Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
Morris talks about UT 2K7 |
Listed in: PS3, PC Gaming Tags: Epic Games, playstation 3 updates, Sony
Ó
We don't know if its just us, but we feel like Unreal Tournament 2007 got a bit sidetracked in the scheme of things for the last couple of months. This could probably be attributed to the unspoken rivalry between titles Gears of War and Resistance: Fall of Man. One has to keep in mind though that the GoW has the same developer as that of Unreal.Epic Games Lead Producer Jeff Morris implied that with a fan base as loyal as that of the UT series, it would be hard for the game to remain silent for a long period of time. After all, hardcore gamers are all about action, fast action. According to Morris,
Asymmetrical warfare between two different vehicle teams is something we think is really important for 2K7, and a good competitive feature against similar products out there. One of the things I love about 2K7 is that itÂ’s being built by the exact same team that did 2K4. All those lessons, they were the ones who discovered them, and now theyÂ’re the teachers for the new LDs on the project.
The lead designer then shifted the conversation towards the new vehicle additions to 2K7, especially air vehicle Necris Fury. It is actually the first of its kind in the Necris Team and was built with air superiority in mind. The lead designer, clearly proud of this "technological terror," described the Fury by saying that:
There are tentacles in the front of the thing, so itÂ’s really wild vehicle to control. It looks like a jellyfish sort of pulling its way through the air. The more weÂ’ve messed with it, the more weÂ’ve thought, 'ItÂ’s natural that this thing doesnÂ’t behave the way youÂ’d expect a normal jet fighter to behave,' so we added a boost to it.
Of course, Jeff Morris believes in game balance and so he revealed that the Fury is quite frail. He also revealed that despite all these new introductions, the whole UT is not abandoning the guys on foot. "We donÂ’t want to overpower the game with vehicles, so a lot of the things weÂ’re working on with Warfare and the campaigns are elements that allow on-foot guys to deal with these vehicles more effectively."
To know more about the game and its other features, refer to the Read link below.
| This story sucks? This story rocks! |
|
|












Comments
Reply
Could possibly be that the PS3 and PC versions will be able to play against each other and the Xbox360 version will have to be something else, maybe Unreal Championship? like it was on the Xbox.
As far as I have heard, people are assuming that this game is coming out on the Xbox360 because of GoW. All I know is that this game is gonna rock, be several times better then GoW, and if the multiple platforms dont have a unified online network, it will suck for consoles and never be 1/5th as good as the PC version.
Reply
I'm a great fan of the UT games, so to say it will be several times better than GoW is just, well just stupid, since they are COMPLETELY different types of game.
Besides, I will be playing this game on PC, but it should be great for PS3 gamers too.
Reply
The PS3 has not even nearly enough ram for this.
We already have seen the CoD3 textures...
The PS3 has not enough ram for all those textures.
All textures have to be loaded to the main ram and only the textures that are used in a scene on the screen are in the graphic-cards ram. 256MB is too much for a console graphics card(when the main ram is only 256MB). 128MB would be fine and therefore 384MB main ram.
(Just like the xbox360 can do)
UT2007 would be much easier to port for Xbox360.
All PS3 fans out there will see it soon.
Reply
Anyway, it has the potential to be a great game on the PS3 too, but I do have reservations about the control compared to using keyboard and mouse on the PC (and before anyone says, there is no confirmation of k+m support for this game on the PS3).
That said, vehicle support is usually much better with an analog stick, so I think it all balances out in the end.
I'm looking forward to it. :)
Reply
Reply
Reply
Reply
Anyway, I don't see the problem with multiple disks if it were brought to the 360, especially since the online maps would probably be placed on one disk, with other maps available for download later.
Reply
If disk swapping is going to be the future of 360 that will really make blu-ray haters reconsider.
And this is all the more reason why this game will just stay PS3 exclusively.
Reply
Reply
And? There's already numerous games with downloadable content and in future, games like GTA4 will have downloadable episodic content. How would downloadable content for UT 2007 be any different? The answer is, it isn't!
As for disk swapping, I don't see the issue. Blue Dragon for example has 40-50 hours gameplay in total, that's the same length of gameplay for Resistance PER disk. So why is it fine to play 3 different games the length of Resistance one after the other (i.e. on 3 different disks), but playing ONE game split across 3 disks is such a 'problem'?
Reply
Reply
http://www.next-gen.biz/index.php?option=com_content&task=view&id=2958&Itemid=32
4th paragraph....
Kthx...
Reply
With almost any other kind of game you will be going between the different discs constantly which makes it much more of a pain for the user.
