MGS4 uses SIXAXIS controls sparingly, and for good reason |
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Here's something every game fan might want to think about when it comes to their favorite game. EGM's latest issue has the scoop on Metal Gear Solid 4's use of SIXAXIS game mechanics to liven up gameplay. Specifically, they've actually taken out certain mechanics, and with good reason. Here's the all-important quote from EGM:
Over the past few months developer Kojima Productions has actually REMOVED several of the planned SIXAXIS mechanics from the game (like maneuvering Snake's Mk. II robot).
"I think the problem with this feature is it was severely overhyped," says Assistant Producer Ryan Payton. "It was talked up as Sony's answer to the Wii Remote. The trick is to use SIXAXIS sparingly and have fun with it. I don't think anybody wants to play a long game while consistently having to tilt the controller around. Rather, it's fun for the player when they're given a chance to use it in short bursts-- that's how we're approaching Sixaxis in MGS4."
Somehow, this sort of reminds us of Lair, with its seeming overuse of the tilt mechanics to simulate dragon flight. We certainly don't want clunky controls in MGS 4, so we're inclined to agree with Payton and let the removal of certain game mechanics slide. How about you? Do you think it was a sound decision on Kojima Productions' part?
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But I dont see where he gets "severely overhyped" from. I think everone who bought a ps3 knew that they were going to use buttons more than Sixaxis, and every game has showed me that so far (besides lair which is getting fixed?).
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I think when Sony first decided to go with the motion control, they based it off of watching people play with the controllers. I have a couple of friends that always shake the controllers around when they're really into a game even though we'd be playing a PS2 game, as if moving the controller while slamming on a button is going to make their punches stronger. I think somebody should actually implement that into a fighting game.
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I love the tilt feature, i thought playing it in Heavenly Sword was absolutely awesome. However, most devs can't even implemented right, thus we get games like Lair, which is a good game, the tilt feature was horribly implemented, something i would like to call "Lazy Devs"
So using it in short burst is also a great idea, HS didn't exactly have it going all game, just was we shoot arrows.
So i can't wait to use it, i hope we are able to guide the bullets to the victim, and get great headshots.
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Flying aircraft is fustrating tho - 2 axis are set
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