LucasArts and Next-Gen Physics - Watch Out for Stunning New Games |
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In a follow up to an article posted here a week ago, the video above from YouTube shows the new run-time animation technology called Euphoria in action. Developed by NaturalMotion, it aims to accurately replicate real-world physics such as strength, weight and momentum with in-game character models. Also, to be perfectly clear, Euphoria is not an AI program, this is developed (in this case LucasArts) into the engine which controls them.
In the video, we see the reactions from the models being dropped through a series of planks and beams, fighting including punches, kicks and being tossed around, trapezing, hanging off an airplane and a football tackle ... All very impressive stuff!
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Comments [refresh]
were incredibly lifelike, hopefully this is adopted quickly
hopefully they will be using that soon like poster one said
The poinpoint accuracy of everything is perfect. Here's hoping that developers take advantage of this breakthough in gaming. I know it annoys alot of people to see games that do a terrible job at similar situations. Mostly seen in sports game. Like a basketball not touching the players hands at times when a motion is occuring. As well as going for a dunk & seeing your whole hand not even touching the rim or even near it in some cases. Little things like that should get a huge improvement with what was shown in this vid. Looks great!
fake
this looks awesome for wrestling games i think, doing moves of of Stages and stuff will look awesome, just look at that tackle of that stage
Great Work
ooo wicked, hope they use this physics engine in lotsa new games, imagine halo with something like that lol.. then again Halo's is already pretty damn cool...
ps... LOL @ ebert... just LOL!! seriously!
not fake
knowing ea and how stingy they are, they might try to build their own damn engine instead of paying to use Euphoria
Guys you can download it for free heres the link
http://www.naturalmotion.com/pages/le.htm
I have mentioned this in 2 or 3 threads now.
why didn't you use my movie >_<
http://www.youtube.com/watch?v=hdImUIhbG9E
This is amazing. Sports games can finally have movement that i would believe. No more choppy hits and tackles that leave me second guessing that hit. If you told me 4 years ago that LucasArts was working on something of this magnitude -I would have laughed at you. Now that something is here, i slap myself and say, "WOW".
FPSs -Hell, any games AI- is now a living breathing person (well, only breathing if the developpers choose to put in a breathing animation).
Amazing.
Guys you can download it for free heres the link
http://www.naturalmotion.com/pages/le.htm
Guys you can download it for free heres the link
http://www.naturalmotion.com/pages/le.htm
just like Link said..
Do not use this unless you got more than 512MB of RAM. Even thogh the system requirements for the learners edition are stating 512BM RAM, the Simulate timeline will never play or load smoothly w/out lagging.
This software is very fun, and relativly easy to use, tho you wont get around w/out tutorial videos.
But if your downloading w/ 512RAM on your PC, you might as well forget it.
the article calls it euphoria but the video clearly calls it endorphin. so which is it?
the link given to download it also calls it endorphin so im guessing the fantastic qj bloggers have made yet another mistake.
This is pretty old cause i downloaded this along time ago