Also the another thing is that 360 HDDs are going to be filling up quite quickly soon since they aren't upgradable or anything.
Reply
And Microsoft doesnt even support User-mods content. Which is something that will be in UT07 of the PS3 (adding the Mod support to the game is also a rumored reason of why PS3 Oblivion was delayed).
But in actuality they could probably compress the game and fit it on 2 disks (on for single player and one for multi) but then it would just be more inferior than it wouldve been on 3 disks (since M$ doesnt support user mods).
Reply
Therefore David simply made an error (it happens :)).
Reply
Er no. MOST games have a progression through levels, you're not going backwards and forwards through areas you're already completed. So you're not going to find yourself swapping disks all the time.
>"Also the another thing is that 360 HDDs are going to be filling up quite quickly soon since they aren't upgradable or anything."
*Sigh*. Will you PLEASE get your facts right. The HDDs in the 360 ARE ungradable, they simply attach to the outside, hence core 360 gamers can purchase a HDD to upgrade to the premium 360. It's just that MS have yet to release larger HDDs for the 360, but they will in future.
Reply
Reply
Point taken.
Reply
Also many games now have more so the sand-box type set up with hub areas and the ability to get back to old places whenever you want. This is what poses the biggest problem for multi-disc set ups.
So it's more so a matter of does UT2007 have a completely linear campaign mode or not.
Reply
Reply
What has that got to do with it? Where are the rules which determine which games come on multiple disks and which ones don't? As long as the structure of the game will support multple disks, then it's fine. The singple player game on most FPSs are simply a progression through levels, and therefore would easily work on multiple disks. Stop 'looking' for reasons just for the sake of it.
>"And Microsoft doesnt even support User-mods content. Which is something that will be in UT07 of the PS3 (adding the Mod support to the game is also a rumored reason of why PS3 Oblivion was delayed)."
Well let's wait and see for Oblivion (rumours mean nothing), but user mods for the PS3 are excellent, but I'll wait and see how it turns out on the PS3 before getting too excited.
But going back to Gamez point above, this is really just meaningless speculation, since right now, there is no UT 2007 for the 360. :)
Reply
Reply
But that's NOW. Later there will be larger HDDs available. Space is going to be an issue for many different reasons across both consoles, such as the trend towards dumping 4GB or more of game data for PS3 games to speed up load times. I can't see those with the 20GB PS3 doing that very often (less of a problem for the hardcore gamer who will swap it for a larger HDD).
>"Also many games now have more so the sand-box type set up with hub areas and the ability to get back to old places whenever you want. This is what poses the biggest problem for multi-disc set ups."
And for this we'll have to wait and see. It may surprise you, but developers usually know what they're doing, and can often come up with a solution for every scenario. Hence creating next-gen games for the 360 is only really a problem for those who talk the talk (i.e. gamers on forums), but for those who walk the walk, i.e. developers, DVD is at worse a nuisance in terms of space, but it's not an obstacle.
>"So it's more so a matter of does UT2007 have a completely linear campaign mode or not."
We'll see, but as said already, unless UT 2007 is coming to the 360, it doesn't actually matter.
Reply
Reply
Also atleast with the 20GB model you can upgrade your PS3 to 100GB+ easily for under $100. While with that same $100 bucks you only get 20GB from 360 and with that pricing structure newer HDDs for 360 will be prices horribly.
Reply
Neither MGS3 or DMC4 have been announced for the 360, so I know you're talkiing nonsense. :|
Reply
Reply
they are no where near completely different, in fact they are very similar, with minor variations.
but UT 2007 will still be better than Gears of War, even tho Gears of War is a superb game.
without UT, you wouldnt have games like Halo and obviously Gears of War. Both games borrow HEAVILY from Unreal Tournament. Im not trying to start a flame war here, but if you were smart and looked at Halo and looked at UT, you would see lots of similarities.
Reply
Showing their age in what way, capacity? We've already discussed that, there are solutions such as compression (which the 360 has been designed for at all levels), and multiple disks. The 360's DVD drive has a faster transfer speed than the Blu-ray drive of the PS3, which is perhaps why developers are offering the option to dump huge chunks of data onto the HDD to speed up load times. On one review I've read (i'll find it if necessary), the PS3 version with data dumped to the HDD showed no noticeable improvement over the load times of the 360 version!
So until developers come out and say DVD is a problem, then it's not. Like I said, it's about those who 'walk the walk', not those who could only 'talk the talk'.
>"Also atleast with the 20GB model you can upgrade your PS3 to 100GB+ easily for under $100."
