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Motorstorm - New Screens!

Posted Jul 4, 2006 at 2:47AM EST by QJ Staff

Listed in: PS3 Tags: playstation 3 updates, PS3 launch, Sony
Ó

Motorstorm


Any day we get to see new PS3 screens is a good day, especially if it's likely some of us will be picking the title up with the system at launch. One has to wonder though, where are all the other tracks? If you'd like to read our hands on report of Motorstorm at E3, look no further.

Motorstorm - Image 1    Motorstorm - Image 2    Motorstorm - Image 3

Motorstorm - Image 1    Motorstorm - Image 2    Motorstorm - Image 3

Motorstorm - Image 1    Motorstorm - Image 2    Motorstorm - Image 3    Motorstorm - Image 4



Via PlayFrance



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Comments 


 
# Sweet.Guest 2006-07-04 04:11
This game looks pretty good so far thats why im getting it at launch.

Reply
 

 
# yupNerd 2006-07-04 04:24
same, i cant wait for this game, it looks awsome. and these new screens dont disapoint

Reply
 

 
# noiceGuest 2006-07-04 05:07
This game looks sweet yep, hope its aimed @ launch, but seriously though they ripped of the game 1nsane hardcore, not that thats a bad thing, cos that game deserved a good sequal.

Reply
 

 
# yephush404 2006-07-04 05:34
Where's the other tracks? Even just seeing one new track would be nice, lol. All we've seen, ever, is this same, canyon type track. I must say tho, every time I see a new screen shot this game looks better and better.

Reply
 

 
# Good God!Guest 2006-07-04 05:43
It got that much better in one month?! Jeez, and we still have 4 and a half left to go. Looks like PS3 might actually live up to the hype.

Reply
 

 
# hmmmGuest 2006-07-04 06:42
i don't care for MotorStorm to be honest (i'm not a big fan of racers), but as a testament to the PS3's potential, and how it has incredible room for growth, i cite this game, and Untold Legends, which have both seen drastic changes visually in the past month since E3. if the PS3 is capable of putting out games that look this amazing at *launch*, i can't wait to see what it can do next fall, and in 2008!



as for Sony living up to the hype, i assume that people think companies remain static in their views, and refuse to believe that a huge company like Sony actually *learns* from their mistakes and shortcomings, and listens to their fans to make a better product in the next go round.



the hype surrounding the PS2 was *huge*, and i honestly think that there was no way in hell to live up to that level of hype. i expect a similar thing to happen to the 360's Gears of War title. the hype for that game is getting so huge, that even if it turns out to be an amazing game (i'm thinking that it will), there will be some people that were expecting it to be the second coming, and will be dissapointed and bash it, despite it's quality.



with the PS3, it seems to me that Sony has actually listened to the complaints labeled at the PS2 (online sucked, graphics weren't as good as the competitors, only two controller ports, no hard drive, etc.), and they've rectified those things in their new hardware (20/60 gig hard drive standard, four controller ports, plus 3 more supported by Blue Tooth for a total of seven controller support, possibly the best graphics card on the market to date, an online service comparable to X Box Live, etc.).



looking at the games they've shown running in real time (like the Naughty Dog game, MGS4, and parts of the FFXIII trailer), and from what i played at E3, i've seen that the PS3 can definitely deliver, at the very least, on it's graphical promises. also, it's a given that it will have a strong game library, so those of us taking the plunge on November 17 don't have to worry about being abandoned (because, come on, the system is going to sell out wherever it's sold) in the future. unless the 360 has some tricks under it's sleeve, if the PS3 manages to outsell it, and regain the lead, just like in the PS2 era, 3rd party developers are going to jump ship for the most profitable system. sorry, didn't mean to get off subject.

Reply
 

 
# WOWGuest 2006-07-04 07:27
I am pretty happy for how things are going for this game. Now that graphics wise MotorStorm is getting near 2005E3 vids, PS3-haters-bashers are nowhere :D.



