LucasArts announces destructible game Fracture for 2008 |
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Details are sketchy at best, but what they have revealed is a futuristic shooter that sports a fully destructive environment, where every action spells global implications. The game takes players right into an epic war that rips through American soil and takes the level of futuristic combat through advanced technology and cybernetic enhancements.
"Exciting new intellectual properties serve a vital role to the growth of LucasArts," said Jim Ward, president of LucasArts. He believes the Fracture is the way to achieve that growth, by creating a compelling story with in-depth characters. He said it's everything one could expect of a LucasArts release.
Fracture introduces the player to a distant future (the year 2161), when much of the world has changed due to extreme seismic and detrimental ecological activity. On the eve of a brewing war, the player will see the destruction unfold through the eyes of demolitions expert Mason Briggs of the Atlantic Alliance.
Against the pro-cybernetic idealists, the Pacifican Army will use their principles of genetic enhancement to do combat. And players get to wage war on epic battlefields with weapons that can alter the landscape, the overall strategy, and eventually, the turn out of the battle itself. Some weapons that have been noted are:
- Vortex grenades: upon detonation, it creates a massive whirlwind of rock, dirt and debris to dispatch foes when surrounded
- Tectonic grenades: upon detonation, it shifts the ground level beneath the blast to rise up
- Rocket launcher alt-fire: fires a salvo of rockets that can effectively carve out a tunnel into the ground
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