion it might look as if the tires are in reverse. But because of the mud and higher blur towards the center of te tires they are clearly going in forward motion at high speed. The dirt thrown up seems a bit heavy as its thrown up, but in truth its sand (backround gives that away).If you look at the back tire the ruts are clearly not 2d. You can tell by the tire being in the rut about 2-3 inches.
4. everything at similar speed is unblured except for the tires and enviroment is more blured at ground level and the rock formations are noticably less blured to sharp peaks as their elevation and distance increases, its hard to tell if the enviroment is in low poly count or not because of how some actual sandstone structures form in the desert. Most are clearly very flowing, minus the structure 2/3rds up on the far right in back.
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6,dirtbike ramps the deep rut hard, possibly putting enough reverse force on the front tire to cause it slow to near static,causing spokes to be seen in front but not back. Some detail noticed at higher elevation before the second bend on right.
7.same as others players car shown in detail, tires blured, throwing rock from rear. pv seems to be going faster than the car in front of it.
8. again player vehicle in focus, green car to left as well, tires definitly dug into the ground, possibly old rut from the lesser amount of dirt from pv, green car throwing up most dirt from new rut, yellow car is slower and getting passed.
9. bad pic, dirtbike possibly just came ramping up over the hill, its hard to tell how the ruts really are, thought they do seem to vary at a few spots.
10. rear veiw from car on far left, nice bumper and fender damage, even though light, looks like car in the middle met with the trucks tire from behind causing the truck to ramp up slightly and come back down on that side. you can tell by the vary in blur of the hood by the windsheild.
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6,dirtbike ramps the deep rut hard, possibly putting enough reverse force on the front tire to cause it slow to near static,causing spokes to be seen in front but not back. Some detail noticed at higher elevation before the second bend on right.
7.same as others players car shown in detail, tires blured, throwing rock from rear. pv seems to be going faster than the car in front of it.
8. again player vehicle in focus, green car to left as well, tires definitly dug into the ground, possibly old rut from the lesser amount of dirt from pv, green car throwing up most dirt from new rut, yellow car is slower and getting passed.
9. bad pic, dirtbike possibly just came ramping up over the hill, its hard to tell how the ruts really are, thought they do seem to vary at a few spots.
10. rear veiw from car on far left, nice bumper and fender damage, even though light, looks like car in the middle met with the trucks tire from behind causing the truck to ramp up slightly and come back down on that side. you can tell by the vary in blur of the hood by the windsheild.
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Fine, fair enough, but I disagree.
The 'blur card' comment was made to suggest that I'm dismissing the game, which is not the case (as I've said, it looks like being great fun, especially online), however I do feel motion blur is over used.
I've download every gameplay video I could find for Motostorm during E3 2006 (the best video being an in car gameplay view rather than the third person view), and in all these videos, any use of motion blur is very subtle.
eg. http://www.gametrailers.com/umwatcher.php?id=3553
However, the video quality varies from good down to poor, so I want to see good clear GAMEPLAY screenshots of the game I saw at E3. Instead, all we keep getting are these replay shots with mostly one clear vehicle in the centre and everything else blurred.
I don't think it's unreasonable to ask for clear gameplay screens, however just as KnowLedge claims I'm playing the 'blur card', he in return plays the fanboy card. Still, I make no apologies, I want to see good Motorstorm GAMEPLAY screens, which like the videos seen at E3, will not be dominated by motion blur.
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to be honest, you can watch every video on the net for this game and still not get a 100% evaluation on the game. videos on the net arent exactly top quality, not to mention the frame rate may be low like most are on the net, so it wont do the game justice until u see it live in action infront of you. remember its still a work in progress, so its a little bit early to be slagging off a game thats incomplete and a game only a handful of people have played.
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The 360 is more than capable. Just because there aren't any games with deformable terrain doesn't mean it can't be done, just as there are no PS3 games shown so far with Global Illumination (as seen in Halo 3), but I know it could be done.
Moving on...
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It doesn't blow me away graphically, but it still looks like fun to me. I agree it's probably not going to a game I would play for long periods in single player, but with friends around (if it offers split screen) and online, I can see it offering hours of fun at a time.
Of course, it's not going to appeal to everyone, and it remains to be seen if it lives up to it's promise, but I'm hopeful. :)
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:)
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