Deffinitively PS3 must be a monster, as an Incognito devel said: "any little improvement in PS3 programming skills produces tremendous gains in performance", not literally but that was the idea :)

Reply
 

 
# looks goodlansingone 2006-07-04 09:32
im still waiting for open checkpoint tracks and for them to anounce a track maker that i hope uses the mouse ad keyboard. that was the plan if you remember thay didin't want to have tracks that forced you to stay on a single path

Reply
 

 
# 1NSANEZero.Wing 2006-07-04 10:14
Thankyou, been trying to think of the name of that game for a while, used to play it alot a few years ago.



Anyone else think 1NSANE would be a perfect game to port to PSP?



+ Simple(ish) graphics - ran great on even old PC's

+ Great physics made exploring the maps fun and challenging - trying to find a route up the hills

+ Small play area (needs little memory) but appears much larger as you go off one edge of the map and seemlessly appear on the other side (ala Pacman style)

+ Random map generator to prolong replay value - always something new to explore, worked well

+ Great online, would be sweet in infrastucture mode and easy for Codemasters to implement



What do you think?



Maybe this is not the place to post this, I guess I will go post it in the Codemasters forums now I know the name of the game.



'(^_^)'

Reply
 

 
# Beautiful looking gameAnnony 2006-07-04 10:26
... but so far i'm not that excited about this title. I don't know why not, I'm just not.

If there's gonna be a racer for the PS3, bring back 'Extreme G', that was wicked fun!

Reply
 

 
# Nothing bigGuest 2006-07-04 10:46
Every game looks great with screen shots its gameplay footage that shows the goods.

Reply
 

 
# Mmmooottiiiooon nn bbbllluuurrrrrr .....Guest 2006-07-04 11:00
The overuse of motion-blur is still annoying in these replay shots (except for one screenshot), something we didn't see in the target render last year, where motion blur was subtle and used only where you would expect to see it. So I hope they tone it down for the actual game replays. You could make even Fatal Inertia look good if you enough motion blur ;)



It still looks like great fun to play though (should be a blast to play online :D).

Reply
 

 
# motion blur only bothers you on screenshotsGuest 2006-07-04 13:19
Just like DoD:S target renders, while you're in-game or watching the video, since your eyes are focused on that particular part, there's little to no impact to the game, although the game will look cooler:D

Reply
 

 
# #13Guest 2006-07-04 14:12
If you look at the actual gameplay videos from E3, there was no motion blur during gameplay, and as you would expect, it doesn't look as impressive. It seems as if motion blur is being used in these screens to hide a lack of detail overall, since I think they will look quite ordinary with it.



There are some great looking PS3 games out there, with clear screenshots showing us all the detail in the game, whereas about 90% of each Motorstorm screen is a blur. :|

Reply
 

 
# >9Guest 2006-07-04 14:17
Yea as I said in im early post this game seems to borrow heavily from 1nsane, and hell yea 1nsane on PSP would be wiked :D

Reply
 

 
# hmmmGuest 2006-07-04 14:27
motorstorms screenshots seem to be getting worse. im sorry but image 3 is pitiful, honestly pitiful. it looks like it could be on the psp its so bad. 200 more for worse graphics than a 360?

Reply
 

 
# Burnout does the same thing.Guest 2006-07-04 16:20
In Burnout 3, if you stop the car and look at the environment, there really isn't much there. And the textures are low quality (especially the water). But the high speeds and insane amount of motion blur hide all that. If anything, motion blur is going to help people get immersed in this game.

Reply
 

 
# For #16SteveTao 2006-07-04 17:14
#16, find a racing game on the 360 that can do mud deformation in real time that looks better than Motorstorm before you talk crap out of your mouth.

Reply
 

 
# it looks good if only we did not saw last years CGI demoGuest 2006-07-04 21:49
it looks good if only we did not saw last years CGI demo. Also how come theres tons of alliasing and the cars textures are not realistic and very simple. They are near launch and why is it still like this? The cars paint, body does not have good textures and shading. GT4 in PS2 looks better in there car model than this. Okay th muds and the wheel is impressive to say the least but my goodness what happened to the cars?

Reply
 

 
# To #17Guest 2006-07-04 22:10
Motion blur in Burnout occurs when you activate your boost, it's not there all the time. Motorstorm isn't even as fast a racer as Burnout 3!



You can find many screenshots of Burnout 3 without motion blur (when no boost is being used), the same cannot be said for Motorstorm it seems.



