Mercenaries 2 multiplatform: Pandemic explains why |
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We never saw the PC and PS2 versions coming, though.
The game footage you're going to see in the weblog is Pre-Alpha Software, so please, no criticisms when you're hitting the wrong target. Even there, one can see Pandemic living up to the Mercenaries motto: it ain't a Mercenaries game until the property damage gives your insurance company a heart attack. In fact, the real interest may not be in how the Xbox 360 and PC versions will look like compared to the PS3, but how the PS2 version will stack up to its next-gen brother.
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PS2 is still a great machine, especially the new slim version. I still have my 6 year old honker. LOL and of course my new PS3 :)
I can't wait for the PS3 version, I loved the original mercenaries.
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With all these destructable building and such, I really would hope that the PS3 version shows it's physics prowess with more destructable buildings, or more pieces falling apart when you do destroy a building. If it's generally the same, i've lost all hope in PS3, especially since they started this game on PS3, so it should lean towards being more enhanced for it....
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I think devs should be focusing on each consoles strengths, IE. Physics and number crunching for PS3 and branched code (IE Artificial Intelligence) for the 360.
Unfortunately it's alot easier to incorporate Physics then it is A.I. I actually wonder why someone hasn't made an A.I middleware, like Havoc, I suppose it's because A.I needs to be tailored to each game, but still, a basic package for FPS, RTS, Racing, could be made, then the devs could work on the smaller game specific code.....hard to say if we will ever see that...
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ITS EA!!
they will take every penny they can get their money grubbing hands on..
the important thing for me personally is that we get it.
whether its GTA4,mercenarie s or whatever... if it comes to p3 im a happy mofo
if you get it too... thats great...maybe we can talk strategy instead of firing off verbal mortars at each other
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