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Microsoft's Director of Games confident that John Carmack will adopt DirectX 10 |
Listed in: PS3, Xbox 360, PC Gaming Tags: DirectX, Game Informer, id Software, John Carmack, Microsoft
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In a recent interview with Game Informer, id Software's John Carmack gave word that they will not be using DirectX 10 for the upcoming Enemy Territory: Quake Wars for the Xbox 360, PC, PS3, and Mac.According to Carmack, so far there is no "massive pull" for him for DX10 and it all depends on how widely adopted Vista will become.
Microsoft's Director of Games for Windows Rich Wickham has responded to this and to the people who have been pointing out that Microsoft's DirectX 10 is not gaining as much acceptance among game developers.
"What I believe Mr. Carmack said was that he did not currently see a compelling reason to develop on DirectX 10...," said Wickham. "We obviously work with id, and a lot of idÂ’s progeny." He also added that he would be "shocked and amazed if id doesn't build a DirectX 10 title some day" and that he suspects that it will be "sooner rather than later."
Those are pretty strong and confident words from Wickham regarding their product. Whether his predictions come true or not remain to be seen. Be sure to keep checking back here for more updates on the gaming scene.
Via Gamasutra
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Does it make sense now?
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So this has just as much relevance to the PS3 as the Xbox360, which is none.
The Xbox360 has such a low end DX10 GPU that it can not handle processing a DX10 game even at standard definition resolutions. It's statistically impossible for either the PS3 or Xbox360 to do.
This story should be in PC only.
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Doesn't have to be dx10 to be good, i want OPENGL to stomp on dx. As open source tools are better.
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