Hence I want to see Motorstorm screens like these for Burnout 3;



http://uk.media.xbox.ign.com/media/639/639295/img_2282734.html (gameplay, without boost, no Motion Blur)



Or even this;



http://uk.media.xbox.ign.com/media/639/639295/img_2310847.html (gameplay, with boost, Motion Blur around the edges)



Even at it's worse, none of the Burnout pics has motion blur on everything except your vehicle.



Motorstorm gameplay footage had no motion blur at E3, only the replay screenshots showed motion blur.



So I want to see some Motorstorm gameplay screens, not yet another set of replay screens with the over use of motion blur.

Reply
 

 
# In addition...Guest 2006-07-04 22:21
To clarify what I said above, Motorstorm boasts a number of features, such as realtime deformation of the ground. Yet in NONE of the replay screens can you really get to see this is detail clearly because the ground, like everything else, is BLURRED!



I want to see good clear gameplay screens that shows off the deformed muddy ground, I want to see the mud splattering up from the wheels and covering other vehicles CLEARLY. You can not see this properly when it is hidden behind motion blur. :|

Reply
 

 
# i could respect..Guest 2006-07-05 02:13
i could respect it if the wheels didnt look like plastic. all they do is put particles behind the wheels in random order and then have a wheel track left behind. this has been done before on alot of other consoles. the wheel tracks are 2d and the rut textures look about 6 inches deep, when in most of the shots, the wheels are riding on top of the surface.

Reply
 

 
# Yaz.. go back to X360.qjKnowLedge 2006-07-05 05:55
Stupid fanboy, the game had blurry backgrounds from the very beggining at E3 2005, now look at screen #5 - every detail on the car model is noticable.



Playing the blur card won't work, this game looks amazing, and the blur and mud flying over the screen just make it look more immerse.



I'm yet to see graphics and physics on this level in XBox 360 game, I bought the system but other than PGR3 not even one game took my attention.

Reply
 

 
# One more....KnowLedge 2006-07-05 06:03
On 3rd screen you can see the tire going into the dirt.



Dirt effects were covered at GDC 2k6, they were discussed and showcased. The game is about the blur, mud and immersion, if you want to see how it works - watch some GDC videos. And in E3 2k6 gameplay videos you can see bikers falling off bikes when they try to get through these holes - that should be enough.



And to the other guy: you are wrong. MotorStorm uses technology that was seen so far only in CGi movies like Ice Age. It's a true real-time 3D track deformation, which affects the gameplay.



All you sad X360 fanboys should go back to X360.qj, all this amazing PS3 stuff probably destroys your nerves.

Reply
 

 
# GARBAGEGuest 2006-07-05 07:41
Yea great blurry screenshots !

Reply
 

 
# KnowLedge, LOL!Guest 2006-07-05 08:53
Telling people to go away only shows your age. It's so immature.



"Stupid fanboy, the game had blurry backgrounds from the very beggining at E3 2005, now look at screen #5 - every detail on the car model is noticable."



I see, so when I said "The overuse of motion-blur is still annoying in these replay shots (except for one screenshot)", which part of "except for one screenshot" did you not understand? No really, I'm interested.



"Playing the blur card won't work..."



It's not a 'blur card' it's a fact. The majority seem to agree with me btw. Have a look on other forums too (and I'm talking about PS3 fans too). Like myself, gamers want to see good clear screenshots of the game, not screenshots where 90% of the image is blurred.



"I'm yet to see graphics and physics on this level in XBox 360 game, I bought the system but other than PGR3 not even one game took my attention."



LOL! Of course you would say that. Afterall, the gameplay footage just blew everything away at E6 2006 and everyone was talking about it afterwards. Oh wait, it wasn't and they didn't.



Like I said, it looks like being great fun to play (you know, that little thing called gameplay which doesn't interest you at all). I look forward to playing it online, but unlike you, I don't have to pretend that every game on the Sony's console is gold.

