MI6 2008: ESRB, Sony and Microsoft on policing user-created content |
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It was Croal who asked the question: "How do you tackle something like people drawing penises in Echochrome and LittleBigPlanet?" The executives managed to narrow the solutions down to at least two possible ones: self and community-policing and the correcting power of legal action.
Multerer, for example, described the XNA Community Game Platform system whereby users rate their own games. These games, in turn, are rated by their peers in the community. If there is too much dissension between ratings, the game is sent back to the user to re-rate. Justman noted the self-policing systems of communities such as the ones in Linden Lab's Second Life.
What about the issue of privacy? Boyd addressed this by saying that only users who publish the game for everyone will have to go through the rating system. Players who opt to share their game's mature content only within their circle of friends may do so.
In the end, however, Justman confident stated that "We'll learn as we go," commenting on how legal action helps keep erring users in line. "All it'll take is a few well-publicized lawsuits to get us on the right track," he said.
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Comments
its easy, have things seperated into age related parts, like mature, teen, and everybody have the creater choose which one, if they fake it, people can just vote for what it should be and possiabley report him. punishment can be from being banned from the game being played on there system for about 2 weeks, to just deleting it
Ah, using peer pressure to make things work. Not a bad idea. :)
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