Really? Have you got a link to such prices? Remember, the PS3 requires 2.5" drives, not the MUCH cheaper 3.5" drives (also, I'm in the UK, so I'm not sure of the price in dollars).
>"While with that same $100 bucks you only get 20GB from 360 and with that pricing structure newer HDDs for 360 will be prices horribly."
No, because I would expect the introduction of a larger HDD for the 360 will see the price of the 20GB HDD lowered, hence the larger HDD should be competitively priced.
Reply
Honestly I don't care one way or the other, but logically there is no reason epic would not release it on 360 (Epic has been SUPER tight with MS), and if it was a definite exlusive, there would be all sorts of interviews/releases saying so.....
Logically and Finacially, it makes no sense to release just on PS3, unless some huge contract with money involved was signed....but there would be news of that, and there isn't....so ya.
Reply
Firstly, what has both games being made by EPIC got to do with it? LOL!
Anyway...Have you ever played UT? I've been a fan of the series since the FIRST game came out on the PC way back in 1999 and was playing this together with Quake 3 Arena back then.
Gears of War is nothing like UT, it's a completely different gameplay structure, so I have to ask, have you even played Gears of War? Because if you had played both games you would know just how WRONG your statement is. Hence you haven't a clue what you're talking about on this matter!
>"but UT 2007 will still be better than Gears of War, even tho Gears of War is a superb game."
You don't know that until the game is released, and even then, as I said, it's not the same as GoW.
>"without UT, you wouldnt have games like Halo and obviously Gears of War. Both games borrow HEAVILY from Unreal Tournament."
ALL games borrow from previous games, so Halo and GoW have to thank UT no more than they have to thank Quake 3 Arena, Quake, Doom, etc. Half-life for example was released BEFORE Unreal Tournament, back in 1998, so I guess UT has much to thank Half-life for. I know because I'm an older gamer, one who was playing PC games from the late 80s right up until a few years ago when I focussed more on the consoles (but still play games on the PC, the last being Half-life 2).
>"Im not trying to start a flame war here, but if you were smart and looked at Halo and looked at UT, you would see lots of similarities."
And if you looked at Halo and then UT 2003, then you would see Halo's influence there too, such as the introduction of vehicles. So like I said, games borrow from previous games, and the UT series is no different.
Reply
4th paragraph...
Reply
The interview you've posted isn't proof, so we'll just have to wait and see if the 360 joins the list.
Reply
Reply
Xboxlive is the limiting factor in UT. Without the ability to download without restriction. They will probably never release an open version of UT on the Xbox360.
Probably a version of Unreal Championship will be made.
So the chance of UT2K7 coming to the Xbox360 all depends on how Microsoft is willing to revise XBoxlive to allow custom mods to be downloaded, installed and played easily.
Also CoD3 was crap because it was a port. RFoM was several times better then CoD3 in graphics and gameplay and didn't even use the full potential of the PS3.
On top of that Load times are close when loading from a blue-ray disk and the DVD from the Xbox360. Test were shown with CoD3 that the load times were close.
RR7 loads alot better with the installed data.
Get real people. Installing data on the HDD is better then any optical media. They give you an option with the PS3. You don't have the option at all with the Xbox360.
Not to mention running games off a HDD makes for much better performance. Because no matter what, running a game from a disk will never in its lifetime be as fast as running from a HDD. PCs prove that and the consoles will always and forever will be a generation behind PCs because of that fact.
Reply
You want cheap HDDs for your PS3 look no further than this link...
http://froogle.google.com/froogle?q+2.5+SATA+hard+drive+btnG+Search+Froogle+lmode+online+a_n0+gigabyte+a_y0+3+a_f0+100.000000+a_t0+175.000000+a_o0+3+scoring+p
take your pick from the many
Also its already been shown the load times of PS3 aren't a problem so don't bring that up it's pointless. PS3 and 360 load time are basically equal it's just PS3 has more space on their discs (basically meaning they are better).
Also having to work with compression and multiple discs is both a hassle no matter what for both developers and consumers. Nobody is going to get excited about having to swap discs ever.
Also you say data on the HDD for PS3 shows no improvment your downright WRONG!
link: http://www.xbox360.joystiq.com/2006/10/21/ps3s-genji-uses-hdd-to-quarter-load-times/
All in all 360 is just going to have to worry more and more about compression methods and multiple discs as the years go on. PS3 however will not have to even think about that.
So yes a 20GB (which is actually 12GB) HDD is something I'd considered outdated for the next-gen in gaming. DVDs are also showing their signs of aging too.
Reply