Reply
 

 
# ok this is long but please bear with.ffaldkja 2006-07-05 12:41
As i was looking through the discussions for these screenshots, I was seeing alot of what KNOWLEDGE was calling the 'blur card' being thrown. While he was shunned for his choice of wording and possibly lack of proof, I agree with him, there is alot of the blur card being thrown without actual examination of the photos. So in taking five minutes of my time, I looked over the photos and made some notes on the bluring and the action that seems to be taking place. Now this is a quick look over and not indepth, but it does do the game more justice than what people are giving it as they still seem to be holding a grudge over the progression form the target clip, to previous photage, and current photage. Id have to say its shaping up beautifully and is almost full circle now. So without further ado, heres my analysis of these ten screenshots... in 1-3 posts.



1. green car rear tire not blured, front wheel drive caused deep ruts at rear tires remain stationary and leave shallow skids, car is left mostly unblured due to its focus, backround blured from the twisting of the camera as the vehicle fishtails.



2. person looks blured, possibly from the jaring of hiting the car closest, if not from rusts in the road from tires. If you look closly it looks like a demo run, cars from coming in all directions, hell one is coming from over top the two frontmost cars.



3. back round motion blured, car unblured except for the tires, tread is able to be seen in partial detail because of physics, if in motion it might look as if the tires are in reverse. But because of the mud and higher blur towards the center of te tires they are clearly going in forward motion at high speed. The dirt thrown up seems a bit heavy as its thrown up, but in truth its sand (backround gives that away).If you look at the back tire the ruts are clearly not 2d. You can tell by the tire being in the rut about 2-3 inches.



4. everything at similar speed is unblured except for the tires and enviroment is more blured at ground level and the rock formations are noticably less blured to sharp peaks as their elevation and distance increases, its hard to tell if the enviroment is in low poly count or not because of how some actual sandstone structures form in the desert. Most are clearly very flowing, minus the structure 2/3rds up on the far right in back.

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# part 2 of post 27ffaldkja 2006-07-05 12:42
5. cant say much agoun this one, vehicle in front seems to bee skiping as is the driver side of the players car, blur varies on the lighting, distancs, and elevation, over all though its a crapy pic.



6,dirtbike ramps the deep rut hard, possibly putting enough reverse force on the front tire to cause it slow to near static,causing spokes to be seen in front but not back. Some detail noticed at higher elevation before the second bend on right.



7.same as others players car shown in detail, tires blured, throwing rock from rear. pv seems to be going faster than the car in front of it.



8. again player vehicle in focus, green car to left as well, tires definitly dug into the ground, possibly old rut from the lesser amount of dirt from pv, green car throwing up most dirt from new rut, yellow car is slower and getting passed.



9. bad pic, dirtbike possibly just came ramping up over the hill, its hard to tell how the ruts really are, thought they do seem to vary at a few spots.



10. rear veiw from car on far left, nice bumper and fender damage, even though light, looks like car in the middle met with the trucks tire from behind causing the truck to ramp up slightly and come back down on that side. you can tell by the vary in blur of the hood by the windsheild.

Reply
 

 
# part 2 of post 27ffaldkja 2006-07-05 12:45
5. cant say much agoun this one, vehicle in front seems to bee skiping as is the driver side of the players car, blur varies on the lighting, distancs, and elevation, over all though its a crapy pic.



6,dirtbike ramps the deep rut hard, possibly putting enough reverse force on the front tire to cause it slow to near static,causing spokes to be seen in front but not back. Some detail noticed at higher elevation before the second bend on right.



7.same as others players car shown in detail, tires blured, throwing rock from rear. pv seems to be going faster than the car in front of it.



8. again player vehicle in focus, green car to left as well, tires definitly dug into the ground, possibly old rut from the lesser amount of dirt from pv, green car throwing up most dirt from new rut, yellow car is slower and getting passed.



9. bad pic, dirtbike possibly just came ramping up over the hill, its hard to tell how the ruts really are, thought they do seem to vary at a few spots.



10. rear veiw from car on far left, nice bumper and fender damage, even though light, looks like car in the middle met with the trucks tire from behind causing the truck to ramp up slightly and come back down on that side. you can tell by the vary in blur of the hood by the windsheild.

Reply
 

 
# You're entitled to your opinion.Guest 2006-07-05 13:14
"As i was looking through the discussions for these screenshots, I was seeing alot of what KNOWLEDGE was calling the 'blur card' being thrown. While he was shunned for his choice of wording and possibly lack of proof, I agree with him, there is alot of the blur card being thrown without actual examination of the photos."



