Midway, BlackSite director part on a bad note |
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Texas-based studio Midway Austin and its creative director Harvey Smith have parted ways days after an incident which saw Smith give the firm a tongue-lashing. Referring to the BlackSite: Area 51 (Sony PlayStation 3, Microsoft Xbox 360, PC) project, Smith expressed his dismay over how Midway handled its business."This project was so f***ed up," Smith said in a recent Wired interview. "With a year to go, the game was disastrously off rails... It went straight from alpha to final."
Smith noted that Midway went ahead with shipping and sale without the necessary tests to ensure BlackSite: Area 51's quality. He even complained of how limited resources were for the development effort. "Everyone was forced to share tech. It took eight months to get one thing working," he adds.
Smith's departure was confirmed by Midway Austin studio head Denise Fulton. She refused to give any comments about the resignation but revealed that Smith was technically still a Midway employee when he made his feelings public.
Buy: [ Blacksite: Area 51 (PC) ]
Buy: [ Blacksite: Area 51 (PS3) ]
Buy: [ Blacksite: Area 51 (Xbox 360) ]
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Comments [refresh]
And the sad thing is, stuff like this happens at all the game studios. The consumer pays more and more cash, while the product gets more and more pathetic. Remember back before the Interent when games where finished before their release? Instead of being released and then patched over the next few weeks?
i suppose now they can start work on a non-mediocre game.