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LucasArts: Fracture PS3 not lagging behind Xbox 360 version |
Listed in: PS3 Tags: LucasArts
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We all saw that blazing Fracture (PS3, Xbox 360) debut trailer a few days ago, and it was looking awesome by all accounts. In a recent event held for the game by LucasArts, it was noted by some members of the media that only the Xbox 360 version was playable. This prompted questions about the state of the PlayStation 3 version and if it's lagging behind in development.Assistant producer Jeffrey Gullett was there to answer the inquiries and he admitted that the team in charge of the PS3 version did have some struggles in the beginning. He described the phase as both "challenging and scary" for them, but he says the developers are over most of the humps.
"The big thing with the PS3 that I think all the developers are struggling with is when it comes to memory," adds Gullett. However, he assured everyone that the issue ahas been worked around on and all is going great.
"You can't even tell the difference," he said as he revealed that both versions of Fracture are running side by side in "flawless" fashion. "We've managed to pretty much get everything that we've put into the 360 version in the PS3 as well."
Fracture comes out across its host platforms this October. By that time, everyone can have a say on this issue.
Buy: [Fracture (PS3)]
Buy: [Fracture (Xbox 360)]
Via Videogamer
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Stream everything off disc and HDD ya friggin' noobs! With that kind of processing power, you should be using 10 times the polygons and much fewer textures. Its really a very simply concept.
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The "workaround" of choice seems to be: turn off anti-aliasing and, use whatever memory that's left for lighting.
This is just a reality until Sony does something with their OS.
BTW, you're suggesting making games with Tom and Jerry/Flintstone repetitive backgrounds. I don't know if that'll really work well in this gen.
Just in case, you don't know what I'm saying...10x polygons (more polygons) using fewer textures (same textures) + Wii gaming LMAO! Sorry, couldn't resist.
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In order to have a texture displayed on screen it has to be loaded into local memory, IE. the RAM....you cannot grab a texture off the BDROM or HDD and have it magically appear on the screen....is has to pass through system memory first......this is where developers that are dev'ing on the 2 platforms have problems....
Insomniac knew that they were developing for the PS3's wacky memory setup, so they planned their entire development strategy around that....
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oh wait.....it doesn't......get over it
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What i'm getting at is, if the PS3 is so ridiculously more powerful then the 360 then you would not have to have use any programming prowess to acheive good effects....you should just be able to run 3 times as many polgons, use bigger textures and have more shaders.....all very easy things from a development standpoint as character models and such are generally created with much more detail then the system can handle....then dumbed down to the point that they get a good framerate...
So if you don't like the MGS comarison, why not KZ 2.....don't tell me they are not going for high end graphics......and it's looking just as good as gears.....so I still don't buy it....
Now, the Cell processor is definately more powerful then the Xenon at very specific tasks...unfotunately non of those translate into the gaming world very well and are localized to the scientific community....
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