Fine, fair enough, but I disagree.



The 'blur card' comment was made to suggest that I'm dismissing the game, which is not the case (as I've said, it looks like being great fun, especially online), however I do feel motion blur is over used.



I've download every gameplay video I could find for Motostorm during E3 2006 (the best video being an in car gameplay view rather than the third person view), and in all these videos, any use of motion blur is very subtle.



eg. http://www.gametrailers.com/umwatcher.php?id=3553



However, the video quality varies from good down to poor, so I want to see good clear GAMEPLAY screenshots of the game I saw at E3. Instead, all we keep getting are these replay shots with mostly one clear vehicle in the centre and everything else blurred.



I don't think it's unreasonable to ask for clear gameplay screens, however just as KnowLedge claims I'm playing the 'blur card', he in return plays the fanboy card. Still, I make no apologies, I want to see good Motorstorm GAMEPLAY screens, which like the videos seen at E3, will not be dominated by motion blur.

Reply
 

 
# true true but wasnt aimed at youffaldkja 2006-07-05 13:39
I see what your saying, but it wasnt aimed at you but alot of people. In motion blurs are ususal subltle because you see the movement of the object and not the blur, but if you or something moves quickly infront of a camera, you can easily notice a blur, specially with longer shutter speed. I wonder if they disabled the pause screens and paused the game to take the screenshot if it would come out clear or if the blurs, that become so drastic in static images is actualy rendered to try and imitate realism. Anybody remember, soul caliber 3, i think, (maybe doa4) screenshots, the attack movements were so quick that they caused bluring with screenshot equipment?

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# .Guest 2006-07-05 16:12
20 vehicles on a track at the same time and permanently deformable terrain. I wonder if there's any 360 titles that can do that. :P It'd be cool if the devs included a neat little documentary on how they built the game (especially about the technology behind the terrain deformeation). Can't wait til launch!

Reply
 

 
# bippGuest 2006-07-05 22:22
personally, i think the blur makes it look fantastic. its there to give the game a sense of speed, hence when when you use boost in burnout and everything goes blurry.



to be honest, you can watch every video on the net for this game and still not get a 100% evaluation on the game. videos on the net arent exactly top quality, not to mention the frame rate may be low like most are on the net, so it wont do the game justice until u see it live in action infront of you. remember its still a work in progress, so its a little bit early to be slagging off a game thats incomplete and a game only a handful of people have played.

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# ...Guest 2006-07-06 01:52
"20 vehicles on a track at the same time and permanently deformable terrain. I wonder if there's any 360 titles that can do that. :P"



The 360 is more than capable. Just because there aren't any games with deformable terrain doesn't mean it can't be done, just as there are no PS3 games shown so far with Global Illumination (as seen in Halo 3), but I know it could be done.



Moving on...

Reply
 

 
# YAZMGSROCKS1 2006-07-06 11:00
The gameplay video of the game looks very good. Still the game doesen't really interest me that much. Its probaly a game that you would play for a half an hour and then play Burnout. Maybe they should add weapons to the gam, and like 100 cars in offline or even online races! That would be the craziest chaotic action in a game.

Reply
 

 
# Fair enough MGSROCKS1 :)Guest 2006-07-06 11:29
I'm a fan of racing games, and therefore Motor Storm seems different enough to appeal to me (deformable tracks effecting gameplay).



It doesn't blow me away graphically, but it still looks like fun to me. I agree it's probably not going to a game I would play for long periods in single player, but with friends around (if it offers split screen) and online, I can see it offering hours of fun at a time.



Of course, it's not going to appeal to everyone, and it remains to be seen if it lives up to it's promise, but I'm hopeful. :)

Reply
 

 
# YAZMGSROCKS1 2006-07-06 13:04
To get me wrong. I'm not saying the game doesen't appeal to me, but I think like me, you also want to see more information. I want to see more tracks, better screen shots, more gameplay videos, and show me why I need to pay $60 for the game.

Reply
 

 
# Oh I see MGSROCKS1.Guest 2006-07-06 23:57
Agreed.



:)

Reply
 

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